Decided to mentor today, in Scout Mode. Obviously there are a lot of underskilled or inexperienced pilots in the mode. I was willing to teach, and a couple guys were willing to communicate and listen. So, they joined up with me for quite a few matches, today, as I drop commanded. We won easily 3/4 of the matches we played, and they left with positive 4v4 experiences. Not to mention the know how necessary to better handle themselves on their own in future 4v4 games.
Having said that, this was one of our harder wins. We went in 40 tons lighter than the enemy team, and I'm sure we only won because of superior communication and teamwork. Had me sweating so bad, I didn't even try and scrape a few more intel points after the action ended!
Edited by Pariah Devalis, 12 June 2016 - 03:09 PM.
You see an ally utilizing cover. Despite this, you think it would be a wonderful time to place your throbbing, 100-ton mech ***** gently against his back. Suddenly, the ally is under fire and needs to retreat. Except now you're in between your ally's attackers and the sweet sweet taste of LIVING.
Any damage done to him is YOUR fault. If he dies it is YOUR fault. YOU are to blame for anything that happens to your ally as a result of your actions. Don't be that *******. Don't be this guy. Frak that guy!
Key rule of poke: once your position is made, redeploy. Hit them until they know where you are, then vanish, only to reappear elsewhere and start the cycle all over again.
Games like this, it's easy to see something called "damage saturation" take effect. Some fights are not won based on brute killing power and precision. Some games are slow. Two teams slowly wearing one another down. Every point of damage adding up until one team, as a collective, can no longer sustain any more without losses. Once that happens mechs start toppling over like dominoes.
Damage saturation games are what pokers like this excel at. They can provide match long damage output while mitigating their own damage in return. Eventually, the enemy gets worn away and collapses under the fury of 10,000 papercuts.
The 10-SPLas Nova is just brutal in 4v4. Honestly, it feels a bit like cheating. Sure, against enemies with more range it is toast. However, that is almost never a concern in 4v4 mode, where the lack of a solid front line and the likelihood of winding up accidentally in brawl range anyways is so high makes it a safe pick. Tanks way, way better than the Stormcrow. Harder to leg it, too.
If two of them were working together to legchop, I honestly do not know how the IS could counter that in a direct fight. Fortunately for the IS, most of our pilots seem deficient in aiming, and grab Streakcrows instead. Pray they never switch to pulse lasers.
Edited by Pariah Devalis, 05 July 2016 - 01:54 PM.