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Artemis Is Useless On Srm


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#41 Suicidal Idiot

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Posted 05 January 2013 - 06:59 AM

View PostVermaxx, on 01 January 2013 - 12:57 AM, said:

Artemis tightens them into a thick cloud instead of the death blossom (five points if you know what that's from)


The Last Starfighter. WoooWooo 5 internets points for me!

Thanks Vermaxx!

#42 IIIuminaughty

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Posted 05 January 2013 - 07:03 AM

View Postcbo73, on 12 November 2012 - 07:03 AM, said:

Complete useless with SRM . My advice is do not be tortured to try to SRM.




#43 OneEyed Jack

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Posted 05 January 2013 - 08:19 AM

View PostSpiralRazor, on 01 January 2013 - 01:15 AM, said:

The one thing i dont like about Art FCS is that its tied to your actual hardpoints, and not to the weapons system like its supposed to be.

Each applicable Missile weapon should have a checkbox to upgrade to Artemis, not the whole mech...and it would check that you had the right number equipped before you left mechbay.

Meaning you must buy artemis for all six hardpoints, even if you wanted to do 3 ARTY srms and 3 normal LRMS>


At least thats the way it seems to me.

TT rules (at least when it was still with FASA, not sure if Catalyst changed it) were that if a mech had any Artemis launchers, then all applicable launchers had to be Artemis. As someone else mentioned, having it simply increase the tonnage/crits of the weapon is a rather elegant way to make sure the weight/spots are allocated. The effect is pretty much exactly how it's supposed to work.

#44 El Bandito

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Posted 19 January 2013 - 05:34 AM

The debate is never gonna end. Just wanna ask...

4 x SRM6s on my Stalker with some MLasers or 4 x SRM4s with LLasers?

Edited by El Bandito, 19 January 2013 - 05:34 AM.


#45 PoLaR

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Posted 19 January 2013 - 05:53 AM

View Postcbo73, on 12 November 2012 - 07:03 AM, said:

Complete useless with SRM . My advice is do not be tortured to try to SRM.


My SRM kitty begs to differ.

#46 King Arthur IV

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Posted 19 January 2013 - 06:16 AM

View Postsoarra, on 12 November 2012 - 07:24 AM, said:

it does make them pack tighter but for the extra weight and space i dont think they are worth it.

i agree!! they are not worth the weight. with all the extra weight, you can get more ammo, armor, heatsinks or weapons, ams, ecm etc. i dont even know if they cost more to repair.

#47 Elkarlo

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Posted 19 January 2013 - 07:04 AM

The debate won't end as Artemis on SRM6 have purpose, on srm2/4 they are wasted as you could simply up the Launcher for the weight...

The Srm6 has some spread in the missles, adding Artemis will make it much tighter.

And now it depends what you want:
Lag shoot med/lights..
NO Artemis

Kill Heavy/assaults fast with good aiming
Artemis is it worth.

I have seen D-DC atlas drivers with 3x Artemis srm6 Launcher, together with an AC/20 (and 2xM-Laser) they can putt around 60-70 Damage in one zone, killing an enemy Heavy/Assault fast. .
Other D-DC us the SRM6 launchers as spread weapon killing Lights, for them Artemis would even be worthless, and the 3 tons more Ammo are better used...


So it simply depends, what you want from the SRM6 launcher, which is the only SRM Launcher which benefits from Artemis, all others could be upgraded by the Ton Artmeis uses...

And please remember this Thread started when R&R was on, so Artemis SRM costs twice of the standard SRM.

Edited by Elkarlo, 19 January 2013 - 07:05 AM.






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