I have been reading post about DHS, engines, LRM, SRM, upgrades, and I wanted to ask about my build and what people think of it and how I could get more bang out of it?
I am using the following
Armament
Medium pulse x 4
LRM 15 x 1 / Ammo = 360
Streak SRM x 1 / Ammo = 100
Anti-missile x 1 / Ammo = 1000
Equipment
Jump Jets x 1
Heat Sinks (DHS) / I added 3 double heat sinks
Standard engine 285
C.A.S.E
Upgrades
Ferro Fibrous Armor
Endo-Steel Internal Structure
Double Heat Sink
Artemis
Mech Info
Speed 71 KPH
Firepower 54.5 out of a max of 175
Heat Efficiency 1.03 out of a max of 2.0
Armor 422 out of 422
I can drop my Jump Jets to add another ton of LRM.
When I finally was able to get this build I was down to about 100,000 CB however playing off and on I have worked my way back to about 2,000,000 CB and climbing. I can soften an enemy up with my LRM and as they get closer my streak SRM kick-in to soften them up even more and when I am in close I use my 4 medium pulse lasers to start blowing off arms and legs. However I have a hard time with light mechs in packs of two or more but I can sure take a pounding before I go down. With this build I am 100% full on my structure slots but I feel it is a well balanced battlemech and would like some opinions on what I can do to make it better?
Edited by Darkun1, 13 November 2012 - 02:14 PM.