Adrienne Vorton, on 15 December 2012 - 02:18 PM, said:
had that once or twice, looks like a bug to me, but doesn´t happen often
It happens very often to me, if not systematically. Maybe this is linked to the number of ECM covering the target?
Do you often play in 8 players premade groups?
LionZoo, on 15 December 2012 - 02:04 PM, said:
TAG is inherently imperfect as a counter to ECM because TAG can only pick out one unit in the ECM bubble, while all other units inside the ECM bubble are still protected. Plus, TAG requires effort on the user to utilize (has to be aimed and a button pushed), while ECM does not (it's always on). The extra effort will mean that the TAG user will have their ability to do other actions reduced, while the ECM user will not.
I agree TAG bring somewhat less benefits for 1 ton+1 energy slot, than ECM that only require 2,5 tons. Plus, TAG being an active system, it always require a bit more effort.
But then, what would you suggest to counter ECM? "Bring more ECM to counter ECM" just isn't right. Improving TAG, creating a special ECCM module, or breaking down the ECM global effect into multiple modules, I believe are the best solutions.
Edited by Gaulwa, 15 December 2012 - 02:36 PM.