Edited by PCZero, 31 August 2013 - 01:07 AM.


Are The Devs Really Anti-Community?
#1
Posted 31 August 2013 - 01:02 AM
#2
Posted 31 August 2013 - 01:24 AM
There's the whole history of PGI vs BT this community. Given the latest false Russ' apology and the "lalallalalalalala I don't hear anything" September developer update, It's unfortunately clear that PGI chose the new players registering rather than us Founders that threw at them 5 millions bucks.
#3
Posted 31 August 2013 - 01:27 AM
maybe a you could have a look at a source not in this forum ....
the most accurate review i could find to date is this, of corse only in my view, ... decide for yourself if you are willing to invest time and/or money here ....
http://www.gamefront...m-ragesplosion/
edit: looks i was to slow with my link .. so you could have a look what an BattleTech author thinks about what is going on here .....
http://themittani.co...ure-communicate
Edited by pistolero, 31 August 2013 - 01:30 AM.
#4
Posted 31 August 2013 - 01:34 AM
#5
Posted 31 August 2013 - 01:37 AM


#6
Posted 31 August 2013 - 01:56 AM
Thing is, the game is free to play, and that has several implications that the "vocal minority" is all but deaf and blind to.
A game like this (F2P) needs to make money somehow, and all these sales are one way to do it.
Another way, is to lock out parts of the game for the free users, or offer stuff like "premium equipment" that make paying users all but invincible for the "free playing rabble".
I know which I prefer.
Now, personally, I think developing 3PV was a waste of time, but there is that counter-argument of getting through to the kids that refuse to make an effort and go "how do i go to 3rd person so I can see what my bot is doing, this is stupid" when presented with the "hardcore mech simulation" that some users would like it to be (me included).
As far as 3rd person, my only concern was it giving such a huge advantage (and no drawbacks), that it would force everyone to play in 3rd person, or be seriously handicapped. As long as that is not the case, I don't care if I'm the only one playing in 1st person.
There are the voices that go "but it totally allows you to see over this ridge here", but I can live with that. As a toggle - fine. Heck, even that old 3015 trailer showed the Whammy launch a 3pv drone, so that's it for me - no harm done.
And to all those "b b b buuut the devs promisseeeeeeedd!" blockheads:
GROW UP! Communication faliure is one thing, but if the devs listened to all those "look, I can rebalance the whole game in my head and get it right in one try" morons, the game would be a flaming wreckage right now.
As it is, and contrary to all the drama queens, it is a fine piece of mech simulator.
Not the most hardcore, but with plenty of depth, and very fun to play.
#7
Posted 31 August 2013 - 01:59 AM
#8
Posted 31 August 2013 - 02:11 AM
qki, on 31 August 2013 - 01:56 AM, said:
Thing is, the game is free to play, and that has several implications that the "vocal minority" is all but deaf and blind to.
A game like this (F2P) needs to make money somehow, and all these sales are one way to do it.
Or, you know, actually make a game worth playing that isnt full of balance issues, bugs, terrible gameplay mechanics, and 70% of weapons and variants being useless.
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So, you mean, like if the devs listened only to themselves and made the game a flami- wait a second!
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This is a very poor opinion.
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PPCs and Gauss in a Highlander = Depth
Getting 1 shot right through the CT with no damage anywhere else = Fun
Sorry but I don't agree with you and I wouldnt trust a word you say. The game is hemorrhaging fun by 100s of fun units every patch, with massive
#9
Posted 31 August 2013 - 02:21 AM
Is Eve online any good?
Edited by PCZero, 31 August 2013 - 02:34 AM.
#10
Posted 31 August 2013 - 02:38 AM

... but it looks like the mods a getting more and more exhausted from all this moving and deleting ... this threat was longer in the visible part of the forum than i expected

edit: damn typos
Edited by pistolero, 31 August 2013 - 02:38 AM.
#11
Posted 31 August 2013 - 03:14 AM
Because your post shows that you have ZERO understanding of the game.
Of course long-range, direct-fire weapons will be the first choice for many players, as they allow you to concentrate your fire precisely where you want it, and engage at point-blank, as well as extreme range. Last time "buckshot" weapons were brought up to those standards, there was a massive storm regarding LURMBOATZ and SPLATCATZ. Or have you forgotten?
Last time I took out my 3xSRM4 commando, just for kicks, I walked away with 2 kills - murdered an Atlas and a Cat - that doesn't sound useless to me. Sure - that was done in a pug, but if you split all weapons into "absolutely the best there is" and "useless" you don't end up with a whole lot.
the fine "examples" you give for depth and fun have one, tiny flaw. THEY DON'T EFFING EXIST ANYWHERE IN THE BLOODY GAME.
There is no "1 shot through the CT with zero damage elswhere" - in fact - I regularly see people aiming for legs and sides, twisting to spread damage, and though snipers are, and will always be there, unless you come up and ask for it, you don't get insta-cored like you crybabies say.
#12
Posted 31 August 2013 - 04:57 AM

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