ANYWAYS ON TOPIC.
You watch those crazy gundam pilots and how they manuver around and all they have is a joystick, throttle and pedals... and i think :
'How the hell can you be THAT accurate with just a joystick doing all that sh*t, shots like that you could only pull off with a mouse... but a mouse would be silly in a gundam cockpit...lol ebe... mouse in a gundam cockpit. Thats a good one...THEN WHY are they soo accurate?'
COMPUTER ASSISTED AIMING.
Thats why... and it dawned on me that a LOT of issues with rubber banding, hitbox projection, joystick inaccuracy could ALL be fixed if we had COMPUTER ASSISTED AIMING IN OUR MECHS. You target your mech, move over it, depending on your weapon you get a general lock (ie. SSRM, LRM) or you get the option to float your lock over a part of the mech and wait for a second SOLID lock before firing your normal weapons (lasers, PPC, gauss, etc). It would also just be PLAIN HELPFUL and add a more SURGICAL feeling to the gameplay.
This second aim-assisted lock would take FAR LONGER then a general lock and would be instantly broken by LOS-loss and have to be entirely re-aquired - so as not to make it OP AND (AND AND AND) would be DEPENDANT on your effective weapon range (min AND max).
THIS would be MOST important because it would stop annoying gausscats (or gauss in general) PULLING OFF BULLSH*T HEADSHOTS at insane distances, to be pinpoint accurate you would have to close/within your weapons effective range.
The quality of the lock would also be effected by how fast your target is moving. How fast YOU are moving, what weapon you have. MECH EXPERIENCE (ie. Master mech will lock better than a Elite or Basic mech proficiency). A percentage chance to hit would ALSO be incorperated into the shot so although you have 2 gauss rifles, a solid computer aim assisted lock on someones cockpit you still may shoot over your targets head, or hit a shoulder because your moving a little, theyre moving a little, your not that experienced in your mech varient, etc.
Lock WOULD ALSO depend on what section your hitting... so trying for an AIM ASSISTED COCKPIT SHOT would take INSANELY long and would be worth manual aiming anyways (in order NOT to make shooting cockpits out easymode). Conversely - larger quadrants (which are usually more heavily armoured anyways) would take less time to get an aim assisted lock on.
This would help on (and AGAINST) super fast light mechs. Would help blowing out specific areas of mechs for more tactial/strategic shooting (ie. Right shoulders on AS-7s that hold ALL their ammo and nobody ever bothers to C.A.S.E)
No, it wouldnt be a hack because EVERYONE would have the oportunity to have one.
It would be like the HRV visor in Blacklight: Retribution - which is basicly a wallhack so everyone see everyone... but makes the game AWESOME because everyone can see where everyone is and think and plan and change their plan accordingly.
It WOULD NOT buff people using it all the time because you would still be able to aim manually. However, aiming manually would reduce the lock time.
It WOULD NOT also completely buff people who use it because while they are seeking the fastest lock possible they would not be doing any damage and they would have a VERY hard time manuvering around a mech to contstantly attain a lock on a quadrant BEFORE firing.
Would it be a good idea to have a COMPUTER ASSISTED AIMING module everyone could put on your mech for 5000 pilot XP unlock and 1,000,000 c-bills (or XP and c-bill price that is more representitive of such a module)? Surely in this advanced year of BattleMechs people have invented computer assisted aiming right??
DISCUSS!
Edited by ebea51, 12 November 2012 - 02:07 AM.


















