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Will Devs Ever Take A Seriously Take A Look At Color Blind Issues?


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#21 DrxAbstract

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Posted 13 November 2012 - 12:56 PM

View PostSkyfaller, on 13 November 2012 - 10:30 AM, said:

Because I find it ridiculous

...that on one patch the diffferent vision modes were changed from color blind friendly to color blind hell:

------------night vision went from being a clear green pallete based to a pure grainy-green where the grains are are all a different tone of green. Color blind people see this as a static filled screen that distorts shapes.

------------Heat vision suddenly became different depending on map. Forest became a pitch black where you cant see the terrain you're walking on, Caustic became all-green (similar to night vision) with.. get this.. the HEAT signatures being different tones of green and yellow. We cant see that! . The ice map became a mix of blue hues and by large is perhaps the least changed heat view however the blue tones were darkened so much it is very difficult to see buildings and terrain.

...that despite repeated requests for the ability to select HUD colors it has not been done... but there seemed to be plenty of time for the art team to make several mechs and the Yen Lo Wang's unique look. Hint: RED lock-on boxes and reticles are almost invisible to color blind players.

..that what is essentially an extremely easy fix seems to be beyond the reach of this company.


Return night vision to how it was 2 months ago. Change night vision to be NOT GRAINY. Allow HUD icon colors to be changed by the player.

OR, if this is all too hard then just add a new vision mode: BLACK AND WHITE.

It's not PGI's fault you were born with defective retinas nor are they obligated by any definition or extension of the word to accommodate you. You are an extreme minority. You should be thankful they even asked what was an issue, moreso that they attempt to design their game around it so that you can enjoy yourself.

It is also possible to change color details in your PC's graphics menu.

Edited by DrxAbstract, 13 November 2012 - 12:57 PM.


#22 Onyx Rain

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Posted 13 November 2012 - 01:03 PM

And the humanitarian of the year award goes to.....

View PostDrxAbstract, on 13 November 2012 - 12:56 PM, said:

It's not PGI's fault you were born with defective retinas nor are they obligated by any definition or extension of the word to accommodate you. You are an extreme minority. You should be thankful they even asked what was an issue, moreso that they attempt to design their game around it so that you can enjoy yourself.

It is also possible to change color details in your PC's graphics menu.



Btw, I'd argue it is "Ours" ...not theirs, not alone.

Also while I'm not colorblind, it mostly effects men (I think 10% have some form or degree of it?). Men make up the vast majority of this gaming community...say 90+%??? So you are looking at 5-10% of your customer base being affected. If they can't play you loose 5-10% of your total revenue....Probably wouldn't be that bad... some would/do manage to play but it all still = NOT GOOD for business to ignore them. There is also the public relations issue...I'm not color blind, but I'm not happy PGI hasn't done more about this for them yet...and I'm a paying customer.

Edited by Onyx Rain, 13 November 2012 - 01:13 PM.


#23 DrxAbstract

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Posted 13 November 2012 - 01:14 PM

View PostOnyx Rain, on 13 November 2012 - 01:03 PM, said:

And the humanitarian of the year award goes to.....

Think whatever you wish. People with special needs berating others while making demands to be accommodated in an, at best, pasttime endeavor, rubs me the wrong way.

#24 Schwoops

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Posted 13 November 2012 - 01:17 PM

I am not color blind but this thread disgusts me.

Helping people that are color blind play the game should be a top issue if it isn't!

#25 Kilroni

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Posted 13 November 2012 - 01:31 PM

View PostDrxAbstract, on 13 November 2012 - 01:14 PM, said:

Think whatever you wish. People with special needs berating others while making demands to be accommodated in an, at best, pasttime endeavor, rubs me the wrong way.


Hopefully we're not being demanding. But this isn't like we're asking for a handicap stall in your bathroom or ramp to the door either.

As stated before possibly 10% of the potential player base is affected. I think you're just jealous no one thinks you're special. hehe

#26 Tarman

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Posted 13 November 2012 - 01:38 PM

View PostDrxAbstract, on 13 November 2012 - 01:14 PM, said:

Think whatever you wish. People with special needs berating others while making demands to be accommodated in an, at best, pasttime endeavor, rubs me the wrong way.


You have a crappy bedside manner for a doctor. Time for some Patient Interaction Training sessions.

#27 DrxAbstract

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Posted 13 November 2012 - 01:43 PM

Well not people, the OP is, however.

It's not remotely close to 10%; it's an estimated 8% of men and .5% women total for the most common: red-green. There are 4 different types of red-green and the most common of those are slight to moderate detection issues. Full colorblindness is .0001%, blue-yellow is .0004%.

I happen to be an anomalous deutan (green).



View PostTarman, on 13 November 2012 - 01:38 PM, said:


You have a crappy bedside manner for a doctor. Time for some Patient Interaction Training sessions.

That's not what 'Drx' stands for, but your assumption is noted.

Edited by DrxAbstract, 13 November 2012 - 01:45 PM.


#28 Krivvan

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Posted 13 November 2012 - 01:50 PM

View Postollo, on 13 November 2012 - 12:40 PM, said:

It's quite funny that 'we' as the challenged ones can see something the people with 'normal' vision can't see. BTW, take the test the russian army in my post above! ;)


Well, it's not something that people with 'normal' vision can't see, it's just hard to see at a quick glance. The word just appears in lighter greens and oranges.

It does say 50 or NO right? The O/0 is clear at least.

Edited by Krivvan, 13 November 2012 - 01:53 PM.


#29 Onyx Rain

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Posted 13 November 2012 - 02:12 PM

View PostDrxAbstract, on 13 November 2012 - 01:14 PM, said:

Think whatever you wish. People with special needs berating others while making demands to be accommodated in an, at best, pasttime endeavor, rubs me the wrong way.


Well if it is the berating rubbing you the wrong way, I get that...and I'll even apologize for my little comment...but I do feel your general stance lacks compassion, and doesn't fully take into account the financial/public relations issues.

View PostKrivvan, on 13 November 2012 - 01:50 PM, said:


Well, it's not something that people with 'normal' vision can't see, it's just hard to see at a quick glance. The word just appears in lighter greens and oranges.

It does say 50 or NO right? The O/0 is clear at least.


It said "NO"...but it meant "Yes"

Omg I feel dirty now....but that was to good to pass up ;)

#30 Skyfaller

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Posted 13 November 2012 - 03:40 PM

View Postollo, on 13 November 2012 - 12:18 PM, said:


I don't get it, color blindness in the sense of HSL (hue, saturation, lightness) impacts usually HS, not L. You can see if something is bright or dark, don't you? Otherwise it wouldn't be colorblind, it would be brightnessblind, am i wrong?


The best way I can explain it is if you imagine your LCD monitor being sprayed with a mist that deposits very,very tiny water droplets on the monitor.

The water droplets distort the 'cohesion' of the colors. Its very hard to make out any shape.

There's color blindness types that do tell the difference between red and green but suffer in the hues of the color spectrum. For example, there are about 42 tones of grey in the greyscale.. I can only see about 12. Each color has its own # of hues and color blind people all have a deficiency in seeing them. The extreme deficiency = cant see the color at all.

The grain effect + the effed up heat vision in Caustic for example = the moment you turn it on the screen becomes like one of those 1970's movies about acid trips. Leave it off and the game's brown filter on top of an already yellowish brown map = still cant see much. Turn on nightvision and... well you get the idea.


Quote

Trust me, we don't see **** on caustic either. ;) On the other hand i'm also slightly color weak (red/green). :)
But i'd say heat vision isn't supposed to work on caustic, as the mechs blend in with the already hot environment.


The heat vision on caustic a month or two ago was perfectly fine. Why it was changed to this one is beyond understanding.

Quote

And same as before, HV on Forest or other low-temp maps doesn't have an issue with colorblindness. The whole map IS almost pitch black because it's cold, and you can clearly see the mechs as bright silhuettes. The only complaint i'd consider valid here is that you can't distinguish beween coll mechs and mechs close to shutdown.


Again, the heat vision prior did not have this issue.


Quote

But i don't see a problem with applying different color ramps for the vision types, apart that it might be abused by non-colorblind to get a better differentiation.


The problem is if you use one of the 3rd party tools for the condition it has two outcomes: 1- its a 3rd party 'cheat' and many MMO's consider it so. 2- The programs are meant to be used to work operating systems, work tools and such. Applying it on a game does not work very well.

For example, I used the color blind tool to play Battlefield 2. In a sense, using it was like having a permanent heat-vision enabled because the pixels surrounding the player avatars literally glowed..and the green/grey tones used for the walls inside the cities had the green tone changed to darkish brown. So .. imagine... dark brown background, glowing outline... talk about an easy shot no matter the distance.

In any case the point is, those who are truly color blind of one or two or all colors actually make up a minority of all color blind people. Most have marked deficiencies in color recognition..aka hues.

Ever wondered why women have all these names for colors? 'Salmon' ? 'Peach' etc? Its not woman-ness...its because women in general have higher color definition (hue recognition) than males do. The only human tetrachromats are female.





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