Jump to content

targeting: lightmech's death trap or real option


No replies to this topic

#1 SaltedGround

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts
  • LocationCanada

Posted 03 November 2011 - 08:49 AM

So i keep coming back to my old problem with the MW games. with the FPS style controls you can never get a light mech's strongest assets to work for you [i.e. speed and manoeuvrability]. an opponent has about an 80%-90% hit rate with FPS controls VS. the table top games reliance on chance and statistics.

what about putting a Rainbow Six/Counterstrike style expanding radical on the HUD?
have speed/heat/torso-twist all feed into making your shots less accurate. this would encourage shot picking, deliberate targeting and when confronted with an ambush, the "mad minute". it would also spread damage across a mech. fixing MW2's lovely legless mechs issue.

pushing the game to be more Rainbow Six/Counterstrike'ish would be awesome. i have no problem getting downed by a few good shots if i know the next drop is 5 minutes or less away. having the piloting skill to out dodge the heavy mech long enough to land a few telling shots and help my lance win has always been the best part of being in a light mech. you can go where the other mech's can't. you can harass and bait. best of all, you can ambush the big boys.

i implore the design staff. please don't repeat the mistakes of the old MW games. make light's and medium's actually viable choices. i would hate to see a game with so much potential become an all Atlas slug-fest every time you drop.

thanks for your time,





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users