Community Warfare Limitations?
#1
Posted 25 April 2012 - 04:38 PM
Being a piratical group, naturally we're looking to take and hold as many planets as we can.
Will the core planets (IE not the border worlds) be up for the taking, or will a planet that belongs to the DC (for example) be off limits for a group to try and take?
#2
Posted 25 April 2012 - 04:41 PM
At least thats how I understand it.
#3
Posted 25 April 2012 - 04:50 PM
Kaej, on 25 April 2012 - 04:38 PM, said:
Being a piratical group, naturally we're looking to take and hold as many planets as we can.
Will the core planets (IE not the border worlds) be up for the taking, or will a planet that belongs to the DC (for example) be off limits for a group to try and take?
No. Read the devblogs.
#4
Posted 25 April 2012 - 04:53 PM
Search the Dev Blogs.
Cheers
#5
Posted 25 April 2012 - 05:14 PM
Quote
My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.
#6
Posted 25 April 2012 - 05:45 PM
I don't think MWO is going to have quite that level of independence. While the border planets will certainly change hands, I would not expect large swaths of the Major Houses to be able to be captured.
#7
Posted 26 April 2012 - 07:46 AM
Good to see more Nisshoko's around my friend, the family will be reborn!
Edited by Nexx Nisshoko, 26 April 2012 - 07:48 AM.
#9
Posted 26 April 2012 - 08:16 AM
Kaej, on 25 April 2012 - 05:14 PM, said:
My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.
I don't see that anything is "up in the air." Let's look at something we know:
InnerSphereNews, on 07 December 2011 - 04:00 PM, said:
Dev Blog 1 - Community Warfare
Since Community Warfare is a large topic, we decided to focus this blog on one specific topic, the Inner Sphere and Faction Warfare.
Contributors for this blog include Paul Inouye and Bryan Ekman.
Faction Warfare
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
- Pledging Allegiance to a Faction
- Joining a Mercenary Corporation
- Remaining Neutral
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
Border Worlds
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
If your group plays as a Mercenary Corporation than you will be limited to capturing Border Worlds only. Which worlds are considered Border Worlds will change as the timeline progresses, but that will happen only when the Devs want them to change. Players won't have the ability to push planetary capture further into a territory than the Devs want them to due to the planetary type settings.
Note that the blog uses the term "historical events" as a key point concerning planetary capture. The descriptions of the planetary types spells out that we will be operating within the boundaries of BattleTech history. There won't be a free-form MPBT, NBT, or War!Online type of planetary capture because it doesn't adhere to the history of BattleTech or MechWarrior. Instead we'll be led down the historical timeline, including the loss of territory to the Clans.
Edited by GargoyleKDR, 26 April 2012 - 08:25 AM.
#10
Posted 26 April 2012 - 08:38 AM
I would love to see the dev team arrange rare but important major battles on core worlds.
Edited by LakeDaemon, 26 April 2012 - 08:39 AM.
#11
Posted 26 April 2012 - 08:44 AM
Edited by Dihm, 26 April 2012 - 08:44 AM.
#12
Posted 26 April 2012 - 11:36 AM
Kaej, on 25 April 2012 - 05:14 PM, said:
My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.
If you read them, then you would have gotten to the part about core important worlds in the canon are not available for standard play, and are only going to be a part of major events in the timeline.
#13
Posted 26 April 2012 - 01:48 PM
UncleKulikov, on 26 April 2012 - 11:36 AM, said:
Again, did read them, just got confused. It wasn't clear to me that the devs MAY opt to change planets from factions to border worlds, which is in essence what I was asking about. Not being able to assault a Faction World is understandable, pending the devs pay attention to power-shifts within the game universe.
#14
Posted 26 April 2012 - 02:28 PM
Kaej, on 26 April 2012 - 01:48 PM, said:
The Devs won't simply pay attention to the power-shifts, they will directly manage them by controlling the planetary type settings (core, faction, border).
Also note that the Devs specified that the type setting can be a combination of types. That means there is a possibility of a planet being set as both a faction and a border planet, or a faction and a core planet, or even a faction, border and core planet. The bigger question involves how they would use a combination of types on one or more planets.
#15
Posted 02 May 2012 - 03:14 PM
#16
Posted 02 May 2012 - 03:34 PM
Rogan Lysis, on 02 May 2012 - 03:14 PM, said:
While I feel this is a gross over-simplification you are basically correct. Welcome to being a 'MechWarrior and not Victor Phelan KellHound Steiner Kurita
#17
Posted 10 May 2012 - 08:30 PM
#18
Posted 10 May 2012 - 09:03 PM
#19
Posted 10 May 2012 - 10:11 PM
I'm curious how the planetary resource system will work.
I'd like a stop measure in place to cancel rampant planet captures. Sure, you can fight over some worlds, but to take it completly requires lots of resources in support. This would make planets with factories etc a major target as they drastically ramp up your available points to capture more strategic planets with not as much contributing resouces.
we'll see I guess.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users