Pretty much everyone knows the truth that rushing headlong into the enemy solo is a bad thing to do. If they don't know it yet, they soon will. However, the other extreme is equally as deadly for the entire team. Not advancing and staying "perma-covered."
It makes me groan everytime I hear an atlas, highlander, or other fatty say something along the lines of "I'm a missle boat hold your targets." That means a big old hunk of metal that can take a huge amount of a beating (one of the purposes of having that much tonnage) is not going to soak any damage.
Fire/Missle support is great, however, do not rob your team of your fair share of being targeted. Not to mention if you are built well, you will get a lot of use out of that tag and hopefully some direct fire as well. This goes for snipers that are on the complete opposite side of the map. Sure your weapons can hit at that extreme range and you won't get much return damage back... But your actual damage output is going to be minimal. I've sat on a hill before taunting the enemy team tagging me with weapons at extreme distance while my brawler heavy team flanked them.
The whole point of this wandering rambling is this: Don't be overly zealous nor overly meek. Find the happy middle ground and your whole teams chance of winning goes up.
Edited by Ordate, 10 June 2013 - 01:47 AM.