Chances of allowing us to form Mech production facility?
#1
Posted 05 April 2012 - 03:15 PM
If anyone has any thoughts on this, it would be greatly appreciated if they could contribute them here. Thank you.
#2
Posted 05 April 2012 - 03:28 PM
#3
Posted 05 April 2012 - 03:38 PM
#4
Posted 05 April 2012 - 04:32 PM
LakeDaemon, on 05 April 2012 - 03:38 PM, said:
I am among the 90%
#5
Posted 05 April 2012 - 04:37 PM
#6
Posted 05 April 2012 - 04:44 PM
#7
Posted 06 April 2012 - 04:49 AM
#8
Posted 06 April 2012 - 09:25 AM
http://iron-brigade....er=kellhist.htm
Quote
Retired or not, Morgan Kell is recognized as the supreme commander of the Kell Hounds by every member of the unit, and no regimental commanding officer will take the rank of colonel while Kell remains alive. Instead, the Hounds contain 3 lieutenant colonels: unit commander Dan Allard, 1st Regiment commander Akira Brahe, and 2nd Regiment commander Scott Bradley
Thanks to their salvage of Clans machines on Luthien and their agreements with Phelan Kell and his loyal Arc Royal Wolf Clan, the Kells Hounds field the most advanced equipment of any mercenary command save Wolf's Dragoons. Their current technology profile places their BattleMechs at an average 60% Clantech standards and 40% advanced Inner Sphere technology. These percentages includes nearly 2 full companies of working Clan OmniMechs and a company of Inner Sphere-designed OmniMechs. As the Arc-Royal Wolves are still rebuilding their own forces, it is unlikely that the Kell Hounds will gain any new machines from them, though they may get parts and technical assistance.
The Kell Hounds' impressive technical staff along with the Kell-owned Eire BattleMech factory on Arc-Royal, provides the mercenary unit with a support base second only to Wolf's Dragoons among other mercenary commands. The large cache of Clantech material and weapons recovered from Luthien has enabled the Kell Hound technicians to learn basic care and repair of Clantech devices, and most observers assume that Phelan Kell's Wolves are instructing Kell Hound technicians on Clantech and OmniMech technology. However, the Hounds have not yet shared such information with the Lyran military.
The Kell Hounds' JumpShips and DropShips provide the mercenaries with 150% transport capacity. Consequently, up to one third of the vessels may be under repair at any single time without impairing the unit's ability to transport all of its combat personnel and assets. Occasionally, the Kell Hounds also lease extra vessels to supplement their income.
So if the Kell Hounds, a Mercenary unit can have a battlemech factory, a dropship, aerospace fighters and mech regiments, why should we be restricted from this in this game?
#9
Posted 06 April 2012 - 11:08 AM
Edited by Namwons, 06 April 2012 - 11:10 AM.
#10
Posted 08 April 2012 - 07:39 AM
#11
Posted 08 April 2012 - 09:42 AM
#12
Posted 08 April 2012 - 05:13 PM
Long Draw, on 06 April 2012 - 09:25 AM, said:
The Kell Hounds and Wolf Dragoons are the top 0.0000001% of merc groups.
Morgan Kell helped save Archon Katrina Steiner's life, and received money from her husband in his will. So the head of the Lyran portion of the FedCom trusts and supports them. The Wolf Dragoons have access to lostech (Star League era technology) and Clan technology, as well as nearly 50 years (43-44 from 3005 when they entered the IS) to build the business background needed. This is in addition to having knowledge of secret facilities on Outreach and being good enough to get House Davion to deed the planet to them as part of their mercenary contract.
Most of the others that have designed mechs (Team Banzai comes to mind) are also state sponsored or are participating in field testing of prototypes under company supervision.
In short you are looking at one of the 0.000.......0001% of merc units.
Edit for spelling
Edited by Johannes Falkner, 08 April 2012 - 05:14 PM.
#13
Posted 17 April 2012 - 03:31 PM
Instead of allowing player clans to have full freedom to design new mech chassis (within tech and time period restrictions), how about we allow for mech research facilities to be owned and operated by player clans? These facilities don't necessarily have to be located on planets either mind you since a moon could also serve as a small base of operations for this kind of facility.
#14
Posted 17 April 2012 - 08:42 PM
I don't see any reason to limit the quantity of mechs/components in an in-game store in such an artificial manner, anyway. If the devs do it right, there should be a decently-balanced spread of mechs and components across the playerbase.
#15
Posted 17 April 2012 - 08:55 PM
#16
Posted 18 April 2012 - 04:43 AM
#17
Posted 18 April 2012 - 05:34 AM
#18
Posted 18 April 2012 - 10:48 AM
RedHairDave, on 18 April 2012 - 05:34 AM, said:
That is an excellent suggestion RedHairDave! You could even extend this out to mech repair facilities where you might get 10% off your repairs.
#19
Posted 19 April 2012 - 01:18 AM
And retooling such factories to produce another mech easily cost triple digit millions or even billions in C-bills. I doubt players are going to get that kind of wealth soon.
But on the positive points of owning a planet with a mech factory might make purchases of said mech cheaper (no interstellar shipping cost), access to high tech variants faster (after all the factory is there) and even a slight cut in profits (say 10%) ? Think of it as the arms manufacturer or Great House paying you to defend their factories.
These ideas should be relatively simple to add on imo.
Edited by [EDMW]CSN, 19 April 2012 - 01:18 AM.
#20
Posted 19 April 2012 - 04:40 AM
[EDMW]CSN, on 19 April 2012 - 01:18 AM, said:
And retooling such factories to produce another mech easily cost triple digit millions or even billions in C-bills. I doubt players are going to get that kind of wealth soon.
But on the positive points of owning a planet with a mech factory might make purchases of said mech cheaper (no interstellar shipping cost), access to high tech variants faster (after all the factory is there) and even a slight cut in profits (say 10%) ? Think of it as the arms manufacturer or Great House paying you to defend their factories.
These ideas should be relatively simple to add on imo.
Perhaps this is a way for the game to make some money. If the developers prepare scientific advancements to be introduced into the game at certain time frames to coincide with the BT universe, then they could allow players to pay a higher price (ie. using real world money) to gain accellerated access to the new prototypes. I'm not saying they should allow them to immediately field a brand new mech within minutes of its being released, but perhaps within 24 hours, as opposed to say a week or two depending on complexity of the technology.
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