

Commando: What's The Point?
#1
Posted 12 November 2012 - 05:48 PM
When I first bought one everyone was still running LRM boats and it seemed like a good way to get into a mech that could go harass them. Now every match is just full of Jenners and Cicadas that are just as fast as I am but have more guns and more armor than I do...
Am I missing something or is the commando just straight up worse in every way than a Jenner? (At least with like Jenner vs. Atlas vs. Missile boat each does something better than the other.)
#2
Posted 12 November 2012 - 05:52 PM
I dont even know why they chose to put it into the game. In table top it was only useful because you could field a handful of commandos instead of 1 good mech because of its low battle value.
Dont even buy it, and save up for a jenner.
#3
Posted 12 November 2012 - 05:52 PM
#4
Posted 12 November 2012 - 05:54 PM
#5
Posted 12 November 2012 - 05:54 PM
#6
Posted 12 November 2012 - 05:54 PM
#7
Posted 12 November 2012 - 05:54 PM
Crunk Prime, on 12 November 2012 - 05:52 PM, said:
I dont even know why they chose to put it into the game. In table top it was only useful because you could field a handful of commandos instead of 1 good mech because of its low battle value.
Dont even buy it, and save up for a jenner.
Urban mech and Flea. You are wrong sir.
It is a cheap beginner mech with low repair bills. I bought the 1D as my first mech and used it to farm for a cat C4
#8
Posted 12 November 2012 - 05:54 PM
#9
Posted 12 November 2012 - 05:55 PM
But, no, it is terrible. Only the lagshield ones are annoying, becasue of well, lagshield.
Edited by All iN, 12 November 2012 - 05:57 PM.
#10
Posted 12 November 2012 - 05:55 PM
#11
Posted 12 November 2012 - 05:56 PM
With the current engine limitations a Commando will have more leftover tonnage if they decide to go full speed (140kph) with a standard engine and no endosteel. (7 tons left vs 6.5)
With endosteel the Jenner and Commando both have the same leftover tonnage at 140kph with a standard engine. (8.25 tons for both)
With XL engines the Jenner is just plain better, an extra 4.5-5tons of useful load at 140kph.
Edited by One Medic Army, 12 November 2012 - 05:58 PM.
#12
Posted 12 November 2012 - 05:56 PM
Well it doesn't look stupid like a Jenner

#13
Posted 12 November 2012 - 05:57 PM
The only light I keep in my stable is a commando.
#14
Posted 12 November 2012 - 05:57 PM
Edited by Barg12, 12 November 2012 - 05:57 PM.
#15
Posted 12 November 2012 - 06:03 PM
Barg12, on 12 November 2012 - 05:57 PM, said:
How the what? I tried launching with a PPC commando and it said invalid loadout.. then removed the mech from my mechlab and eventually crashed.
#16
Posted 12 November 2012 - 06:03 PM
And it does it very well.
Still, the arms of the Commando, no matter which variant, make it an absolute annoying pest (or in the case of the missile variant, a very dangerous opponent). It can run circles around even other light mechs and still get its shots to land because of its arms, whereas a Jenner has to rely on its torso twist alone.
#17
Posted 12 November 2012 - 06:03 PM
I want to save up for a hunchback, but I keep looking back at the commando. Its just so much fun to pilot that little runt ^^
#18
Posted 12 November 2012 - 06:05 PM
MrPenguin, on 12 November 2012 - 06:03 PM, said:
I want to save up for a hunchback, but I keep looking back at the commando. Its just so much fun to pilot that little runt ^^
If you enjoy it why not?
Buy three. You need them to unlock efficiencies anyway

#19
Posted 12 November 2012 - 06:06 PM
Its also a harder target to hit, when its side on its wafer thin. Much harder to hit than a Jenner.
Also if you power down in deep water, your 100% submerged, hidden and i think most damage is reduced underwater.
Edited by Asmosis, 12 November 2012 - 06:07 PM.
#20
Posted 12 November 2012 - 06:08 PM
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