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So, Puggers - How Is Life Now With 4 Man Cap?


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#1 Bigpapasquatch

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Posted 08 November 2012 - 06:44 PM

How is quality of life for you guys now? Winning going up? Still having issues? Was the change worth it?

Oh, and just to add - this isn't a moan post, I'm genuinely curious. My team drops in 4's most of the time, so I'm just wondering how things seem from the Pug perspective.

Edited by Bigpapasquatch, 08 November 2012 - 06:47 PM.


#2 Orion ji

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Posted 08 November 2012 - 06:47 PM

Still the same really. My team wins some matches and loses some too.

#3 anthony gryphon

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Posted 08 November 2012 - 06:47 PM

I was in a 3 man drop group earlier today and when a friend dropped our unit name the entire enemy group flipped their lid calling us derogatory names and questioning our sexual preference.
I'm guessing the pugs are still getting just as badly stomped as before.

#4 Vernius Ix

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Posted 08 November 2012 - 06:50 PM

Pugs are still as useless as ever. Only thing is now we have to actually deal with half our team being incompetent. Slows things down a little bit.

#5 Lavrenti

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Posted 08 November 2012 - 06:57 PM

Personally, I'm finding it heaps better. My K/D ratio has crept over 0.5 for the first time ever, and matches seem a lot less one-sided than before. I'm not sure we're winning more often, but it's possible - it certainly feels like there more of a chance for things to go either way.
On the other hand, it's debatable how much of this is reality vs perception. If a PUG team gets wiped out but takes 4 opponents with them, did they just kill the 4 PUGgers on the opposing team and get whupped by a premade? Conversely, if they win is it just because they had a premade that did all the heavy lifting?
The gripping hand is that the PUGs can at least feel that they had a chance of winning, regardless of how accurate that perception is, so they're more likely to accept a loss with good grace. It lets them think to themselves that they might have won... "if I had chosen a different build"; "if I just used cover better"; "if I had stayed closer to my team-mates"; or whatever else.
So personally, I'm in favour of it.

#6 Nerdwing

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Posted 08 November 2012 - 06:59 PM

Meh, its a bit better but games still tend to be a blowout for either side. I've yet to get any kills, but only my first day Ive actively played. Having a godawful time managing heat with the trial mechs, thats for certain.

#7 Hellcat420

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Posted 08 November 2012 - 07:00 PM

seems like people are trying to work together more instead of just running to the center of the map.

#8 Mr Steinbrenner

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Posted 08 November 2012 - 07:03 PM

it is way better, something new thing has happened too. A premade group announced themselves and the pugs in our team became honorary members and i knew what is was to pug stomp. if only for one round. my kill ratio has crept past 1 as well and my win/loss ration has stabilised. yay for pgi.

#9 Bigpapasquatch

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Posted 08 November 2012 - 07:05 PM

View PostNerdwing, on 08 November 2012 - 06:59 PM, said:

Meh, its a bit better but games still tend to be a blowout for either side. I've yet to get any kills, but only my first day Ive actively played. Having a godawful time managing heat with the trial mechs, thats for certain.



I wondered if that might be an issue. Hopefully PGI will put in the new trial system they've hinted at, and heat will become less of an issue for new players. I imagine it's pretty brutal right now.

#10 Quxudica

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Posted 08 November 2012 - 07:07 PM

View PostBigpapasquatch, on 08 November 2012 - 06:44 PM, said:

How is quality of life for you guys now? Winning going up? Still having issues? Was the change worth it?

Oh, and just to add - this isn't a moan post, I'm genuinely curious. My team drops in 4's most of the time, so I'm just wondering how things seem from the Pug perspective.


better I'd say but its only anecdotal evidence, true improvement will come when it's finalized.

#11 Unbreakable

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Posted 08 November 2012 - 07:07 PM

I think the matches are getting much better and you can see people getting help on a regular basis, I think given time this will be the best decision they veer made.

#12 Lavrenti

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Posted 08 November 2012 - 07:09 PM

View PostUnbreakable, on 08 November 2012 - 07:07 PM, said:

... you can see people getting help on a regular basis, ...


Actually, I think I've noticed that too. People seem to be more willing to ask questions and discuss plans before the match. Maybe the general attitude has changed?

Edited by Lavrenti, 08 November 2012 - 07:10 PM.


#13 Cybermech

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Posted 08 November 2012 - 07:10 PM

from both perspectives I find a massive improvement towards the game not being one sided.
I've had some of the best fights in a long time, kinda reminds me of the 16 groups.
Some games there too many new guys/trial mechs on the field for one side.
Still I can't guarantee a win every match which is a nice change.

#14 Karyudo ds

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Posted 08 November 2012 - 07:12 PM

View PostUnbreakable, on 08 November 2012 - 07:07 PM, said:

I think given time this will be the best decision they veer made.


It's only temporary, but it's been fine for me. Nothing notable to complain about.

#15 Shepherd

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Posted 08 November 2012 - 07:12 PM

I play in premade teams, but here are my thoughts regardless:
  • My overall win ratio has gone WAY down this week. From nearly 100% to probably 75%. Maybe a 25% decrease doesn't seem too big to those who feel they are losing most of the time, and it's nowhere near the ideal 50/50 ratio, but statistically speaking a 25 percentile swing is huge.
  • I'm not sure how much impact Artemis is having on this - seeing lots of missile-heavy teams, and some of the standard defenses against missiles don't apply anymore. So are some losses due to having only groups of 4, and some are due to trying to figure out the new missile meta?
  • Sometimes I Pug, even though I'm part of a team. When I Pug, I've been part of completely Pug teams that have rolled the enemy under 8-0. Even an uncoordinated team can face a far less coordinated team and pick it apart. Smart pilots are smart pilots, with or without good communication.


#16 Bigpapasquatch

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Posted 08 November 2012 - 07:14 PM

That's good. I know my group always tried to help our puggers, and with the exception of one match earlier today, our 'honorary' members for the match usually really try to follow our suggestions. Good to hear you guys are getting a better play experience with phase 1.

View PostShepherd, on 08 November 2012 - 07:12 PM, said:

I play in premade teams, but here are my thoughts regardless:
  • My overall win ratio has gone WAY down this week. From nearly 100% to probably 75%. Maybe a 25% decrease doesn't seem too big to those who feel they are losing most of the time, and it's nowhere near the ideal 50/50 ratio, but statistically speaking a 25 percentile swing is huge.
  • I'm not sure how much impact Artemis is having on this - seeing lots of missile-heavy teams, and some of the standard defenses against missiles don't apply anymore. So are some losses due to having only groups of 4, and some are due to trying to figure out the new missile meta?
  • Sometimes I Pug, even though I'm part of a team. When I Pug, I've been part of completely Pug teams that have rolled the enemy under 8-0. Even an uncoordinated team can face a far less coordinated team and pick it apart. Smart pilots are smart pilots, with or without good communication.


I don't guess I've lost a lot more. A few more than before though I suppose, but yeah, much of that was due to the LoLRMs. That is one reason why I wanted to ask the folks themselves, my perspective is obviously skewed.

#17 FunkyFritter

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Posted 08 November 2012 - 07:14 PM

Matchmaking still has a long way to go, but it's an improvement. I've had less 1-sided stomps and more close matches since the change.

#18 CrimsonAspire

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Posted 08 November 2012 - 07:20 PM

i pug some, i team some.
the best games have been on a team, knowing we are facing another team.

i don't dig the pugging much - i do it to farm XP - when I can't find a group; i've noticed that games are a bit longer - but mostly on the account that most pugs choose to defend or hide.

i'm not a fan of stommping pugs; if its not challenging, its not fun. like i said, the best games I've had have been when two premades go head to head.

in pugs there is no real communication, or team play. and i'll freely admit that i'm only shooting the enemy in in the back because its my job, and not for any love of my temp team mates.

.

#19 Screech

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Posted 08 November 2012 - 07:32 PM

Ever think it might be a chance to come down to the masses and give them the gift of cordinated fire?

Sure an eagle is going to eat your liver for all eternity, but you might help improve overall play.

Change is coming, just take this for what it is...temporary.

#20 Darth JarJar

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Posted 08 November 2012 - 07:38 PM

View PostNerdwing, on 08 November 2012 - 06:59 PM, said:

Meh, its a bit better but games still tend to be a blowout for either side. I've yet to get any kills, but only my first day Ive actively played. Having a godawful time managing heat with the trial mechs, thats for certain.


Hang in there Nerdwing, there is a learning curve but you will get the hang of it. Oh, and it's not you, trial mechs run hot.





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