I know that you are working toward adding EMP disruption effects to targets hit by PPCs. While this is cool, I think you are missing an opportunity to add a cool weapon behavior that is missing from your stack.
Currently, we have the following weapon behaviors:
- "No Delay" Hit-Scan weapons (Lasers)
- "No Delay" Continous fire weapons (Flamer and MG)
- "Small Delay*" Projectile weapons (ACs, Guass)
- "Small Delay*" Launched, guided weapons (LRM, SSRM)
- "Small Delay*" Launched, unguided weapons (SRM)
- "Small Delay*" Instantaneous hit weapons (MISSING)
None of these groups cross polinate with the exception of PPCs, who (currently) mimic the behavior of a projectile weapon (already handled by ACs/Guass). I think all PPCs should behave differently from any other weapon.
My specific suggestion is this: Make PPCs an instantaneous hit weapon that delivers all of it's damage to a single point in a single burst without travel time. This would elevate PPCs to the dangerous weapon they should be without having to make any other tuning adjustments. Many players would turn to them as a different sniper choice to Guass - and a comparison between the two would be more balanced:
Guass - Low Heat, Long Range, Projectile, 15 Damage, harder to hit with due to projectile velocity.
PPC - High (Extream for ERPPC) Heat, Long Range, Instantaneous, 10 Damage, easier to hit with.
A note on "Small Delay" - while this is an artifact of net-code, I know you are working on removing it - so eventually all weapons will be "No Delay."
P.S. There was a game series a while ago called "Earhsiege" They did a pretty good job of stomping robot combat too. The pace was frenetic but not twitchy. IMO the best version was Earthsiege 2. Anyway - their "lasers" were instantaneous hit weapons, and were a lot of fun to use. I don't think this is suitable for all lasers in MW:O - because hit-scan is also cool. But we need an instantaneous hit weapon to round out the behaviors.
P.P.S Give a response with your reasoning, to keep this poll in everyone's mind for a few days.
Edited by EtherDragon, 13 November 2012 - 12:06 PM.