- Mech customization based on critical slots. Hardpoints are the way to go. Only CBT purists would argue for the awful crit slot system. Because a Firefly really has as much physical space in the RT as an Atlas, amirite?
- The entire ablative armor concept. Seriously, we need to move on to a real ballistics model whiich takes into account slope, angle, armor thickness, and penetration values. The sectional hitpoints need to be the internal structure's integrity, not a pool of armor.
- The classic armor sections. These need to be thrown out entirely. Hitting an Atlas in the crotch and the forehead yet the damage going to the CT is stupid and always has been. Mechs should have a few dozen hit boxes each with their own independent armor thickness values and independent structural integrity pools inside of them.
- Weapons having a maximum range. Yes, because there's a magical barrier at 400m where light simply ceases to exist for a medium laser. We need maximum effective ranges with damage dropoff beyond them.
Edited by cavadus, 03 November 2011 - 08:48 AM.