Jump to content

Computer Assisted Aiming Module


10 replies to this topic

#1 ebea51

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 435 posts
  • LocationWestern Australia

Posted 12 November 2012 - 02:03 AM

Been watching old Gundam anime - awesome stuff.
ANYWAYS ON TOPIC.
You watch those crazy gundam pilots and how they manuver around and all they have is a joystick, throttle and pedals... and i think :
'How the hell can you be THAT accurate with just a joystick doing all that sh*t, shots like that you could only pull off with a mouse... but a mouse would be silly in a gundam cockpit...lol ebe... mouse in a gundam cockpit. Thats a good one...THEN WHY are they soo accurate?'

COMPUTER ASSISTED AIMING.


Thats why... and it dawned on me that a LOT of issues with rubber banding, hitbox projection, joystick inaccuracy could ALL be fixed if we had COMPUTER ASSISTED AIMING IN OUR MECHS. You target your mech, move over it, depending on your weapon you get a general lock (ie. SSRM, LRM) or you get the option to float your lock over a part of the mech and wait for a second SOLID lock before firing your normal weapons (lasers, PPC, gauss, etc). It would also just be PLAIN HELPFUL and add a more SURGICAL feeling to the gameplay.

This second aim-assisted lock would take FAR LONGER then a general lock and would be instantly broken by LOS-loss and have to be entirely re-aquired - so as not to make it OP AND (AND AND AND) would be DEPENDANT on your effective weapon range (min AND max).
THIS would be MOST important because it would stop annoying gausscats (or gauss in general) PULLING OFF BULLSH*T HEADSHOTS at insane distances, to be pinpoint accurate you would have to close/within your weapons effective range.
The quality of the lock would also be effected by how fast your target is moving. How fast YOU are moving, what weapon you have. MECH EXPERIENCE (ie. Master mech will lock better than a Elite or Basic mech proficiency). A percentage chance to hit would ALSO be incorperated into the shot so although you have 2 gauss rifles, a solid computer aim assisted lock on someones cockpit you still may shoot over your targets head, or hit a shoulder because your moving a little, theyre moving a little, your not that experienced in your mech varient, etc.
Lock WOULD ALSO depend on what section your hitting... so trying for an AIM ASSISTED COCKPIT SHOT would take INSANELY long and would be worth manual aiming anyways (in order NOT to make shooting cockpits out easymode). Conversely - larger quadrants (which are usually more heavily armoured anyways) would take less time to get an aim assisted lock on.

This would help on (and AGAINST) super fast light mechs. Would help blowing out specific areas of mechs for more tactial/strategic shooting (ie. Right shoulders on AS-7s that hold ALL their ammo and nobody ever bothers to C.A.S.E) ^_^

No, it wouldnt be a hack because EVERYONE would have the oportunity to have one.
It would be like the HRV visor in Blacklight: Retribution - which is basicly a wallhack so everyone see everyone... but makes the game AWESOME because everyone can see where everyone is and think and plan and change their plan accordingly.

It WOULD NOT buff people using it all the time because you would still be able to aim manually. However, aiming manually would reduce the lock time.

It WOULD NOT also completely buff people who use it because while they are seeking the fastest lock possible they would not be doing any damage and they would have a VERY hard time manuvering around a mech to contstantly attain a lock on a quadrant BEFORE firing.

Would it be a good idea to have a COMPUTER ASSISTED AIMING module everyone could put on your mech for 5000 pilot XP unlock and 1,000,000 c-bills (or XP and c-bill price that is more representitive of such a module)? Surely in this advanced year of BattleMechs people have invented computer assisted aiming right?? :)

DISCUSS!

Edited by ebea51, 12 November 2012 - 02:07 AM.


#2 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 12 November 2012 - 02:42 AM

That sounds like the most boring thing in the world. Why don't we just add a Computer Assisted Piloting Module while we're at it and just sit back while our mechs duke it out?

A smart reticle that calculates angle/velocity of your target and shows you how far to lead your shots....now that might be interesting.

Edited by xenoglyph, 12 November 2012 - 02:44 AM.


#3 Durahl

    Member

  • PipPipPipPipPipPip
  • 246 posts
  • LocationTerra

Posted 12 November 2012 - 03:13 AM

Instead of comparing Battletech with Gundam you should probably compare it with Macross as their Roots and Technologies are somewhat more comparable - I for one have yet to see a BattleTech Mech deploy a Energy Barrier to defend itself from the bombardment of an entire Fleet of Spaceships or nuke a whole City into Kingdom Kong.

Take a look at this Video explaining the reason for some of their accuracy in Animes:

The Targeting Computer is basically tracking the eye movement which marks the targets.

#4 potatoparrot

    Member

  • PipPipPipPipPipPip
  • Warrior - Point 3
  • Warrior - Point 3
  • 210 posts
  • LocationUnited Kingdom

Posted 12 November 2012 - 04:34 AM

No.

To elaborate:

This would remove a very sizable portion of the actual interactivity that a video game depends on. I am sure the vast majority of people have taken part in this game to enjoy the feeling of controlling a BattleMech - Taking away that control and handing it over to a computer not only trivializes this element but significantly decreases the skill ceiling. I am against the implementation of any form of assisted-aiming - Learning how to aim is simply part of the game. Someone lacking this skill should practice it, not seek a system to bypass the requirement. All the implementation of this module would do is either:
1) Be useless compared with traditional aiming due to the limitations necessary to implement it without it being overpowered - No more than a crutch for those lacking in skill that would still be insufficient to let them compete with people who have greater aiming skill, but simultaneously preventing them from learning the skill necessary to match them.
2) Be mortifyingly simplistic and overpowered by making aiming as simple as point and click. There's just no middleground - If it's weighed down enough to be "balanced" against raw aiming skill then it's a useless crutch that cripples players that would do better just learning to play. If it's not weighed down sufficiently, everyone will use it because it's better.

There is no benefit to assisted aiming in a competitive multiplayer game, there are only drawbacks.

#5 Ashnod

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,636 posts
  • LocationAustin, TX

Posted 12 November 2012 - 04:36 AM

Let's just leave any assisted targeting to a actual battletech advanced targeting computer.. perhaps like MW3 showing generally how far you need to lead your shot in order to hit the mech / certain sections.

#6 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 12 November 2012 - 06:59 AM

How about we don't add auto-aiming, say we did, and leave it at that?

#7 miliardo

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 185 posts
  • LocationBelgrade

Posted 12 November 2012 - 07:04 AM

There goes your thread OP :ph34r:

IRL i would sure want one :)

#8 Gorrn

    Member

  • PipPip
  • 24 posts
  • LocationBerlin

Posted 12 November 2012 - 07:10 AM

But I think that later there will be a kind of "Aiming Help". Just knowing that some clan mechs have equipped a targeting computer, in TT Rules it does improve the to hit roll.

--> http://www.sarna.net/wiki/Masakari
--> http://www.sarna.net...geting_Computer

#9 Scraper

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 104 posts

Posted 12 November 2012 - 08:01 AM

I wouldn't mind a leading pickle, but auto target... no thanks

#10 Sulf

    Member

  • PipPipPipPipPipPip
  • 256 posts

Posted 12 November 2012 - 03:05 PM

Wait. Hold up. You want PGI to integrate aimbots?

In the history of shooters, this, is a first. No. It must not happen.

#11 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 12 November 2012 - 03:35 PM

View PostBrickyard, on 12 November 2012 - 03:05 PM, said:

Wait. Hold up. You want PGI to integrate aimbots?

In the history of shooters, this, is a first. No. It must not happen.


exactly





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users