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Capping With New Thing In Middle Of Base

v1.0.142

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#1 M3atloaf

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Posted 12 November 2012 - 12:06 PM

Anyone else having issues stopping a cap if there are more than two mechs on the cap point now? There is no room for more to get in there and stop the cap and move around. It will get impossible once they add the tripping back in.

#2 Monky

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Posted 12 November 2012 - 12:10 PM

just standing in the point causes the cap to stop ticking, and there's room for at least 8 mechs to stand. Keep your front armor fresh and force them to try to kill you/drive you off to resume capping.

I also find legging pretty useful when forced into a fight in these areas, the legs are usually visible through the structure and can be hit often, allowing you a better control of the cover there than your enemy has.

#3 Kamatayan

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Posted 12 November 2012 - 08:42 PM

I personally find the structure irritating. The time it took them to design, model, etc this useless thing was time they could have spent on other MORE important issues.

Sigh, as again. Eye candy wins out over practicality.

#4 Iulianus

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Posted 12 November 2012 - 08:46 PM

View PostKamatayan, on 12 November 2012 - 08:42 PM, said:

Sigh, as again. Eye candy wins out over practicality.
Pretty much sums it up, right there.

#5 JustPyro

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Posted 12 November 2012 - 10:12 PM

View PostKamatayan, on 12 November 2012 - 08:42 PM, said:

I personally find the structure irritating. The time it took them to design, model, etc this useless thing was time they could have spent on other MORE important issues.

Sigh, as again. Eye candy wins out over practicality.


Or possibly it was put in intentionally to allow some cat and mouse when someone goes to ninja cap.

#6 Ashnod

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Posted 12 November 2012 - 10:23 PM

It can help you fight off multiple mechs trying to cap, earlier I stayed in the cap zone on my cicada and help off 5 capers for about 3 minutes.. A premade group trying to cap.. If anything it was a great addition that can either help you capture or defend the cap points.

Edited by Ashnod, 12 November 2012 - 10:24 PM.


#7 MasterofBlasters

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Posted 12 November 2012 - 10:38 PM

I'm guessing it was intended for the new conquest mode and they just slipped it into assault to see how it affected gameplay. :D

#8 IceSkraven

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Posted 12 November 2012 - 11:04 PM

View PostKamatayan, on 12 November 2012 - 08:42 PM, said:

I personally find the structure irritating. The time it took them to design, model, etc this useless thing was time they could have spent on other MORE important issues.

Sigh, as again. Eye candy wins out over practicality.


Or perhaps, their art/modeling team is completely separate from the team which does actual programming, and have nothing else to do besides new artwork and level design related things because, well, that is their job and they aren't computer programmers.

#9 Kamatayan

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Posted 13 November 2012 - 01:55 AM

View PostIceSkraven, on 12 November 2012 - 11:04 PM, said:


Or perhaps, their art/modeling team is completely separate from the team which does actual programming, and have nothing else to do besides new artwork and level design related things because, well, that is their job and they aren't computer programmers.



Then they should focus on giving us more maps, bigger maps, different environments for maps. Not on cosmetic additions to existing maps.


I personally have used the thing as cover sometimes, not saying they shouldn't add it in the future. All I'm saying is there could have been so many other things to focus on instead of that.

Edited by Kamatayan, 13 November 2012 - 01:57 AM.


#10 Tarman

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Posted 13 November 2012 - 02:23 AM

View PostIceSkraven, on 12 November 2012 - 11:04 PM, said:


Or perhaps, their art/modeling team is completely separate from the team which does actual programming, and have nothing else to do besides new artwork and level design related things because, well, that is their job and they aren't computer programmers.


You mean... different people there do different things? Mind=blown. I was operating under the community's general assumption that everyone at PGI just jumps in wherever they're needed most regardless of job posting or field of expertise.

Now if the people who REALLY don't get it would grab a clue....

#11 Punk KMSD

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Posted 13 November 2012 - 08:01 AM

View PostKamatayan, on 13 November 2012 - 01:55 AM, said:



Then they should focus on giving us more maps, bigger maps, different environments for maps. Not on cosmetic additions to existing maps.


I personally have used the thing as cover sometimes, not saying they shouldn't add it in the future. All I'm saying is there could have been so many other things to focus on instead of that.



And who says they aren't working on more maps, ect? We just got a new(ish) map last patch. I'm sure the art team is hard at work building maps, mechs, animating, texturing, extruding polygons and the like. I guess alot of people don't know what goes into working on 1 "simple" map. Everything needs to be built as mesh, then textured, then lit, the effects added, it's alot of work, trust me..I've been doing it for years now. Look at river city. I've been in that map countless times and I'm still finding details I never saw before. Thus far the art team is doing a great job, love their work, and if they want to add a futuristic land based oil platform thing to the base area that I can use to duck behind and avoid enemy fire...more power to them.

#12 Agent of Change

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Posted 13 November 2012 - 08:09 AM

personally i like to take my light and do my best impression of a support pylon on those things. It's led to a much more interesting experience at the bases rather than a straight up blank square.

#13 Name60014

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Posted 13 November 2012 - 08:26 AM

Standing in a red square and winning is dumb. This at leads adds cover so a base rush team may actually have to do some work in order to cap.

#14 Kamatayan

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Posted 13 November 2012 - 05:30 PM

Ignoring the sarcastic tones for a minute.

If the art/graphic teams was too add stuff its fine. But the time spent by the executives/heads in approvals/revisions/evaluations and in the program team putting it in the map is time NOT SPENT on other more important issues.

Everyone does different things of course, so why pester the other people who have a lot more on their plate?

Now if the people who REALLY don't get it would grab a clue....

#15 WVAnonymous

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Posted 13 November 2012 - 06:02 PM

I'm concurring with the "it's a gadget the art team built for conquest" point of view.

Drop one, blow one up, capture one, mount crew served weapons on it, whatever.

#16 Joe Mallad

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Posted 13 November 2012 - 06:08 PM

The thing that now stands in the center of the base cap zone will be an upgrade point that people who use a control module will be able to add and use base turrets and other things like scout drones. These things will better protect the base and add more depth to the game like using the scout drones.

This info comes from the PC gamer mag.

Edited by Yoseful Mallad, 13 November 2012 - 06:09 PM.


#17 Ashnod

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Posted 13 November 2012 - 06:23 PM

Perhaps they made this for the new map and thought, hey why not add it to the other maps early since this part is already done?.. perhaps?..

#18 White Bear 84

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Posted 13 November 2012 - 06:29 PM

Would have been nice if it was in the patch notes since its a change to the game..

..on another note, you can park your jenner on the helipad on it.. ..just for fun of course..

#19 CocoaJin

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Posted 13 November 2012 - 06:36 PM

I love the "Thing"...the peek-a-boo fights work in my favor.

#20 Ragz

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Posted 13 November 2012 - 06:53 PM

Actually its serves two purposes. 1 cover when defending/attacking. 2 is more a personal thing maybe people really are still fighting over 50 square yards of land, but i feel like trying to capture a ------structure makes far more sense to spend millions on giant robots to take. Look it was necessary it probably didnt take much time away from say well ANY of the other stuff. And was probably put together over the course of a day. Its not that big of a deal the did t even need to code much if anything at all for it. AND Its just a cylander with doodads on it probably recycled antenae from bulding or somthing. It will be alright.





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