Been watching old Gundam anime - awesome stuff.
ANYWAYS ON TOPIC.
You watch those crazy gundam pilots and how they manuver around and all they have is a joystick, throttle and pedals... and i think :
'How the hell can you be THAT accurate with just a joystick doing all that ****, shots like that you could only pull off with a mouse... but a mouse would be silly in a gundam cockpit...lol ebe... mouse in a gundam cockpit. Thats a good one...
THEN WHY are they soo accurate'
COMPUTER ASSISTED AIMING.
Thats why... and it dawned on me that a LOT of issues with rubber banding, hitbox projection, joystick inaccuracy could ALL be fixed if we had COMPUTER ASSISTED AIMING IN OUR MECHS. You target your mech, move over it, depending on your weapon you get a general lock (ie. SSRM, LRM) or you get the option to float your lock over a part of the mech and wait for a second SOLID lock before firing your normal weapons (lasers, PPC, gauss, etc).
This second aim-assisted lock would take FAR LONGER then a general lock and would be instantly broken by LOS and have to be entirely re-aquired - so as not to make it OP AND (AND AND AND) would be DEPENDANT on your effective weapon range.
THIS would be MOST important because it would stop annoying gausscats (or gauss in general) PULLING OFF ******** HEADSHOTS at insane distances, to be pinpoint accurate you would have to close to effective range.
The quality of the lock would also be effected by how fast your target is moving. How fast YOU are moving, what weapon you have. MECH EXPERIENCE (ie. Master mech will lock better than a Elite or Basic mech proficiency). A percentage chance to hit would ALSO be incorperated into the shot so although you have 2 gauss rifles, a solid computer aim assisted lock on someones cockpit you still may shoot over your targets head, or hit a shoulder because your moving a little, theyre moving a little, your not that experienced in your mech varient, etc.
WOULD also depend on what section your hitting... so trying for an AIM ASSISTED COCKPIT SHOT would take INSANELY long and would be worth manual aiming anyways (in order NOT to make shooting cockpits out easymode). Conversly - larger quadrants (which are usually more heavily armoured anyways) would take less time to get an aim assisted lock on.
That ways we can counter for lag, hitbox projection, rubber-banding, still be accurate.
Would help on super fast light mechs. Would help blowing out specific areas of mechs for more tactial/strategic shooting (ie. Right shoulders on AS-7s that hold ALL their ammo and nobody ever bothers to C.A.S.E)

Would it be a good idea to have a COMPUTER ASSISTED AIMING module you could put on your mech for 5000 pilot XP unlock and 1,000,000 c-bills?
Surely in this advanced year of BattleMechs people have invented computer assisted aiming right??
Do you advocate:
1. Old school aiming
2. A mixture of old school aiming (current MWO system) with the option of a equip-able COMPTER ASSISTED AIMING MODULE working to the above system, or
3. A COMPUTER ASSISTED AIMING MODULE that changes all aiming on the fitted mech to computer-assisted aiming as disucssed above.
VOTE AND DISCUSS!
Edited by ebea51, 11 November 2012 - 11:53 PM.