Just had 6 mechs on enemy cap point and none of theirs and it would not start the cap. They got 2 mechs on ours and we lost. We sat there for at least a solid minute! Anyone else seeing this?


Cap Problems
Started by VeXis, Nov 12 2012 11:42 AM
4 replies to this topic
#1
Posted 12 November 2012 - 11:42 AM
#2
Posted 12 November 2012 - 11:44 AM
yeah, saw this on caustic valley yesterday, the side with the mountain, and not the power-plant side. was really annoying.
#3
Posted 12 November 2012 - 11:45 AM
VeXis, on 12 November 2012 - 11:42 AM, said:
Just had 6 mechs on enemy cap point and none of theirs and it would not start the cap. They got 2 mechs on ours and we lost. We sat there for at least a solid minute! Anyone else seeing this?
you sure the enemy didn't have a powered down mech in their base somewhere? Sounds like that might have been the case.
#4
Posted 12 November 2012 - 12:15 PM
Im absolutely sure. We had all enemy mechs accounted for.
#5
Posted 12 November 2012 - 12:20 PM
Happened to my team once just prior to open beta (River City). I was on the port cap alone (positive I was alone) and it wouldn't count down. The other team didn't have a problem capping us in upper city. Haven't experienced it since.
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