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[Idea] Balance Lrms By Rewarding Risk


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#1 sakkaku

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Posted 10 November 2012 - 12:34 AM

Currently LRMs work the same no matter how you play. If you fire over a hill onto a target 1000m away you get the same reward as a target 300m away in LOS (line of sight). Even the Artemis system was implemented in such a way that it lacked the LOS requirement. As it is there is zero incentive to not stay 900m away from your target and safely tucked behind a hill. Conversely this has led to LRMs being massively nerfed because the mechanics don't support a proper risk / reward system. Subsequently, this has led to the demise of LRMs in non boat mechs because the launchers are near useless except as behind the line artillery pieces.

1. Reward Risk

LRMs should gain a tighter spread when used in LOS engagements. This should go together with Artemis to make LRMs an effective LOS weapon and reward players who don't like watching the paint dry on the building in front of them. This would also help give LRMs a home in multi-role mechs, instead of being stripped out in favor of SRMs/SSRMs.

2. Add Challenge

Increase the spread on LRMs on extreme close range and as they reach their maximum range. Thus for optimal results with LRMs mechs would need to be mobile, maintaining a good distance while not getting too close.

3. Into the Sunset

The Clans will also be a major balancing issue in terms of LRMs. Due to their lack of minimum range and weighing half as much as IS launchers other mechanics will need to be introduced to keep balance. The spread mechanic can help keep LRMs from becoming a brawling weapon, while nerfing Clan indirect fire to a certain degree would make that mechanic still favor IS launchers.

Edited by sakkaku, 11 November 2012 - 04:38 PM.


#2 Cpt Leprechaun

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Posted 10 November 2012 - 12:55 AM

I don't agree lrms are fine the way they are they got nerfed for good reason. way to much dmg. now they can actually play the role of support dmg like they are supposed to. instead of all the dmg like they were doing pre hotfix. seeing players getting 1000+ dmg without trying is not fun in any game. people need to stop whineing about the nerf it was needed they did it get over it. and on your first point you think they should lessen the spread at closer ranges? the artemis does this for all ranges now. and being a light mech pilot myself I dont see the reward getting close to an lrm boat that will one volley my armor at close range like that without even having to aim.
no just... no

#3 sakkaku

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Posted 10 November 2012 - 01:42 AM

View PostCpt Leprechaun, on 10 November 2012 - 12:55 AM, said:

I don't agree lrms are fine the way they are they got nerfed for good reason. way to much dmg. now they can actually play the role of support dmg like they are supposed to. instead of all the dmg like they were doing pre hotfix. seeing players getting 1000+ dmg without trying is not fun in any game. people need to stop whineing about the nerf it was needed they did it get over it.


The thread says BALANCE, not BUFF. The LRM nerf was needed but there is still room to work on LRMs, especially since Artemis is a flat upgrade rather then requiring LOS.

View PostCpt Leprechaun, on 10 November 2012 - 12:55 AM, said:

and on your first point you think they should lessen the spread at closer ranges? the artemis does this for all ranges now. and being a light mech pilot myself I dont see the reward getting close to an lrm boat that will one volley my armor at close range like that without even having to aim.
no just... no


Artemis is supposed to be a LOS system but currently LRM boats are gaining the benefit even in indirect fire. If you read the the proposed changes and got over your massive ******** you would see it rewards LRM boats for more skill in placement and for exposing themselves to risk.

You also might want to go see a gynecologist to look after all that sand you have been accumulating.

#4 sakkaku

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Posted 11 November 2012 - 04:39 PM

Bump for the ********* masses.





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