

The Kodiak
#21
Posted 17 June 2012 - 06:17 PM
#22
Posted 17 June 2012 - 06:17 PM
#23
Posted 17 June 2012 - 11:50 PM
Not so sure how this weapons will turn out in real time simulation. Short or medium range at best...not really mobile
#24
Posted 18 June 2012 - 11:33 PM
For me that is more of a downside than upside. close range equipment is better on fast raider mechs, such as the Storm Crow, not on the heavy assault mechs. Being sniped by Longbows, Hollanders, or Wolf Hunters is never good.
I would trade its close range weapons for mid-long range ones.
#26
Posted 08 August 2013 - 09:05 PM
BlazeKaiser, on 18 June 2012 - 11:33 PM, said:
For me that is more of a downside than upside. close range equipment is better on fast raider mechs, such as the Storm Crow, not on the heavy assault mechs. Being sniped by Longbows, Hollanders, or Wolf Hunters is never good.
I would trade its close range weapons for mid-long range ones.
You have a good point, I suppose having the Kodiak in close quarters could be its down fall, but what I can remember from the original Mech Warriors, is once the Kodiak got close and personal there wasn't much stopping it. The Kodiak was really powerful in close quarters, which I thought helps make up for its lack of range. Also if you spec the Kodiak right you can get it to be a pretty decent medium-long range Mech as well id say.
Targun Darklighter, on 17 June 2012 - 06:17 PM, said:
lol, so true!
Xmador, on 17 June 2012 - 06:17 PM, said:
I can definitely agree with you there, I wish the time line was around the clan invasion as well, I liked the clan Mechs much better. Oh well.
Edited by Valkyrie Onyx, 08 August 2013 - 09:05 PM.
#27
Posted 08 August 2013 - 09:05 PM
#28
Posted 08 August 2013 - 10:17 PM
Karl Streiger, on 17 June 2012 - 11:50 PM, said:
Not so sure how this weapons will turn out in real time simulation. Short or medium range at best...not really mobile
the 8 ER mediums sorta helped it in TT to...
#29
Posted 08 August 2013 - 10:31 PM

#30
Posted 12 August 2013 - 08:09 PM
#31
Posted 12 August 2013 - 11:03 PM
#32
Posted 13 August 2013 - 01:36 AM
XFactor777, on 12 August 2013 - 08:09 PM, said:
If you think the Kodiak is going to break the game, you've got another think coming. The Warhawk, or, gods forbid, the Hellstar- now THOSE will break the game. 60 pinpoint damage at any location, good speed, and just as heat efficient as the 4 PPC 40 damage IS mechs. The Hellstar is heat neutral, ffs. The Warhawk comes with a targeting computer, which presumably will help with a HUD indicator for lead time, and an LRM10 to add missiles to injury. People have been playing around with hypothetical loadouts, and even if the Direwolf doesn't get any extra hardpoints, it will still be capable of a 120 damage alpha strike without severe heat problems.
Personally, I can't wait.

#33
Posted 13 August 2013 - 08:07 AM
aniviron, on 13 August 2013 - 01:36 AM, said:
If you think the Kodiak is going to break the game, you've got another think coming. The Warhawk, or, gods forbid, the Hellstar- now THOSE will break the game. 60 pinpoint damage at any location, good speed, and just as heat efficient as the 4 PPC 40 damage IS mechs. The Hellstar is heat neutral, ffs. The Warhawk comes with a targeting computer, which presumably will help with a HUD indicator for lead time, and an LRM10 to add missiles to injury. People have been playing around with hypothetical loadouts, and even if the Direwolf doesn't get any extra hardpoints, it will still be capable of a 120 damage alpha strike without severe heat problems.
Personally, I can't wait.

While I appreciate this communities fear of the Hellstar, Timber Wolf, and Dire Wolf all will suffer from what I like to call big head, all the firepower in the world wont help you when half your CT is cockpit (ask K2 pilots) the Kodiak will mount just as much firepower(it has 9 energy hardpoints) without the kill me button of a big head. Forgot to add the Kodiak can mount JJ's
Edited by XFactor777, 13 August 2013 - 08:24 AM.
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