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Can't Get Out Of Shutdown In Cauldron


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#41 IceSerpent

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Posted 12 November 2012 - 11:12 PM

View PostDogmeatX, on 12 November 2012 - 10:33 PM, said:

When you do overheat and shutdown you lose everything and the OP's right, there's just no way to tell if you've cooled down enough.


When you've cooled down enough, your mech starts back up (duh), hitting override is a high stakes gamble.

#42 Tarman

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Posted 13 November 2012 - 12:24 AM

Override. Think about that word, it's important. Pressing it is superceding the "well I'd better shut down or I'll explode" system. This is not without consequence. Wait it out, risk popping yourself, or don't overheat in the first place. These are your options. The fact that you are shut down already says to you that your heat is way too high. If you need more warning than that then you are not watching your heat properly in the first place.

#43 Kraven Kor

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Posted 13 November 2012 - 11:43 AM

View PostAccident, on 12 November 2012 - 07:46 PM, said:


I was firing a medium laser on and off when I ended up shutting down. A single medium laser. Now if the designers want to make hot map areas, I'm actually all for that. I think environmental effects have the ability to add tactical options to the game. What I have a problem with is the current implementation.

Expecting an area to have as drastic an effect as making your mech unable to power back up without exploding is silly without putting in a decent way for players to monitor it. And the whole "you're in a volcano with vents, of course it's hot" is a pretty weak argument in a game that doesn't have environments you can interact with. I mean trees don't even fall over, you just clip through them , let alone having something as crazy as destructable buildings. So some random vent graphic doesn't exactly scream deathtrap to me.

Now all this being said I hope that heat sinks on your legs work better when you're standing in water in the game. It'd also be pretty awesome to have some waterfalls on forest colony that you could run through to cool off. What about coolant trucks at various bases around the maps that could cool you as well. A couple of forward outposts with cooling trucks, especially on Calderra, could make several strategic areas on the map worth capturing instead of just the bases.

TLDR: You want to make dangerous map terrain, fine, great, but put in a better way to monitor it, especially considering that maps aren't even as interactive as WoT with regards to terrain,

-Accident


I agree that there needs to be some better indication of a great many things in this game.

However, without anyone ever telling me, I knew by the smoke rising from the Caldera that it was an active fracking volcano. I then turned on Thermal Vision and noticed the very hot fumeroles located all over said caldera. I then applied common sense and decided I would probably run hotter if fighting near those heat sources, and stayed away from them.

Games have been pretty "dumbed down" for years and I'm happy to see a game finally trying to break that trend and force players to actually think about their actions, choices, surroundings, etc. and not just respawn-run-shoot-die-respawn.

#44 UXB

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Posted 13 November 2012 - 11:46 AM

View PostAccident, on 12 November 2012 - 02:27 PM, said:

Don't think I had any engine damage, all weapons were online, and didn't have the big flashing crit. As for over riding, I waited for awhile. When nothing happened, I finally over rided and immediately exploded.

Game design at its finest.

-Accident


Um... stay out of the stinkin' hot caldera if you don't have a 'mech that can handle it?

#45 Kunae

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Posted 13 November 2012 - 11:49 AM

View PostDogmeatX, on 12 November 2012 - 10:33 PM, said:

Actually one thing to come from this topic:

Why isn't there some kind of backup mechanical gauge for heat or something?

When you do overheat and shutdown you lose everything and the OP's right, there's just no way to tell if you've cooled down enough.

A simple mechanical gauge somewhere in the cockpit could help with this.

There's an audible warning which will turn off when you are no longer near or above your heat threshold.

Edited by Kunae, 13 November 2012 - 11:50 AM.


#46 wanderer

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Posted 13 November 2012 - 12:00 PM

View PostAccident, on 12 November 2012 - 03:36 PM, said:

Haha, I am a bad pilot, but that doesn't mean an external heat indicator wouldn't add to the cockpit.

-Accident


You actually have one. Hit your thermal vision. That's your external infrared sensors.

Hot spots are very, very obvious- the caldera especially.

Otherwise, you'll notice your heat bar literally shoots up the second you walk into said hotspot, indicating that yes, it's gotten rather hot outside.

The caldera is nasty for very, very low numbers of heat sinks- if you're only using 10 or so, the caldera can effectively heat-lock a 'Mech.

The caldera is fire. Don't stand in the fire. Don't run around in the fire.

#47 Kunae

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Posted 13 November 2012 - 12:09 PM

Fire bad!



#48 flackee

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Posted 13 November 2012 - 12:33 PM

I heard the following over TS recently: "There is an enemy atlas fighting the caldera"
Really, nothing more needed said.





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