ebea51, on 12 November 2012 - 02:24 AM, said:
The only people completely put out by 4man group limits are the players that are hardcore(?) and are clanned up and organised and run TS3 and play properly... like myself. I am one of these people.
The TARGET playerbase for the 4-man team however is the PUG.
Who are a far greater componant and louder voice then us organised and clanned folk. The 4man grp limit is to help the pugs and newbies who ARNT clanned and organised.
Which, WE HAVE TO ACCEPT are going to be a large part of the MWO community.
PGI have to please them as well as us.
Phase 2 is coming.
Then were back to organised drops and all that jazz and when Phase 3 is out - everything will be sweet. Right now we just have to wear it :*(
... i dont mind to be honest though.
Yeah its harder to get full group and full drops going. But we have a 60% chance... and even if we do only drop 4 into a full pug - we still all usually win

Moral of the story kiddie:
CLAN UP AND PLAY MWO THE WAY IS WAS MENT TO BE PLAYED WOOT! ;P
Finally someone with a brain.
NEW players do not join clans typically.
All that is being done here is toally whinning. Those same new players that are do not come ready made in a clan and don't just give their loyalty to people they don't know are in the PUGS. What the OP and some others play this game for is... to get easier kills.
OP whinning about a dropping K/D ratio and then mentioning TEAM is hillariously hypocritcal. A scout doesn't GET many kills because that's not his job. So, you're stupid K/D ratio means NOTHING on how good of a player someone is for the TEAM. The guy out there drawing fire and giving everyone else clean shots ALSO has a poor K/D ratio, but he is critical to the teams success.
The ONLY people whinning about K/D ratio or those that think it is important is the self centered COD Call of Duty player. That's it. A REAL TEAM player is concerned with W/L record and that's it.
That being said PUGs are maddeningly broken for 2 reasons that I have posted multiple times.
#1 There are 2 types of players generally. TEAM players and SOLO K/D players. Their motivations are totally different.
One is satisfied with the WIN the other wants to brag on his K/D ratio. Most K/D ratio people will not risk their lives jumping into a 1 vs 2 situation to try and save someone, and will instead look for the easist kill and will sacrifice their fodder aka team to do it.
#2 They need to REMOVE K/D ratio from TEAM matches totally because it is a FALSE indicator of how good someone is at TEAM play where there are multiple roles and not who gets "last shot" on a target for a Kill.
The only kind of match that should have K/D is a SINGLE player death match. That's it.
PGI needs to allow people to play how they want. Let those interesting in SOLO play go SOLO, you can't force them to play "right". Let the team people play team. Mixing the 2 makes both sides unhappy.
None of this says yeah letting you have 8 mans vs 2 4 mans is FAIR. You do not care about FAIRNESS and only what you want. Like I said OP you have that ME ME ME COD mentallity.