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Any Word On Modifications To Advanced Zoom (Not About Blurriness)


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#1 Sephlock

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Posted 13 April 2013 - 02:47 PM

I was just wondering why it is that it seems like whenever I see anyone bring up issues with advanced zoom*, I see mention of the blurriness, but not the disorienting not-quite-right positioning of targeting boxes, which can make things confusing when there are, say... teammate ravens circling enemy ravens, making tight turns around each other. Its not bad enough that I'll end up like the kid in this scenario:



But its still irritating.

That and there are issues with using arm weapons in conjunction with advanced zoom at long range, both when you are trying to aim at something at a steep angle (well outside of the zoom square box, since it doesn't move with your arm crosshairs), but also when you are aiming at something that's just a bit below your main body crosshair (within the zoom box, but down a bit).


*People don't bring up advanced zoom all that much in general, though...

#2 Vassago Rain

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Posted 13 April 2013 - 02:54 PM

It was the first module we got.
It's been useless since day 1.
They said it'd get better really early in open beta.

No one really cares about it anymore.

#3 Henree

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Posted 13 April 2013 - 02:56 PM

the advanced zoom causes the floating friend or foe bug on my machine and sometimes switching target makes the friend or foe indicator disappear all together. Using it really negatively affects gameplay here, besides it being blurry as f..k.

#4 Roadbeer

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Posted 13 April 2013 - 03:08 PM

I think they said a while ago, that it was something that couldn't/wouldn't be resolved until DX11 made it's way in.

#5 CrashieJ

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Posted 13 April 2013 - 03:08 PM

View PostVassago Rain, on 13 April 2013 - 02:54 PM, said:

No one really cares about it anymore.



I do. and I will always fight to have a 4x zoom that is created in the way of MW3 or non-pip

#6 MuadXDib

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Posted 13 April 2013 - 06:31 PM

View Postgavilatius, on 13 April 2013 - 03:08 PM, said:



I do. and I will always fight to have a 4x zoom that is created in the way of MW3 or non-pip


I would ADORE some kind of pip zoom. The way it displays now is really not exciting.

#7 Sephlock

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Posted 14 April 2013 - 01:10 PM

I do find it somewhat useful though... I mean it has obvious drawbacks, even aside from the bugs I mentioned, but it CAN be helpful sometimes.

#8 Inconspicuous

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Posted 14 April 2013 - 06:08 PM

Since the target brackets are wrong when using Adv. Zoom Module I removed them from my mechs. I imagine the (real) beta testers did the same thing...

Maybe nobody bothered to tell PGI that it's messed up!!!

#9 Purplefluffybunny

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Posted 14 April 2013 - 06:13 PM

It is beyond PGI's technical ability to deliver a PiP that most would accept as 'workable'. Maybe that will change when they hire new people.

Edited by Purplefluffybunny, 14 April 2013 - 06:14 PM.


#10 Tennex

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Posted 14 April 2013 - 06:21 PM

it probably wont get fixed till after release

though i would be fine with a simple 4x zoom isnead of the zoom in box


the zoom module seems like something that is only a very small part of the game but would take a large amount of programing to fix.

Edited by Tennex, 14 April 2013 - 06:22 PM.


#11 AnnoyingCat

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Posted 14 April 2013 - 06:41 PM

Check out those pixels, advanced zoom is a wonderful thing

#12 Cur

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Posted 14 April 2013 - 06:56 PM

I think it would be more usefull if we could skip the 1.5x zoom completely and just go to 3x.

The current PIP 4x zoom is appauling, i can pick out targets better at 3x all that 4x does is give me alot smaller view area and try to pixelate it.

#13 Dishevel

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Posted 14 April 2013 - 07:50 PM

The thing that bugs me is ...
They made this horrible attempt at a zoom module and completely screwed it up.
No one will argue that the module is not a complete waste.

I just want these worthless people that worked on putting this module named and shamed.
Then I want my damned GXP back.

PGI. GIVE ME BACK MY GXP FOR THE CRAP YOU FOISTED ON US AS A MODULE!

#14 Roadbeer

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Posted 14 April 2013 - 07:51 PM

View PostDishevel, on 14 April 2013 - 07:50 PM, said:

angry nonsense


http://mwomercs.com/...ost__p__2233970

#15 Nathan Foxbane

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Posted 14 April 2013 - 07:56 PM

View PostCur, on 14 April 2013 - 06:56 PM, said:

I think it would be more usefull if we could skip the 1.5x zoom completely and just go to 3x.

The current PIP 4x zoom is appauling, i can pick out targets better at 3x all that 4x does is give me alot smaller view area and try to pixelate it.

That is because most players' computers would throw fits if the game required it to render the screen a second time at a higher resolution to get the proper clarity for PiP as people want it. It is a lot easier to do for single player than multiplayer. With any luck the implementation of DX11 (coming soon™) will fix that hurdle.

View PostDishevel, on 14 April 2013 - 07:50 PM, said:

unhinged, nonconstructive, ungrateful rant

See my above explanation.

At the OP: Why not just ask that they make what you want an advanced module for advanced zoom if it is all reasonable?

Edited by Nathan Foxbane, 14 April 2013 - 07:58 PM.


#16 Dishevel

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Posted 14 April 2013 - 07:58 PM

Say whatever you want. The fact is we have no real reason to believe that they can give us a real advanced zoom module.
Advanced zoom is crap. I know it. You know it. PGI knows it.
ETA on the fix? Someday.
Advanced zoom should be removed from the pilot tree and everyone should get the GXP back from it.
If PGI ever makes a real adanced zoom then people can get it again.
PGI is still allowing new players that are not on the forums to waste their GXP on this module today.
That is horrible. We all to a man know Advanced Zoom is broken. So. Why is it still being sold?

#17 Nathan Foxbane

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Posted 14 April 2013 - 08:24 PM

View PostDishevel, on 14 April 2013 - 07:58 PM, said:

Say whatever you want. The fact is we have no real reason to believe that they can give us a real advanced zoom module.
Advanced zoom is crap. I know it. You know it. PGI knows it.
ETA on the fix? Someday.
Advanced zoom should be removed from the pilot tree and everyone should get the GXP back from it.
If PGI ever makes a real adanced zoom then people can get it again.
PGI is still allowing new players that are not on the forums to waste their GXP on this module today.
That is horrible. We all to a man know Advanced Zoom is broken. So. Why is it still being sold?

For starters I have played with people that actually like advanced zoom. They are keen to point out that it is more of a specialist use module for making the most of pinpoint long range weapons on specific locations of a 'Mech. You are complaining about GXP, really? Just grind out more. I have personally gotten Target Decay, Sensor Range, Advanced Sensor Range, and 360 Targeting. None of that is converted using MC and I still have almost 7k in GXP waiting for whatever upgrade I decide I want next. Modules are not only end game anyways, their impact is not so great that you get much of an edge play wise without a good bit of actual game time put in. I have more than a few games behind me and I still do not get much of a play difference with or without them. They are nice, I prefer having them over not, but they do not make enough of a difference that I feel deprived when they are not equipped to a 'Mech. Is advanced zoom not working to ideal or envisioned? That is a fair certainty. Is is broken? I really doubt that. It is an option, one of many. You are not happy with the option you chose? Blame yourself for making that choice, not PGI for giving you the option.

#18 Sephlock

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Posted 14 April 2013 - 08:42 PM

If rendering the screen a second time in high res is such a big deal, why not compromise and make advanced zoom also give you my beloved (and much wished for) image enhancement vision :)?

#19 nitra

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Posted 14 April 2013 - 09:21 PM

i dont know what the sin would be in in just simply making the module give us 2 or 3 extra zoom levels .

this blur o vision crap could just be file 13'ed for all i care.





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