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Case Study: 1.4 Dhs Are Just Fine.


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#1 TheMightyWashburn

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Posted 13 November 2012 - 01:26 PM

I love energy weapons! My fav mech is my HBK-4P "WAZER WIFLE". I have played with many differences configurations, from 9 medium lasers, to my current 7 SL, 2 ML, to 4 PPCs (for the lulz as it were) and I often have fun in all of them. But more amazing is that I can often do fairly well even with builds I know will overheat quickly. PROTIP: Dont alpha over and over...

9 MLs produce a combined 36 heat. More than enough to quickly shut you down if you arent careful. But that is THE POINT OF HEAT To make you be careful. I often round up 2-4 kills without overheating by playing smart.

Yesterday I watched a pilot on team-cam after I died in my awesome. He also was using the HBK-4P with 9 ML and managed to rack up 5 kills including 2 atlai by using cover effectively in an urban environment (literally what the hunchback was designed for according to sarna.net). He avoided direct fire, used weapon groups and chain fire, and stayed near the max optimal range to avoid being noticed while dealing more damage than anyone else (more than 1000).

Since missiles and ballistics dont have nearly the same difficulties with heat I would say that you should learn to pace your fire. DHS should NOT allow you to fire as much as you want because you want to fire without stopping.

Note: I do think the MPL is redundant.

#2 Clay Pigeon

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Posted 13 November 2012 - 01:27 PM

Brotip: the 10 base engine heatsinks are currently 2.0

#3 Gen Kumon

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Posted 13 November 2012 - 01:27 PM

You are aware, of course, that you're not using 1.4s, right? Or rather, only partly. Your engine sinks are running at a full 2. The overall average comes out to something like 1.7 or 1.8 for most builds.

#4 NovaFury

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Posted 13 November 2012 - 01:28 PM

While I largely agree that they're passable in their current state, the DHS in the engine currently work at 2.0.

So they're not actually 1.4. Only externally mounted heatsinks are nerfed.

Of course, this hurts larger mechs, and mechs that mount energy weapons and thus need heatsinks outside their initial ten. This is why my Jenner-F has no heat problems with 6 medium lasers, but my Awesome-9M cannot fire it's weapons more than once without overheating. As heatsinks are a limit of the mech's 'potential firepower' with energy weapons, I see no reason to pilot an assault mech that relies on them at this time.

Edited by NovaFury, 13 November 2012 - 01:31 PM.


#5 Zolaz

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Posted 13 November 2012 - 01:28 PM

OP ... egg on face.

#6 Vlad Ward

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Posted 13 November 2012 - 01:29 PM

They actually conceded a small point to us and allowed the Engine DHS to operate at the dH/dt = -0.2 value, allowing many laser builds to operate significantly more effectively than they would have been able to had the originally proposed changes gone into effect.

My MPL build wasn't nerfed nearly as hard as I thought it would be.

#7 Grizley

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Posted 13 November 2012 - 01:30 PM

View PostZolaz, on 13 November 2012 - 01:28 PM, said:

OP ... egg on face.


You wish it was egg...

#8 Marzepans

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Posted 13 November 2012 - 01:35 PM

:facepalm:

#9 TheMightyWashburn

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Posted 13 November 2012 - 01:39 PM

I had heard this but had not seen it actually confirmed. Have they said if they will reduce them all to 1.4, keep it, or increase them all to compensate.

People still ***** about the current system though so my point is not entirely invalidated.

#10 3rdworld

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Posted 13 November 2012 - 01:41 PM

OP attempting to make informative thread

Posted Image

Edited by 3rdworld, 13 November 2012 - 01:42 PM.


#11 Gen Kumon

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Posted 13 November 2012 - 01:43 PM

I don't think they've said what they plan to do next. Personally, I'd favor having them all set to around 1.8. As is, you're taking a penalty if you can't fit 10 sinks into your engine, nerfing the smaller engines heat-wise. I'd rather they'd just take the average and make that apply to all sinks.

#12 shabowie

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Posted 13 November 2012 - 01:45 PM

This is why undocumented changes are a bad idea. People who don't know about them express unqualified opinions and increase the noise to signal in the balance discussion.

#13 TheMightyWashburn

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Posted 13 November 2012 - 01:48 PM

View Post3rdworld, on 13 November 2012 - 01:41 PM, said:

OP attempting to make informative thread

Posted Image

yeah well mechlab v1.72 doesnt calculate dmg/30 and dmg/1 min right I wasnt a **** about it.
My physics one was awesome though ;)

#14 Zyllos

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Posted 13 November 2012 - 01:55 PM

0.2 DHS instead the engine and 1.4 DHS outside the engine does not "nerf" DHS for heavier mechs. It is just determintal to mechs that equips heatsinks outside the engine. This just happens to currently be the some of the largest mechs like the Atlas and Awesome. Of course, I think this also hurts mechs like the CN9-AL, which needs a large amount of heatsinks and it's engine not being large enough to hold the full 10.

But, it does show that the underlying fear that heat will not matter with most of the DHS being 0.2 was mostly unfounded. But I do think PGI needs to seriously implement the other heat penalties so that Jenners that can can be farely heat efficient (I am not sure if it is possible to be heat netural due to ~3.0x the RoF) will still have to content with penalties.

This will also mean that the Gauss Rifle will also need to have it's RoF cut in half because of it's removal from the heat system.

#15 Rathe

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Posted 13 November 2012 - 01:56 PM

haha nice gif. gg.

Also, my 7 mpl lunchback does great, even better than the 9ML I think. I lose out a bit on range, but those MPL's are like scalpels. I eat torsos for breakfast.

#16 Scipio Nostra

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Posted 13 November 2012 - 02:03 PM

Having 12 DHS and 8 ADHS (almost-double-heat-sinks) I can barely run my K2 with 2 ER-PPC. I wouldn't mind the heat management, if not for:
1.) PPC-shots are "walking" to their target, especially compared to Gauss-rounds
2) Gauss are doing the same damage, with waaaaaaayyyy less heat.

-> PPCs should have a higher velocity
-> PPCs should generate less heat

#17 Cato Phoenix

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Posted 13 November 2012 - 02:04 PM

My 9 Medium Pulse Laser 4P is toasty.

Burn, baby, burn.

#18 Stradivarious

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Posted 13 November 2012 - 02:14 PM

As numerous people have pointed out now, yeah EHS are 2.0. ;) But in the spirit of the OP I agree, I was one of the guys ******** about the planned implementation and was pleased that it wasn't actually *that* bad and was trying to figure out what didn't scale correctly. Someone beat me to it with the .xml files. :)

Ideally, I'd prefer a straight 2.0 otherwise we're going to have significant issues when clan tech comes out, but the current implementation is "doable" in my opinion. I actually do have a slight performance increase on my 19DHS Marauder II vs my 30 SHS one, enough to make it worth the expense and the decreased vulnerability since I was able to drop the XL. Losing the entire left side of my mech is still pretty comical however when at a high heat level, losing 6 DHS at the same time usually makes me instantly explode if I'm already near shut down. (Comes from heat sinks increasing the heat capacity as well, lose heat sinks, lose capacity)





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