Tuhalu, on 16 November 2012 - 07:29 PM, said:
If you don't already have very close to your maximum armor, on every mech you are doing it wrong. It's great to have extra weapons and heat sinks, but they only last until someone shoots them off. Having less armor makes that happen earlier in the fight. And then you are gimping around without a leg or half your weapons while the guy with full armor runs amok.
10% more tonnage to spend on weapons (most larger mechs have about half their tonnage in weapon loadout) will not make you do 10% more dps. Past a certain point, you have to spend twice as much tonnage on heat sinks as you do on weapons and you run out of hard-points, so any changes to your loadout are weapon upgrades which tend to double or triple the weight of your weapon for a small damage upgrade and a large heat and range upgrade. The extra range does have a practical effect on your real dps, but only if you can stay at range.
I use mainly Jenner since I'm kinda poor. I have a catapult, but I don't have enough to put an XL engine on it yet. I bought a slow standard engine to try out dual gausses on it, but its quite... umm.. slow.
So here is an example for Jenner. Not that great of a build for it, but I'm just using an example to show my point. A Jenner with XL300 engine has around 8 tons free without ES and around 10 tons with ES. At 8 tons you can put on 4 medium pulse lasers which generate around 1.33 HPS(heat per second) each for a total of 5.32 HPS. Dual Heatsinks is a must on an energy light and XL300 comes with 10 internal heatsinks. Internal dhs gives 0.2HPS each for total of 2 HPS.
So with this setup, you have 2/5.32 HPS uptime after you max out your heat which equals 37.6% uptime.
If you add two extra external heatsink at .14HS each, you have 2.28 HPS total or 2.28/5.32 = 42.9% uptime.
42.9/37.6 = 14.1% increase in uptime which should translate to around similar increase to your overall dps. Also, on my catapult, a few tons can easily make the difference between 1 gauss and 2 gauss which i'd say can have quite an impact on the performance of a gausspult.
I don't have any assaults or any other variations of heavy mechs so you may be correct about dps increase being less than 10% in various cases, especially on atlases which get upwards of 50ish tons. But from my experience so far on various loads with Jenner and Catapult, it easily grants 10%+ dps increase.