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Claiming of Clans and IS Units



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#61 Morashtak

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Posted 23 April 2012 - 01:21 PM

Would like the chance to enlist in an official, sanctioned unit (yep, this one) as a lowly butterbar "spear point" and through loyalty points climb the ranks until I achieve the highest possible in the Earthquakers. May take a while but would be a nice goal to shoot for.

Wouldn't matter to me if I was the only one in the unit as I would explain it as being on constant loan. Any others that enlisted could share ranks until that time where we might find ourselves having to gain more LPs/week than anyone else competing to lay claim to the top rank.

Make enough sanctioned units (House/Clan controlled, of course) and let the players go at it. We could hope to see the Trials at a later™ date, as well.

#62 ASC

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Posted 23 April 2012 - 01:22 PM

I've not been looking at faction/merc groups as untill the devs announce how its actually going to work and what the limitations are; till then anything which comes up on the forums is probarbly going to be overhauled to the point its barely recogniseable.

Of course nothings been announced about the clans - they won't be in at release, and they've never even said anything about whether they are playable or anything to do with how they will function. At this point anything about being part of a clan has nothing to do with MWO for the forseeable future.

#63 Tannhauser Gate

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Posted 23 April 2012 - 01:26 PM

Common sense would say that player-created units created with a lore faction name would be a group within the faction, not the faction itself. The leader or khan would be the group leader or khan and not the leader of the House or Clan.

Edited by LakeDaemon, 23 April 2012 - 01:29 PM.


#64 wwiiogre

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Posted 23 April 2012 - 01:28 PM

Gigaton, actually the Northwind Highlanders was setup here first as per the PGI guidelines of claiming a name for a Merc Corps and if you look at the PGI Merc section you will see there are no other Northwind Highlanders. Why? Because PGI setup rules, a name was claimed and no one else can claim or use that name. I didn't set that up and if PGI wants to rewind that at release that is entirely up to them. I will accept either. But can you imagine the ill will that will come for the players that followed rules, then setup units on this site and made forums elsewhere and then on Launch day PGI says to bad and some schmo comes along and claims the name of an already setup unit. I for one do not believe that is what PGI will do, but then again that is my opinion. I was late to these forums, I snooped around and looked at lots of units and got recruited by lots of units actively recruiting. I chose the Northwind Highlanders. I was active on their topic thread here under the Merc Corps heading and then joined the forum they setup at mektek, and then the new one they built from scratch. Officers were elected among the people already that had joined. Notices were made here, and on mektek there would be elections. People were nominated, some declined, some accepted. A vote was taken and a council formed. Note nobody is running our unit. An elected council is running it and all final decisions are made by all 5 people not someone arbitrarily having an ego trip or proclaiming his own epenii contest and territory. Thought it was a wonderful way to setup the Highlanders as it followed their fiction of the Council that is in their fiction. Eloquent, with checks and balances and not arbitrary. Unlike some other units I have looked into that were and are units headed by individuals and their buddies and more power to them for getting a unit together. So in the end it really is all upto PGI, I am ok with that. Saying otherwise is wasted energy, debating the merits is interesting but in the end PGI decides to change or leave what they have already created or merge what they have created into something bigger and better, etc. I always hope for bigger and better or just better.

chris

#65 Volthorne

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Posted 23 April 2012 - 01:30 PM

View PostKay Wolf, on 23 April 2012 - 01:14 PM, said:

I agree that it's a real bummer that you didn't get to be the head of NWH; that's too bad, and I'm sorry you missed out. For my part, I had the basis of AUs web site set up immediately, laid claim to the name as soon as Mason Grimm put up the forum post about claiming unit names, and remained diligent and steadfast to keep up with everything produced on these forums until, frankly, we were settled and conversations became inane and too numerous to follow. I considered first that MWO was going to be like every other MW title coming before it, that they would build the combat engine and the community would be responsible, as it always has been before, to form the units and commit the role-playing and unit web sites; for the record, I'm really glad MWO isn't going to be like the previous MW disasters, to the best of my knowledge. The point is, I didn't wait, I didn't screw around trying to find answers, I just did. So, while I'm sorry you lost out on running NWH as your own, it was your own fault.

As for putting your time in... my recommendation, if you haven't already, is to try and put your record into their command, get friendly with their Command & Staff, and see if you can shoe-horn a position. It NEVER hurts to try, even if nothing is forthcoming from it. If you've already bad-mouthed them, given them a ration of crap about it, then tough luck, two-for-two. Work your way up, if that's the case.

Thank you for being the voice of reason to counter Chuckie's rage. Not sure he'll listen though (he didn't to us). Nor will he, I'm 99.99% sure, be getting a second chance (botched his first).

Being a part of the NWH group myself, we've all agreed that if NWH isn't available we're going to find a way around the obstruction and be NWH in spirit if not in name. Everyone should remember this: even if someone else grabs your Merc. Corp. name first and doesn't want to go the direction you want to see the Corp. go, you're still a _____ at heart (where _____ is your unit).

#66 Threat Doc

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Posted 23 April 2012 - 01:43 PM

Look, I don't like to see anyone lose out, but if you can't get your rage monster under control -and I'm speaking to no one in particular- and it causes you to lose out, then that's YOUR problem, not anyone else's. I have PTSD, from a combat zone, no less, and my anger CAN and DOES get the better of me; in the beginning I was 100% angry 100% of the time, and no one and nothing could sate that anger. As time has gone on, I get further away from the events that set my rage monster free, and I learn new techniques for dealing with it all, it's easier for me to let things roll off, which is why I haven't handed command over to my XO, yet, though I've considered it several times. It's not a power trip, it's just something that I love to do, a merc unit I formed for the BattleTech universe, on the whole, in early-mid 1985, and so I keep hold of it.

Some people love the lore for their chosen shtick in the BTU so much that it causes the rage monster to cut loose when something untoward happens. However, people don't respect you, and will not follow you, if you can't get it under control. Am I a paragon of sanity and calmness, not on your life, bub, and if I see something wrong, I tend to want to try and fix it, and when I do more often than not I become overzealous and angry. However, I've also had to learn to pick my battles, to push where I can and not push where I will be in real trouble. Having been tempibanned twice, and faced a third banhammer recently, I'm obviously not in complete control of how that works, yet.

What does this have to do with claiming unit names? Only this... remain calm, don't be an ***, and you'll have a far easier time dealing with everyone around you.

#67 wwiiogre

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Posted 23 April 2012 - 01:46 PM

Well said Kay,

chris

#68 Jaroth Corbett

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Posted 23 April 2012 - 01:53 PM

View PostLakeDaemon, on 23 April 2012 - 01:26 PM, said:

Common sense would say that player-created units created with a lore faction name would be a group within the faction, not the faction itself. The leader or khan would be the group leader or khan and not the leader of the House or Clan.


That is not how the lore runs. A Khan is the leader of the whole Clan. So unless all the units vote on somebody they believe will judge them fairly & rule well, it would be best to have sub-units with the highest rank there, Galaxy Commander.

#69 Nik Van Rhijn

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Posted 23 April 2012 - 02:04 PM

Well said Kay.

With regard to House units, I can only think that the devs expected the gaming clans to form Merc units, expecting the unaligned people, especially after launch, to populate the houses. To be honest I can't understand why they haven't set up sub-units within the house for clans to join. Hopefully this is something that they are aware of and it will be implemented soon after launch, if not before.

If it wasn't scheduled to be put in originally, then it will take time allocated to something else.

Who would be prepared to accept a delay for them to sort it out before?

#70 Volthorne

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Posted 23 April 2012 - 02:15 PM

View PostNik Van Rhijn, on 23 April 2012 - 02:04 PM, said:

To be honest I can't understand why they haven't set up sub-units within the house for clans to join. Hopefully this is something that they are aware of and it will be implemented soon after launch, if not before.
There are these thing called "contracts" which essentially rent out your Merc. Corp to a House. Same difference as sub-units (but you get to keep some of your salvage if it's in the contract! Granted, the salvage will probably be in C-Bills).

Edited by Volthorne, 23 April 2012 - 02:16 PM.


#71 Tannhauser Gate

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Posted 23 April 2012 - 02:23 PM

View PostJaroth Winson, on 23 April 2012 - 01:53 PM, said:


That is not how the lore runs. A Khan is the leader of the whole Clan. So unless all the units vote on somebody they believe will judge them fairly & rule well, it would be best to have sub-units with the highest rank there, Galaxy Commander.


I know thats not how lore runs. Good luck getting all the units to agree to limit ranks to Galaxy Commander and then getting them to vote on a Khan over all clans. Its a fun idea but unrealistic. So I will stick with my original point that if there are many clans then there will be many khans.

#72 Jaroth Corbett

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Posted 23 April 2012 - 02:35 PM

View PostLakeDaemon, on 23 April 2012 - 02:23 PM, said:


I know thats not how lore runs. Good luck getting all the units to agree to limit ranks to Galaxy Commander and then getting them to vote on a Khan over all clans. Its a fun idea but unrealistic. So I will stick with my original point that if there are many clans then there will be many khans.


You do realize I was being sarcastic right? If PGI says first come first serve, then Seth's Jade Falcons will be THE Jade Falcons & the guys I roll with in Smoke Jaguar will be THE Smoke Jaguar as they both have websites & forums set up & registered on Garth's thread. So good luck to the rest of the late comers. This thing is going to get confusing. What makes it worse is that we are forced to play as mercenaries first. It would be so much easier to make the two universes separate & then just unlock a date we meet. I would love to build up my Clan character on the home worlds. Fresh out of the sibko, just got placed in a front-line unit etc.

Oh well.

#73 Tannhauser Gate

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Posted 23 April 2012 - 02:53 PM

View PostJaroth Winson, on 23 April 2012 - 02:35 PM, said:


You do realize I was being sarcastic right? If PGI says first come first serve, then Seth's Jade Falcons will be THE Jade Falcons & the guys I roll with in Smoke Jaguar will be THE Smoke Jaguar as they both have websites & forums set up & registered on Garth's thread. So good luck to the rest of the late comers. This thing is going to get confusing. What makes it worse is that we are forced to play as mercenaries first. It would be so much easier to make the two universes separate & then just unlock a date we meet. I would love to build up my Clan character on the home worlds. Fresh out of the sibko, just got placed in a front-line unit etc.

Oh well.



Ah, my apologies then. I would be very surprised if PGI allows players to assume the roles of being THE Jade Falcons or THE Ghost Bears. PGI would suddenly have to coordinate with flakey players and teenagers.. essentially building in points of failure into their game. Im sure there are some great people in our community who can and want to help but PGI would have to vet them all, create some kind of assurance that they will properly portray the Clan correctly. I just dont see that happening. Im sure the clans will be handled similar to the Houses.

#74 Fiachdubh

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Posted 23 April 2012 - 03:05 PM

When I see people bickering over who gets to be who it just reminds me of small children playing football and arguing over who gets to be [insert relevant club/national football star]. I was always Frank Stapleton, it was easier as no one else ever wanted to be Frank Stapleton.

Edited by Fiachdubh, 23 April 2012 - 03:09 PM.


#75 Evex

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Posted 23 April 2012 - 03:23 PM

The easiest way to prevent some one claiming to be "head" of a clan/faction is simply to have said role all ready taken. I would imagine that it wouldn't be hard for the devs to say something is taken. For instance any cannon names, lances, groups and organizations could be listed as taken and all ready registered. This would prevent any one from claiming to be said canonical group.

#76 Jaroth Corbett

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Posted 23 April 2012 - 03:26 PM

I suggested having the Khan & saKhan spot taken over by either a dev or AI. Most people seemed against it.

#77 karish

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Posted 23 April 2012 - 03:51 PM

wow just wow there are going to be some mad people when the game rolls out, the Devs have said that names that have roles in the time lines with the BT Canon will not be able to be used so why would they take the chance and spend thousands dollars and time to get told sorry but you didnt read the writing on the wall.

#78 CoffiNail

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Posted 23 April 2012 - 04:34 PM

I think, for Clans, It will be restricted to Clusters. Why? Because your 'contracts/missions in game terms' will be coming from your Galaxy Commander.Say when you create a Clan 'guild' You are asked what Clan and what Galaxy it is from. You get your orders from that canon Galaxy Commander <_<

#79 Korbyn McColl

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Posted 23 April 2012 - 05:27 PM

I want to clarify something here:

We are not the only Northwind Highlanders in the Inner Sphere.

In fact, the bulk of the Highlander forces are stationed on Northwind at this time. We are one unit, comprised of 60 some odd members, from numerous online leagues who have come together to forge a Northwind Highlanders unit. Not the. A.

We started recruiting on the day this game was announced and the forum opened. We formed up. We encouraged everyone with any interest in NWH to come join us and help create our unit. Most people did. Some opted not to. After more than four months of deliberations we decided to vote in five "Councilors", each of whom would hold the rank of Colonel, to finalize the creation of the unit. A week was devoted to just taking nominations for those positions, during which time we continued to encourage anyone visiting our thread here or our FB page to get over to our message boards and start participating if they wanted to take a role in forming our NWH unit. After that week was up, we allotted another full week to voting (we had almost a dozen nominees for Councilors). In the end, the five selected began forming the unit.

Forgive me if I don't have a lot of sympathy for someone who comes along more than five months after we began forming the unit and a month after elections were held and demands he be seated as a Colonel and co-leader of the unit. It may well be that that wasn't your intention, Chuckie, but that's the way your application read. And when it was explained that you would be more than welcome to name your Lance "The Knights of Ni" once you earned that spot, you came back with the reply that you couldn't accept a position as anything less than a company commander. This, with 60+ people all of whom had put far more time and effort into our unit than you had. But, I want to be perfectly clear about this, so I'll reiterate:

We are not the Northwind Highlanders. We do not own the name, nor do we want to own the name. We are Northwind Highlanders, though. Every one of us is connected to the unit. Some ran a Lance or Company in the tabletop game for years (remember, these "canon" units were created for players to be members of in the tabletop RPG). Others have played under the NWH tag for decades now (yes...decades). All of us will continue to do so in MWO.

So...what if the devs lock the name "Northwind Highlanders" or someone else locks it the day unit pre-registration starts and we can't get it? Pfft... A name is a name. Sure, we'd like to use the name Northwind Highlanders, but if we have to call ourselves The Northwind Lumberjacks we'll call ourselves the bloody Northwind Lumberjacks. The point is, we are Northwind Highlanders.

You can join us, if you want to. Or you can form your Northwind Highlander unit and build it how you see fit, and we will welcome you as brothers! And I mean it when I say that. We're bloody Highlanders. We're known for our stubborn nature, our fierce independence and our constant need to be in the thick of battle. But in the end, we are all bloody Northwind Highlanders and we only fight each other when there's no other good target to shoot at! ,-)

#80 Mason Ventris

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Posted 23 April 2012 - 05:39 PM

So far from what I've seen of the dev blogs and such no actual canon unit will be player owned. Maybe in the future but not now. Only merc corps will be player run for now.

Edited by Mason Ventris, 23 April 2012 - 05:56 PM.






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