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[Bug] Missle Crosshair Follows Wrong Main Crosshair


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#1 Seth Deathstalker

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Posted 11 November 2012 - 03:25 PM

Just bought a CN9-D. Fitted it with two med pulse lasers, ams, lrm and ssrm. All in the torso. There is nothing in the right arm. All weapons are correctly listed besides the "+" crosshair for torso mounted ones in-game.
But strangely enough the additional missle crosshair centers around and follows the "o" crosshair for arm mounted weapons - although the missle weapons are not mounted in that place.
This is irritating, mildly annoying and in some situations not really helpfull.

Edited by Seth Deathstalker, 12 November 2012 - 01:37 PM.


#2 SerpentrasD

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Posted 11 November 2012 - 04:28 PM

This is normal for lrms or streaks. But yea sometimes it would be better when we can turn that off.

#3 PapaKilo

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Posted 13 November 2012 - 09:34 AM

Because missiles can lock onto and fire at targets that are outside the main torso rotation range, the lock-on cursor follows the arm aiming point. This happens for all 'Mechs regardless of where the launchers are located.

Working as intended. This is a main feature of guided missiles and I don't understand how anyone could view it as irritating/annoying/unhelpful. Oh well -- there's a first for everything, I guess.

#4 Seth Deathstalker

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Posted 13 November 2012 - 10:31 AM

View PostPapaKilo, on 13 November 2012 - 09:34 AM, said:

Because missiles can lock onto and fire at targets that are outside the main torso rotation range, the lock-on cursor follows the arm aiming point. This happens for all 'Mechs regardless of where the launchers are located.

Working as intended. This is a main feature of guided missiles and I don't understand how anyone could view it as irritating/annoying/unhelpful. Oh well -- there's a first for everything, I guess.

Thanks for the explanation.
May I ask what your control setup is?
I play with mouse and keyboard. Turning the torso and aiming is done with the mouse. While cycling an enemy (with changing gradients and change of direction) aiming means also torso movement. So far so good. But the arms move a lot more than the torso (as intended) and while the crosshair for torso mounted weapons is on target the one for the arms is not because it is already much further to the side. I would not mind the arms crosshair at all 'cause in this case there is no weapon there. But no lock on is achieved in case of ssrm.

#5 PapaKilo

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Posted 13 November 2012 - 06:37 PM

I use a Logitech Classic Keyboard 200 and a Microsoft Comfort Optical Mouse 3000 for now. Both about four years old, if I recall correctly. I'm going to be upgrading to a mechanical keyboard and actual gaming mouse soon, I hope.

And after your explanation I see now why your experience is different from mine.

I usually fight in a Jenner or Catapult. Both offer fast torso movement and extended torso-twist range. I'm very rarely at the limit of torso-twist range, so I can point my arm-cursor wherever I want to get a missile lock-on. Also, most of my weapons are arm-mounted, though my Jenner missile launcher is in the torso.

In your Centurion, you have fairly slow torso-twist and so fight more often at the limit of torso-twist range. You have to keep your arm-cursor off-target so your torso keeps twisting to keep your torso weapons on-target.

One way to alleviate that would be to reverse your direction of movement and reverse your turn. That would allow you to turn faster and keep your arm-cursor and torso-cursor both aimed at your target so you could get/keep missile lock-on. Takes some getting used to, and doesn't always work ... but it does work enough of the time to make it a useful skill. Atlas pilots definitely have to learn this skill to survive against lighter, faster 'Mechs.

If you're already doing that, then I have no further advice for you. I do know for a fact that I would never want my Streak or LRM lock-on cursor following my torso cursor. It's simply too slow and has too much motion limitation, both up/down and side/side.





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