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Community Warfare Limitations?


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#1 Kaej

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Posted 25 April 2012 - 04:38 PM

So I'm a member of House Jurai (for anyone that remembers the old NBT leagues), and my main concern is that the canon will get in the way of individual Mech Corps ambitions and potential.

Being a piratical group, naturally we're looking to take and hold as many planets as we can.

Will the core planets (IE not the border worlds) be up for the taking, or will a planet that belongs to the DC (for example) be off limits for a group to try and take?

#2 Listless Nomad

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Posted 25 April 2012 - 04:41 PM

No one knows for sure yet. It's all kind of up in the air. We know that merc corps will be able to fight on faction worlds on behalf of factions, but I think the faction would take control - not a merc corp. As for border worlds - I think the borders of all nations are up for grabs. Core worlds would be things like Luthien or Tharkad.

At least thats how I understand it.

#3 Solis Obscuri

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Posted 25 April 2012 - 04:50 PM

View PostKaej, on 25 April 2012 - 04:38 PM, said:

So I'm a member of House Jurai (for anyone that remembers the old NBT leagues), and my main concern is that the canon will get in the way of individual Mech Corps ambitions and potential.

Being a piratical group, naturally we're looking to take and hold as many planets as we can.

Will the core planets (IE not the border worlds) be up for the taking, or will a planet that belongs to the DC (for example) be off limits for a group to try and take?

No. Read the devblogs.

#4 Helmer

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Posted 25 April 2012 - 04:53 PM

Unfortunately I'm posting from my phone , so I do not have time to search , however , I'm fairly sure in the dev blog it said core worlds would not be player controlled.
Search the Dev Blogs.



Cheers

#5 Kaej

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Posted 25 April 2012 - 05:14 PM

I read the appropriate devblogs before posting this thread, it just seems like its up in the air at the minute.

Quote

It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.


My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.

#6 Grinner

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Posted 25 April 2012 - 05:45 PM

Hey Kaej, good to see another Juraian (used to run by the callsign Lone Wolf Nisshoko). I would certainly like to see us reclaim our former glory. For those unaware of the NBT-IV league, it was run using Mechwarrrior 4 and it's later expansions, official and unofficial, and used a star map very similar to the one that MWO is looking to implement. House Jurai started out as a pirate unit with just a single planet, and we ended up carving out a significant chunk of the Inner Sphere's major houses for our own little bit of pirate haven.

I don't think MWO is going to have quite that level of independence. While the border planets will certainly change hands, I would not expect large swaths of the Major Houses to be able to be captured.

#7 Nexx Nisshoko

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Posted 26 April 2012 - 07:46 AM

Grinner, Lone Wolf. Jurai is amassing via Facebook (House Jurai). Given the opportunity it will be quite the force to be reckoned with once again, Lots of old timers showing up.

Good to see more Nisshoko's around my friend, the family will be reborn!

Edited by Nexx Nisshoko, 26 April 2012 - 07:48 AM.


#8 Thorn Hallis

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Posted 26 April 2012 - 08:02 AM

View PostKaej, on 25 April 2012 - 05:14 PM, said:

My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.


My bet would be on canon.

#9 GargoyleKDR

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Posted 26 April 2012 - 08:16 AM

View PostKaej, on 25 April 2012 - 05:14 PM, said:

I read the appropriate devblogs before posting this thread, it just seems like its up in the air at the minute.

My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.


I don't see that anything is "up in the air." Let's look at something we know:

View PostInnerSphereNews, on 07 December 2011 - 04:00 PM, said:


Dev Blog 1 - Community Warfare

Since Community Warfare is a large topic, we decided to focus this blog on one specific topic, the Inner Sphere and Faction Warfare.
Contributors for this blog include Paul Inouye and Bryan Ekman.

Faction Warfare
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
  • Pledging Allegiance to a Faction
  • Joining a Mercenary Corporation
  • Remaining Neutral
At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.
  • Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
  • Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
  • Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.


Faction Worlds

The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.

Border Worlds

Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.


If your group plays as a Mercenary Corporation than you will be limited to capturing Border Worlds only. Which worlds are considered Border Worlds will change as the timeline progresses, but that will happen only when the Devs want them to change. Players won't have the ability to push planetary capture further into a territory than the Devs want them to due to the planetary type settings.

Note that the blog uses the term "historical events" as a key point concerning planetary capture. The descriptions of the planetary types spells out that we will be operating within the boundaries of BattleTech history. There won't be a free-form MPBT, NBT, or War!Online type of planetary capture because it doesn't adhere to the history of BattleTech or MechWarrior. Instead we'll be led down the historical timeline, including the loss of territory to the Clans.

Edited by GargoyleKDR, 26 April 2012 - 08:25 AM.


#10 Tannhauser Gate

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Posted 26 April 2012 - 08:38 AM

PGI stated that worlds on the borders of regions will be for merc units to battle over, planets that are central to a given region will be fought over by House factions, while core worlds and worlds important to canon will be reserved by the dev team... presumably to allow history to unfold more or less according to canon.

I would love to see the dev team arrange rare but important major battles on core worlds.

Edited by LakeDaemon, 26 April 2012 - 08:39 AM.


#11 Dihm

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Posted 26 April 2012 - 08:44 AM

Also keep in mind, this isn't a planetary league where the server can be wiped and everything starts over. Time here is linear. MWO isn't a "single player" or in this case "co-op" game, where YOU are the central protagonist of the story and you have the power to create/save/destroy the world. You are a cog in the machine.

Edited by Dihm, 26 April 2012 - 08:44 AM.


#12 UncleKulikov

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Posted 26 April 2012 - 11:36 AM

View PostKaej, on 25 April 2012 - 05:14 PM, said:

I read the appropriate devblogs before posting this thread, it just seems like its up in the air at the minute.



My thoughts are more along the lines of whether these changes will be made according to canon, or to adapt to power-shifts within the game world.

If you read them, then you would have gotten to the part about core important worlds in the canon are not available for standard play, and are only going to be a part of major events in the timeline.

#13 Kaej

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Posted 26 April 2012 - 01:48 PM

View PostUncleKulikov, on 26 April 2012 - 11:36 AM, said:

If you read them, then you would have gotten to the part about core important worlds in the canon are not available for standard play, and are only going to be a part of major events in the timeline.


Again, did read them, just got confused. It wasn't clear to me that the devs MAY opt to change planets from factions to border worlds, which is in essence what I was asking about. Not being able to assault a Faction World is understandable, pending the devs pay attention to power-shifts within the game universe.

#14 GargoyleKDR

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Posted 26 April 2012 - 02:28 PM

View PostKaej, on 26 April 2012 - 01:48 PM, said:

Not being able to assault a Faction World is understandable, pending the devs pay attention to power-shifts within the game universe.

The Devs won't simply pay attention to the power-shifts, they will directly manage them by controlling the planetary type settings (core, faction, border).

Also note that the Devs specified that the type setting can be a combination of types. That means there is a possibility of a planet being set as both a faction and a border planet, or a faction and a core planet, or even a faction, border and core planet. The bigger question involves how they would use a combination of types on one or more planets.

#15 Rogan Lysis

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Posted 02 May 2012 - 03:14 PM

So it's basically going to be a rail shooter as far as time line and major events go?

#16 Famous

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Posted 02 May 2012 - 03:34 PM

View PostRogan Lysis, on 02 May 2012 - 03:14 PM, said:

So it's basically going to be a rail shooter as far as time line and major events go?


While I feel this is a gross over-simplification you are basically correct. Welcome to being a 'MechWarrior and not Victor Phelan KellHound Steiner Kurita

#17 Rogan Lysis

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Posted 10 May 2012 - 08:30 PM

It seems fate will be a cruel mistress after all.

#18 Talon Thorn

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Posted 10 May 2012 - 09:03 PM

But I really REALLY want to be Victor Phelan KellHound Steiner Kurita.

#19 PANZERBUNNY

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Posted 10 May 2012 - 10:11 PM

I would imagine a handful of planets on each flank of the empires will be free from capture for people to fight out from.

I'm curious how the planetary resource system will work.

I'd like a stop measure in place to cancel rampant planet captures. Sure, you can fight over some worlds, but to take it completly requires lots of resources in support. This would make planets with factories etc a major target as they drastically ramp up your available points to capture more strategic planets with not as much contributing resouces.

we'll see I guess.





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