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Inner Sphere Vs. Future Clan Participation


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#1 Feyd Rautha

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Posted 18 July 2012 - 09:36 AM

It seems to me that a great deal of players have professed interest in switching over to the clans if/when they become available. While this is completely expected, there is a slight concern in my mind that the population of clanners Vs. ISers will be ridiculously lopsided, thus making those of us who prefer to remain with the IS suffer an even greater disadvantage.

People's thoughts on this?

#2 Hador

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Posted 18 July 2012 - 09:38 AM

Wait and see what will really happen? :rolleyes:

#3 Adridos

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Posted 18 July 2012 - 09:38 AM

View PostFeyd Rautha, on 18 July 2012 - 09:36 AM, said:

...thus making those of us who prefer to remain with the IS suffer an even greater disadvantage.

People's thoughts on this?


Absolutely no problem for me... :rolleyes:

#4 Cutama

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Posted 18 July 2012 - 09:40 AM

Well not so much on the thought of should it be allowed, but as a programmer myself...I wonder how they would "even" the playing field between Clan tech and IS tech with it being so incredibly lopsided. I would think they would have to advance the timeline to 3060s to make it doable...otherwise Timberwolves and Direwolves would overrun the battlefield with ER weapons and double heatsinks.

#5 Ganthrinor

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Posted 18 July 2012 - 09:41 AM

The only good Clan 'Mech is a dead Clan 'Mech.



Besides, all the good Clan tech gets scavenged by the IS anyway.

#6 Cutama

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Posted 18 July 2012 - 09:42 AM

On another note...it might be a good idea to do once folks are playing and the game starts getting very large number of folks in the houses...it would be a good way to introduce 5 or 10 new factions to re-allocate some of the numbers...

#7 ScrapIron Prime

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Posted 18 July 2012 - 09:42 AM

I'm stayin'. :rolleyes:

Besides, a well designed IS design can compete against a clan mech. It's an uphill fight to be sure, but with mechlab you can have that well designed mech. And if they throw in mixed tech weapon options for IS at some point, they're very nearly on even footing.

#8 Feyd Rautha

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Posted 18 July 2012 - 09:42 AM

View PostAdridos, on 18 July 2012 - 09:38 AM, said:


Absolutely no problem for me... :rolleyes:

While I do not share your enthusiasm, having an overwhelming number of clan members MIGHT make inter-clan warfare more enjoyable in the future, but it definitely does NOT follow canon to have the clanners ridiculously outnumber the IS forces...

#9 SinnerX

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Posted 18 July 2012 - 09:43 AM

The devs have already thought of this and will be releasing the Urbanmech as an IS exclusive when the clan invasion starts. Now they're worried that nobody will switch!

#10 Travers

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Posted 18 July 2012 - 09:45 AM

I'd say don't let people roll clanner toons. perhaps make it so that the only way to become a clanner would be first to be a bondsmen. You'd be on the lowest rung of the ladder and would have to take part in Trials against other players in order to become an actual warrior. and to have posession multiple mechs. Trials would be a good way to decide just who gets the hottest Omnimechs. you could also have PvP trials to change weight class, eventually landing yourself in the cockpit of a Dire Wolf :rolleyes:

As for balancing, Clanners won't get c-bills. Rewards (as in new mechs, equipment etc) could be rewards for victories, maintaning zelbrigen (no shooting people in the back) and through loyalty to the particular clan (Wolf, Jade Falcon, Ghost Bear or Smoke Jag).

Being a clanner could be very interesting, dog eat dog and more than a little restrictive. IS players will have a greater range of mechs to choose from, and get the c-bills to buy them. Clanners are restricted to whatever they can win trials for.

Just a thought

#11 Feyd Rautha

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Posted 18 July 2012 - 09:46 AM

View PostGanthrinor, on 18 July 2012 - 09:41 AM, said:

The only good Clan 'Mech is a dead Clan 'Mech.



Besides, all the good Clan tech gets scavenged by the IS anyway.

I concur wholeheartedly, Ganthrinor!

#12 Lokust

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Posted 18 July 2012 - 09:49 AM

Well, I would think clan would be at a disadvantage in battles, probably fighting against twice as many IS players in a fair match. So if that many clan players want to wait in queue that long.... that's their problem?

#13 VanillaG

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Posted 18 July 2012 - 09:57 AM

You could make it like the trial for a Bloodname. 32 IS pilots are put in a bracket and fight 1v1 duels until there is a winner that gets to join the clan. Basically you would have to win 5 straight 1v1 matches, so based on their current match lengths it would take about 1 hour or so. Put a restriction that only allows you to enter 1 trial per week and that the 32 pilots are pulled at random to prevent people from throwing matches. Once you pass the trial you pick your clan.

#14 Unclecid

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Posted 18 July 2012 - 10:05 AM

my biggest issue is folks who want to play clan for just the tech and then want to fight like surat IS barbarians.

clanners should always fight by their rules and shoudl always be out numbered.

their so-called superior skills and tech should be enough to win.

#15 Ganthrinor

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Posted 18 July 2012 - 10:22 AM

For all of you saying Clan is better because of Tech and "Better Pilots", i would like to remind you of this little place called Tukayyid.

Just sayin'.

#16 Unclecid

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Posted 18 July 2012 - 10:29 AM

View PostGanthrinor, on 18 July 2012 - 10:22 AM, said:

For all of you saying Clan is better because of Tech and "Better Pilots", i would like to remind you of this little place called Tukayyid.

Just sayin'.


ya well....couple things you forget to mention.

Tukayyid happens a couple years AFTER the invasion starts.
in the time prior to that the clanners take over HUGE chunks of the IS with little to no defeats.

and the biggest thing of all....while the IS won in their defense of earth...it was the Com Guards who won the day...no ANY of the IS Houses or mercs or perphs.

and why did the ComGuards win...because they knew the enemy....and had pilots and tech far superior to the rest of the IS and on par with the clans.

so ya..we won..and we kicked in the clans teeth...we being Comstar no one else.

(P.S. oh and thats another reason Kurita is superior to other houses...our 'close' relationship with ComStar and the goodies they give us....)

Edited by Unclecid, 18 July 2012 - 10:31 AM.


#17 Elemental

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Posted 18 July 2012 - 10:30 AM

Will be sticking to IS myself, but for all the kids who were raised on Mechwarrior 2 and up.. I can see why their nostalgia and home court would be to play as the clans even before bringing in the cool factor and tech.

I am not sure who to credit with the idea, but I would love to see the clan be a COOP PVE enemy. It would allow for balancing much easier without having to fall into the "this faction is cooler" that can hamstring MMOG's with a PVP element. F2P also really leans towards power creep for profit so I would be worried to stay competitive one will be forced to go Clan.

Would be great fun for me to grab a lance or three full of friends and go after some "Boss" mechs in a clan star though.

#18 Ganthrinor

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Posted 18 July 2012 - 10:51 AM

I would lay the success of the ComGuards on Tukayyid at the feet of the man who lead them rather than pin it on the Tech any day. Anstasius Focht was one of the greatest military minds of the era in my opinion.

The IS would have fared far better earlier on in the Invasion if they had bothered to stop and think about strategy and tactics rather than personal glory.

#19 Bodha

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Posted 18 July 2012 - 10:57 AM

ya never know. They may let you start OVER when you go to the Clans. That might put the brakes on just a wee bit. They may also not have the command role since offboard support is not a Clan thing.

Oh and the small fact that you will likely be able to get Clan mechs and tech while remaining IS will put paid to that.

View PostGanthrinor, on 18 July 2012 - 10:51 AM, said:

I would lay the success of the ComGuards on Tukayyid at the feet of the man who lead them rather than pin it on the Tech any day. Anstasius Focht was one of the greatest military minds of the era in my opinion.

The IS would have fared far better earlier on in the Invasion if they had bothered to stop and think about strategy and tactics rather than personal glory.


you are also forgetting that learning how to fight the Clans was a learning curve. The Comguards got involved late and were able to take advantage of all that previous knowledge. Previous IS commanders were much more likely to be flying blind in how they needed to use their strengths and avoid the range issues whenever possible.

#20 Deengoh

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Posted 18 July 2012 - 11:26 AM

Personally, I'm looking forward to the challenge of fighting the Clans. Sure, I will die a whole lot, but whenever I do core myself a Madcat, boy will that be sweet! :P

Plus, if there are a lotr more Clan players than IS players, they will have to wait in line for a battle while those of us in the IS can just jump right in.





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