Noting 2 different issues with Capping.
1. Cap not registering as opposing team had small mech go into the base structure and power down. They were completely invisible until someone accidently shot them.
2. On a cap and the cap indicator not going down. No one actaully on the base square and not in the base structure.
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Cap Issues
Started by Foxwalker, Nov 10 2012 09:53 PM
3 replies to this topic
#1
Posted 10 November 2012 - 09:53 PM
#2
Posted 11 November 2012 - 01:47 AM
I think I understand what your saying in the first one.
1. If an enemy mech enters their own base while it's being capped, it blocks the cap. Rather sneaky of the jenner to power down their and go so long unnoticed.
2. I'm not quite sure I understand this one. You were "On a cap" but "no one actually [was] on the base"? which is it?
1. If an enemy mech enters their own base while it's being capped, it blocks the cap. Rather sneaky of the jenner to power down their and go so long unnoticed.
2. I'm not quite sure I understand this one. You were "On a cap" but "no one actually [was] on the base"? which is it?
#3
Posted 11 November 2012 - 03:37 AM
What he probably meant was, that the cap indicator didn't go down when he entered the enemy base, though there was no enemy mech nearby. I noticed this quite a few times now as well. It sometimes takes the game a while to notice that I entered the enemy base.
#4
Posted 11 November 2012 - 08:42 AM
I have also noticed that it takes about 45seconds for the cap to begin. Get the Cap mad and that will help I think. I am currently working to that end now.
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