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#1 Damocles 1

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Posted 10 November 2012 - 08:37 PM

i'm curious to see how other people are making out, lets see them stats!



15,645MechWarrior® Credits

77 / 56Kills / Death

643,714C-Bills

59,960XP

34 / 59Wins / Losses
[color=#0A0]
1.38[/color]
Kill / Death Ratio

176,216.37Accumulative C-Bills Per Match

644.73
Avg. XP Per Match

hahaha, as you can see i'm a fine killer but a bit of a broke-*** loser, how about you?



#2 Zyllos

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Posted 10 November 2012 - 08:42 PM

I am decent, I think.

MC: 13,725
C-Bills: 8,064,725
XP: 176,554

Win/Loss: 138 / 85
Kill/Death: 175 / 83

Avg C-Bills: 190,925.74
Avg XP: 791.72
Kill/Death Ratio: 2.11

#3 Kactuar

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Posted 10 November 2012 - 08:53 PM

261 / 82 Kills / Death
3.18 Kill / Death Ratio
123 / 83 Wins / Losses


1,930,942 C-Bills
179,530 XP

198,947.70 Accumulative C-Bills Per Match
871.50 Avg. XP Per Match

Edited by Kactuar, 10 November 2012 - 08:54 PM.


#4 Taiji

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Posted 10 November 2012 - 08:54 PM

769 / 152Kills / Death

547,986XP

411 / 136Wins / Losses

5.06Kill / Death Ratio

Edited by Taiji, 10 November 2012 - 08:56 PM.


#5 Damocles 1

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Posted 10 November 2012 - 09:18 PM

View PostTaiji, on 10 November 2012 - 08:54 PM, said:

769 / 152Kills / Death

547,986XP

411 / 136Wins / Losses

5.06Kill / Death Ratio

guasscat, srmcat or lrmcat?

#6 Alymbic

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Posted 10 November 2012 - 09:23 PM

294 / 36 Kills / Death
8.17 Kill / Death Ratio
165 / 28 Wins / Losses


850,129 C-Bills
218,885 XP

210,430.00 Accumulative C-Bills Per Match
1,134.12 Avg. XP Per Match

#7 LaznAzn

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Posted 10 November 2012 - 09:27 PM

Avg. EXP per match: 1,238.

I think that includes the premium bonus, so technically it would be 825.

#8 Hades Trooper

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Posted 10 November 2012 - 09:35 PM

stats mean nothing.

since the open beta wipe we still had pug stomps, mis matchs, hud bugs, screen black outs and still if you pilot a scout who cares for kills deaths?

and for c-bills earned per match is completely out of whack.

when and if they include spotting numbers, captures and other stats, these kills deaths is lol, should everyone play a brawler so they can get a high dtk ratio then?

#9 80sGlamRockSensation David Bowie

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Posted 10 November 2012 - 09:38 PM

View PostHades Trooper, on 10 November 2012 - 09:35 PM, said:

and for c-bills earned per match is completely out of whack.




That's because it takes the current amount you have in bank right now, rather than life time earned.

So yes, stats are useless. Naturally, a scout mech or fire support won't get as many kill shots as a brawler or min/maxed mech, but still put their mechs on the line just as much. Having a good K/D is meaningless where as the only useful stat is the Win/Loss.

But even then running in a group of even 4 means you'll have a hugely positive ratio then, too.

#10 Ptom

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Posted 10 November 2012 - 09:40 PM

I am always in a PUG, and have recently bought my first mech and it's now tweaked to how I love it. :)


0
MechWarrior® Credits
116 / 98
Kills / Death
2,631,028
C-Bills
39,364
XP
80 / 111
Wins / Losses
1.18
Kill / Death Ratio
91,887.35
Accumulative C-Bills Per Match
206.09
Avg. XP Per Match

#11 Arthur Heath

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Posted 10 November 2012 - 09:44 PM

0 MechWarrior® Credits
4 / 27 Kills / Death
2,770,000 C-Bills
0 XP
14 / 23 Wins / Losses
0.15 Kill / Death Ratio
74,864.86 Accumulative C-Bills Per Match
0.00 Avg. XP Per Match

lmao Trial mech Pug'n at its finest

Edited by Arthur Heath, 10 November 2012 - 09:45 PM.


#12 pencilboom

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Posted 10 November 2012 - 09:56 PM

Kill / Death : 398/114
K/D Ratio : 3.49

Wins / Losses : 213/109
W/L Ratio : 1.95

XP : 285,315
Average XP / match : 886.07

C-Bills : 5,975,074
Average C-Bills / match : 197,598.50

#13 White Bear 84

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Posted 10 November 2012 - 11:16 PM

View PostDamocles 1, on 10 November 2012 - 09:18 PM, said:

guasscat, srmcat or lrmcat?


I got a KDR of 8 in an Atlas :) going on the assumption you assume because the KDR is so high it has to be a cheese build :)

Edit: I also played a few games as a PUG and my KDR shot down to 5... ...go figure.

Edited by White Bear 84, 10 November 2012 - 11:17 PM.


#14 Taiji

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Posted 11 November 2012 - 08:22 AM

View PostDamocles 1, on 10 November 2012 - 09:18 PM, said:

guasscat, srmcat or lrmcat?


None of the above. I elited Jenners first, then Atlases, and now Awesomes.

The Founders Jenner D is my main money earner - I have 130k excess XP in it.

If I played Atlas or Awesome exclusively then my KDR would be plenty higher.

I maintained 14 KDR pugging in the Atlas for the first 50 matches after the wipe before last.

But it's worth bearing in mind that this time around I exploited the 8 man premade situation to make money (but I didn't exploit the LRMs imbalance and free ammo ;)).

So that will have wrecked my W:L ratio and means I received a lot less deaths while also getting slightly less kills.

But by now I think I've pugged a lot more matches than I've played premade. Phase 1 was truly a godsend.

I hope the stats are reset at phase 2, and that we then have separate stats for premades and pugging, as well as per chassis/variant.

And when EU servers eventually arrive, I look forward to taking my stats a little more seriously. Because currently there's loads of stuff I can't do reliably due to lag.

Edited by Taiji, 11 November 2012 - 08:56 AM.


#15 Damocles 1

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Posted 11 November 2012 - 08:45 AM

hahaha jenner would have been my next guess, all them wins. but my founders atlas is also my main bread winner in terms of kills, its just a shame you can get 4 kills and match then lose to cap EVERYFUCKINGTIME

#16 Dagnome

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Posted 11 November 2012 - 08:55 AM

Posted Image

I think im doing alright.

Edited by Dagnome, 11 November 2012 - 08:55 AM.


#17 Taiji

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Posted 11 November 2012 - 09:05 AM

View PostDamocles 1, on 11 November 2012 - 08:45 AM, said:

hahaha jenner would have been my next guess, all them wins. but my founders atlas is also my main bread winner in terms of kills, its just a shame you can get 4 kills and match then lose to cap EVERYFUCKINGTIME


Man, I know the feeling.

I'm really hoping we get a new gamemode which doesn't suffer from the same problem.

And yeah, lights are amazingly OP right now - Collisions removed and DHS at the same time - It's like a completely different game balance since OB.

I hope they fix it soon, the game was a lot more fun before lights became so easy to play.

Edited by Taiji, 11 November 2012 - 09:07 AM.


#18 Dagnome

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Posted 11 November 2012 - 09:10 AM

View PostTaiji, on 11 November 2012 - 09:05 AM, said:


Man, I know the feeling.

I'm really hoping we get a new gamemode which doesn't suffer from the same problem.

And yeah, lights are amazingly OP right now - Collisions removed and DHS at the same time - It's like a completely different game balance since OB.

I hope they fix it soon, the game was a lot more fun before lights became so easy to play.


Says the Jenner pilot to the Atlas pilot. :P

<3 you Taiji!

#19 dal10

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Posted 11 November 2012 - 09:14 AM

700
MechWarrior® Credits
333 / 94
Kills / Death
2,316,677
C-Bills
170,295
XP
713 / 57
Wins / Losses
3.54
Kill / Death Ratio
132,419.50
Accumulative C-Bills Per Match
630.72
Avg. XP Per Match

I just realized I play this game too much...

Edited by dal10, 11 November 2012 - 09:15 AM.


#20 Damocles 1

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Posted 11 November 2012 - 09:16 AM

View PostDagnome, on 11 November 2012 - 08:55 AM, said:

Posted Image

I think im doing alright.

too much time, you have it





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