Why No Love For The Ppc?
#41
Posted 17 December 2012 - 12:06 PM
#42
Posted 19 December 2012 - 02:49 PM
#44
Posted 21 December 2012 - 05:21 AM
With lag shielding the way it is, I prefer the all or nothing approach of PPCs compared to the DoT effect of lasers. Plus freeing up tonnage won't help me much since my bottleneck is slots on that particular build. And don't even get me started on the worthlessness of large pulse lasers.
#45
Posted 21 December 2012 - 08:16 AM
SinnerX, on 21 December 2012 - 05:21 AM, said:
With lag shielding the way it is, I prefer the all or nothing approach of PPCs compared to the DoT effect of lasers. Plus freeing up tonnage won't help me much since my bottleneck is slots on that particular build. And don't even get me started on the worthlessness of large pulse lasers.
Are you using single or double heat sinks?
#46
Posted 21 December 2012 - 03:49 PM
The absolute lack of ammo makes its more damage over time than the gauss and more resilient with the 10 component hp.
It has the alpha of a ballistic as well which makes it far better for pop-out shooting compared to lasers (read this as river city buildings - step out, shoot, step back into cover, wait on cool down)
That in a vacuum comparison it has to be 'heat neutral tonnage balance is not as good as a gauss so it isn't as good' is flawed - How often do you really fire as soon as cooldown is up.
If you do you still have the [number of heatsinks] + 30or40or50.
Thats at least 5 volleys before a shutdown.
It did get a projectile speed buff (2000m/s same as an ac/2) and has a some tinkering listed
Currently I use it in my cataphract -1x:
-Endosteel
-300 standard engine
-368 standard armour
-2 ppc (torsos)
-Large laser (left arm)
-2 medium lasers (right arm)
-9 extra heat sinks (total of 19 dhs)
Hit 'em with the ppc's then finish the internals with the lasers. Don't tank just support the brawl but you do have the armour to disengage if you do.
#48
Posted 22 December 2012 - 06:22 AM
#49
Posted 22 December 2012 - 08:39 AM
SinnerX, on 21 December 2012 - 11:13 PM, said:
If you're limited by slots and not tonnage, it could be worth using more singles. Assaults run into that issue a lot.
#50
Posted 22 December 2012 - 10:37 AM
SirSlaughter, on 22 December 2012 - 06:22 AM, said:
My Raven 3L agrees. It's actually stupid amounts of fun - just taking duck and cover put shots at people - with both weapons in the same arm they tend to put both shots at the exact same spot. Nice and lethal.
Gigastrike, on 22 December 2012 - 08:39 AM, said:
I don't know about this. I ran into the problem with space for DHS on my K2 (maxed out at 19 DHS, still had 3 tons left over), and when I did the math, I realized I'd need 33 SHS for the same amount of heat dissipation (10 x 2.0 for Engine DHS, 9 x 1.4 for the rest), and there was no way I was going to have that much free weight.
I ended up bumping up my engine to a 275 for 2 tons, which gave me an engine slot for another heat sink.
#51
Posted 22 December 2012 - 10:51 AM
Buckminster, on 22 December 2012 - 10:37 AM, said:
I ended up bumping up my engine to a 275 for 2 tons, which gave me an engine slot for another heat sink.
Just throwing it out there. Not many people consider it.
Edited by Gigastrike, 22 December 2012 - 10:51 AM.
#52
Posted 22 December 2012 - 11:15 AM
#53
Posted 22 December 2012 - 12:17 PM
BOOMLegShot, on 13 November 2012 - 06:44 PM, said:
An ER Large Laser gets you more range, no travel time, fewer slots and tonnage, and barely less damage with barely more heat.
An AC/2 gets you more range, roughly same tonnage and slots, less heat, and more dps with the same travel time drawback.On larger mechs where hardpoints are the bottleneck rather than tonnage, guass becomes a more attractive choice for long range heavy hitting.
Pretty much this. Even so people are getting too used to ignoring PPCs. They are genuinely useful as is.
#54
Posted 26 December 2012 - 09:38 AM
#55
Posted 27 December 2012 - 09:05 PM
Taijiya, on 26 December 2012 - 09:38 AM, said:
You could have 1 shot just add some static to the targets screen/hud then with successive shots it gets worse and the effects start falling off as soon as it happens that way you would have to keep up the firing to keep the disruption going thus ensuring that it cant be abused. Damn that doesnt sound half bad does it? Or just the ramblings of a madman.
Edited by headbasher, 27 December 2012 - 09:05 PM.
#56
Posted 29 December 2012 - 09:27 PM
#57
Posted 30 December 2012 - 08:27 AM
#58
Posted 30 December 2012 - 08:59 AM
#59
Posted 30 December 2012 - 09:53 AM
I run twin ERPPC's on my Ilya as a holdover from a "low cost repair easy cbill grind" mech. I do 400-600 damage on average per match.
PPC advantages:
1) Damage Duration / Rate of Fire - no seriously, doing 10 damage to one location on a 3s cooldown is exquisite. Just don't miss.
PPC disadvantages:
1) Heat (wtfbbqlazr)
2) Min range (the physics... don't... maek... senc...)
3) Damage (honestly, it should be higher for the heat/crit slot/weight cost)
Edited by Gaeb, 30 December 2012 - 09:55 AM.
#60
Posted 31 December 2012 - 12:21 AM
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