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Commando: What's The Point?


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#61 JP Josh

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Posted 12 November 2012 - 08:43 PM

i found me commando to be a great thing to pilot in order to get the enimy to go SQUIIIRRRRLLLEEEE especialy if i run a erppc and hit the lrm throwers right behind they think somethin big is coming to eat them :D.

and if they ignore me in less than five shots thier arse armers gone in less than seven their dead.

build has to have the fallowing double heat sinks and the sturcture upgrade be weary like all builds this ones weaknes is it cant counter scout very well but it can strip the armer on the enimy scout mech with ease on head to head runs.

just got to rely on teamates if it becomes a furball match.

also this build will be more invaluble when the ppc tool effect is implamented yes emp will throw off the lock of lrm throwers.

edit

their also the hardest things to hit i find i can dodge most gause/ ac 20 throwers but if a player pacs a lbx 10 im dead theirs no way i can dodge that cannon if the player is some what skilled. and also the ssrms give me some trouble to.

90% lrms hit the dirt behind me if i run broad side and turn into them as they are about to impact.

Edited by JP Josh, 12 November 2012 - 08:56 PM.


#62 BlightFang

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Posted 12 November 2012 - 08:44 PM

The commando is an important unit to this game because removing it would make people sad. :D How much do you want our kill:death ratio to suffer!!

#63 Fabe

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Posted 12 November 2012 - 08:52 PM

View PostSprouticus, on 12 November 2012 - 06:23 PM, said:



This. A commandos best bet is multiple SRM's (streaks were good until this last patch) running around as a striker/force multiplier.

Stay with the main group, preferably near the rear. Maybe scout a tiny bit (as a true scout, no harrassing). When battle starts, act as an assist on fights

You have to follow some rules though

1) never go into a battle where you are out numbered. It gives the enemy a chance to hit you. You want to be even at worst and preferably have a numeric advantage so the enemy is focues on the bigger mechs
2) dont circle strafe unless the enemy is ignoring you
3) dont be afraid to disengage if other mechs show up. You are there to add DPS on target. You cant do that if your dead.
4) try to stay at the edge of combat, less chance of getting hit from a flank.


Once the enemy is killed, you can get to the next target VERY quickly, which is great. That Catapult you just helped down an enemy will take 20-30 seconds to be able to fire on the next target. You can get to the next guy in 1/2 that time or less.

That's what I try to do in my 3xssrm/Ml commando. I hang back a bit a wait for a brawl to start then I move in and give the enemy something else to worry about. Sometimes when I see a teammate facing multiple opponents I'll try to draw one of them away even at the cost of my own mech,commandos are cheep enough to make it worth while.

Edited by Fabe, 12 November 2012 - 08:53 PM.


#64 Mr 144

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Posted 12 November 2012 - 08:58 PM

I love commandos, they are usually piloted by those dumb enough to slow down and absorb 12 SRMs and 4 MLs dierctly to the face ;) Love 'em I tell ya...I don't even have to break stride :D

Mr 144

Edit: I should clarify to not sound so uber-awesomesauce (which I'm not). If I'm being focus fired upon, and know my death is immenent, then the silly commando standing there in the group is my first target, as I know I can obliterate it in one alpha...and given the predicament, one alpha is about all that's left in me at that point, so might as well remove an entire mech from the field with it.

Mr 144

Edited by Mr 144, 12 November 2012 - 09:06 PM.


#65 Valaska

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Posted 12 November 2012 - 09:02 PM

The three SRM's can work for the little guy, but a Jenner has more armor. If the jenners are destroyed and what not, the commando has a serious chance to do a lot of hurt to assaults and heavies.

#66 Bastiat

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Posted 12 November 2012 - 09:29 PM

Before the nerf to Streaks (which was needed), a Commando running 3 of them could dominate a lot of other scout mechs without too much effort. Now, though, I'm not sure if it's really worth it to run x3 of them.

Nowadays, the only "real" advantage to the Commando that I can see is that it's really cheap - you can almost buy two of them for what one Jenner costs. But once out on the field, I think Commandos are typically outperformed by Cicadas and Jenners.

Edited by Bastiat, 12 November 2012 - 09:30 PM.


#67 Cpt Grunge

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Posted 12 November 2012 - 09:32 PM

I like the Commando better then the Jenner, the Jenner is more of the beginner light, I think the Commando is for the Veteran Light pilot. It can be way more menacing, strap 3 SSRM2's on one, the damn things a monster.

#68 197mmCannon

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Posted 12 November 2012 - 10:13 PM

Y'all keep comparing Commando to the Jenner and it's not a fair comparison.

Jenner is one of the best mechs in the game right now, in any weight class.

#69 Bloody

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Posted 12 November 2012 - 10:42 PM

i like the commando, it is one of the few mechs i can one shot with the gauss cat.

#70 aKlutz

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Posted 12 November 2012 - 10:59 PM

I have a few of these that are a blast. Pair up with a friend in one and no med or hvy is safe :D

#71 BUDFORCE

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Posted 12 November 2012 - 11:17 PM

Ive some setup with streaks that are half decent. But yeah, personally I'd take a Jenner instead.

#72 Rifter

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Posted 12 November 2012 - 11:18 PM

PGI made the commando useless due to their inability to fix the netcode or the matchmaker.

In TT it was useful due to low BV so you could field a flock of them instead of one really great mech and this worked out alright, say what you want about the BV system but it worked out ALOT better than PGI's MM ever has.

In MWO they nerfed its speed due to inability to fix the netcode, and nerfed it again with the matchmaker placing you up against a jenner or raven when you drop in one most of the time, note the jenner and raven are both 40% heavier with much higher BV numbers, its just not a fair fight for a commando to be placed against a jenner or raven.


TL,DR it sucks because PGI made it suck

#73 NintenJoe

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Posted 12 November 2012 - 11:51 PM

View PostAlbinoSlug, on 12 November 2012 - 07:30 PM, said:

I bought a Commando as my first mech, tried to customize it, Mech lab said I had too few heatsinks, Sold it, started suicide grinding again,

Oh were bragging about suicide grinding now are we? reported!

#74 HugeGuns

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Posted 12 November 2012 - 11:55 PM

I'm impressed by the amount of Commandos I have seen standing still sniping with lasers...

#75 Yukichan

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Posted 12 November 2012 - 11:59 PM

nothing better then trolling an atlas with a 50+ point alpha to the rear. ;)

#76 Ewigan

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Posted 13 November 2012 - 12:08 AM

I LOVE my commando, am working on getting Elite/Master skills there.
Bought myself an XL ( only 190) and packed it full with rockets, including a m-laser for good measure.

NO ONE TAKES YOU SERIOUSLY!
And then you start firing your rockets everywhere, and it's just lovely ;)

i rarely go for kills, instead i add damage wherever i can. it is frustrating as heck for opponent players if you have that tiny, supposed to be, useless mech running between all of your fatlasses spamming rockets everywhere.
with achor turn, the speed for arm and torso turning you have an enormous target area.
And do lots of damage with the SRMs.
I have to admit though, that Jenners are annoying. Most of them tend to run after they are hit by 10 SRMs for the first time though.

#77 Rooikat

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Posted 13 November 2012 - 12:28 AM

Bought the Com-1B as my first mech to try out the system and after splashing 6m on it - a couple of LL, ERLL, LRM tests, DHS, Endo, the works basically (I was having fun ;) ) I am having enormous fun with it. Current loadout of x3 MLs + SSRM, Endo, XL, DHS and I have a high speed (130kph) arm swinging mech that can sneak and zip through lines to punch out armour. I regularly go up against Jens and the moment we start doing a death spiral I will always have the advantage of the angle shot due to my arms. Jen pilot has to be very skilled or lucky to pull off a straight line shot.

SSRMs are a concern though - the Com does not like getting streaked and a dbl or tripple SSRM streak will not take long to core me.

Against heavies, I find either zipping amongst their legs and behind them the best strategy - basically anything bigger than you is cover - use it! More than once I have seen friendlies KILL each other trying to get to me! Love it when this happens.

If the fighting gets hairy when one on one or two, then retreat and draw the attackers to your brawling line - admit it a Com makes a juicy quick kill...until you turn the corner into a solid wall of laz fire!

With the build mentioned I average at least 200 up to 400 dam per match. Kills are never more than 2 (if lucky) but assists are always at least 5.

Then back to the repair bay and a butchers bill of below 15k for repairs on a completely cored Com. Spend more on rearming 2 tons of SSRMs than I do on repairing the mech.

As a cbill grinder, the Com has its place. As a fast scout or DPS assistant it has its place. In the hands of someone playing the role a Com is damn annoying...GOOD! ;)

Edited by Rooikat, 13 November 2012 - 12:30 AM.


#78 Vassago Rain

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Posted 13 November 2012 - 12:33 AM

It exists so we have a clear 'worst of them all'-mech.

#79 Rifter

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Posted 13 November 2012 - 12:36 AM

View PostVassago Rain, on 13 November 2012 - 12:33 AM, said:

It exists so we have a clear 'worst of them all'-mech.


Thats soon going to be passed to the flea ;)

#80 Baleur

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Posted 13 November 2012 - 12:39 AM

Why don't they just make the Commando a free new-player mech they can customize?





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