Hayashi, on 11 November 2012 - 12:53 AM, said:
Do be civil, we've had a report on this. Though personally I don't think it was severe enough to warrant any infringement on your freedom of speech just yet, it'd be nice if the discussion was toned down a bit willingly, thanks.
I think we are being pretty civil, and I'm glad you agree that nothing said warrants any kind of moderation. Sarcasm and disingenuous accusations abound everywhere on the internet, although I prefer to use them only to respond in kind.
Hayashi, on 11 November 2012 - 12:53 AM, said:
For proponents of the deathmatch game style, consider what would happen if the last few Mechs for a match don't have weapons left (run out of ammo, whatever), and there was no alternate way to win. They'd be chestbumping enough other until the clock expires.
Yep, I think we need artificial mechanics to prevent that.
Hayashi, on 11 November 2012 - 12:53 AM, said:
Also, it would mean that if the last mech alive on one team was a Jenner and there are 3 Atlases alive on the other team, the Jenner can run circles and generally bore everybody to death, since there's no objective to force the Jenner back to fight - while the Atlases can neither catch nor hit the Jenner.
Yep, same as above.
Hayashi, on 11 November 2012 - 12:53 AM, said:
Do you want that to happen? If not, how would you build a deathmatch style match where that kind of play is made impossible?
Personally no, as you probably noticed in my first post in this thread.
The only method I'd currently advocate is something like the one used by the mod for Mount and Blade called cRPG.
IIRC; in that instance we'd have a gamemode where 5 minutes into a match a condition for creating a single cap zone in a hard to defend area of the center of the map is added.
The condition being n minutes without anyone taking any damage.
Both teams can cap the point at the same time, so it becomes a race to do so through weight of numbers while under fire.
And for this game, which is not a melee game, the cap zone can be made large enough to allow mech combat to take place. So it would be much bigger than the current mode's smaller cap zones.
In this way we can have a gamemode that allows pure combat and then forces players to fight when both teams become too cowardly for fun to be had.
Hayashi, on 11 November 2012 - 12:53 AM, said:
For opponents of the style, do think of how the current system can be tweaked so more combat happens and less base cap rush matches. Slower cap speeds? Caps that restore over time if not actively being captured? Movement of the cap zone from the starting areas of each team to a common area a la 'King of the Hill' style?
I think you're making a mistake in thinking either style should be compromised for the other. In my opinion it's far better to have at least 2 styles, to suit those who prefer abstract sport games in one, and then those who like fast paced tactical combat games in another.
Although if we want to look at improving both then I suggest we make a tie - maybe the worst disaster in a game of this kind - count as both a death and a loss for both sides. So it affects stats and money.
Hayashi, on 11 November 2012 - 12:53 AM, said:
You're not going to have any productive argument if you think only about yourself. Think about why people don't agree with you, and come up with ways to create a situation that more people can be happy with. You probably know why you like your idea, but if you don't think about why people like their way of thinking, and accomodate for them, we're just going to have a lot of one-sided non-persuasive points degenerating into flaming when people get frustrated that their points aren't getting across to others.
I'm not thinking only about myself, and I hope you don't mean to accuse me of such after asking us to be 'civil' regarding similar behaviour. In fact, as I see it, I'm standing up for the many thousands of fellow gamers who enjoy combat. The people who insist what we have already is enough, it seems they are the ones who apparently do not care about other people's enjoyment.
If we already had a combat forcing gamemode and were lacking the abstract sport gamemode, then I'd probably be here arguing for the other side. Because I think it's in PGI's interest and so MWO's interest and so mine along with everyone else who loves this game.
And incidentally, it's disconcerting to see you admonish open-mindedness but then refer to a gamemode you probably haven't any experience of by the term 'Deathmatch'. It makes you come across as someone with a preconception of the idea you haven't heard.
The game mode I just described again (having described it previously in another thread on the same subject) is simply called 'Battle' in cRPG.
Edited by Taiji, 11 November 2012 - 07:56 AM.