Hbk-4G Vs 4H
#1
Posted 13 November 2012 - 07:30 PM
#2
Posted 13 November 2012 - 07:43 PM
#3
Posted 13 November 2012 - 08:07 PM
#4
Posted 13 November 2012 - 08:37 PM
I'd recommend the H. The energy slots are great for customization, and if you like the original 4G setup you can do it just fine on the H.
#5
Posted 14 November 2012 - 01:21 AM
4H allows much more flexibility thanks to a total of 5 energy hardpoints, the right torso box is smaller than the bulkier of the 4G. 4G (along with Catapult and jenner that i both don't use) is one of the main reasons that held me from buing a legendary founder.
#6
Posted 14 November 2012 - 01:26 AM
For hunchbacks with that big ol' hunch shouting "shoot me" speed is life.
Go for the H if you want a gauss.
Edited by One Medic Army, 14 November 2012 - 01:26 AM.
#7
Posted 14 November 2012 - 01:23 PM
#8
Posted 14 November 2012 - 04:19 PM
Infavol, on 14 November 2012 - 01:23 PM, said:
Don't miss with the Gauss. It is the weapon your whole build is built around. You don't necessarily have to brawl with a Gauss fitted hunchie,
#9
Posted 15 November 2012 - 11:00 AM
Infavol, on 14 November 2012 - 01:23 PM, said:
Could switch to 4 smalls, or find the tonnage for 3 mediums. The smalls cycle quickly and help brawling. Three mediums is a good way to stitch damage on someone while your gauss reloads.
#10
Posted 15 November 2012 - 06:29 PM
Edited by Maniakos, 15 November 2012 - 06:29 PM.
#11
Posted 06 December 2012 - 07:34 PM
And as an added bonus, the right shoulder is slightly smaller than the 4G's. At least visually.
I'll never stop playing AC20 Hunchy's as long as the heat isn't over the top like it was in closed beta. To me, this is the best mech around.
#12
Posted 06 December 2012 - 07:41 PM
#13
Posted 17 December 2012 - 04:12 PM
#14
Posted 17 December 2012 - 04:26 PM
Infact may I suggest this build?
1 GAUSS 5 ML
#15
Posted 17 December 2012 - 11:06 PM
cheddardust, on 17 December 2012 - 04:12 PM, said:
I own a Founders HBK-4G and absolutely love it. 3 Mlas, AC/20 (3 ton), AMS (1 ton), ES, DHS, STD 225. It's a beast if you can get used to the extreme torso twist and landing ballistic shots on the move. ACs are still receiving buffs, and one day MGs might even be worth it.
It may not be optimal, but it's not ineffective. I'd recommend not selling off a mech until you reach masters level. You don't need to take it all the way for the extra module slot (I prefer to), but it'll save you from buying the chassis again because you're a completionist (or need it for Elite skilling).
#16
Posted 18 December 2012 - 12:40 PM
Selfish, on 17 December 2012 - 11:06 PM, said:
It may not be optimal, but it's not ineffective. I'd recommend not selling off a mech until you reach masters level. You don't need to take it all the way for the extra module slot (I prefer to), but it'll save you from buying the chassis again because you're a completionist (or need it for Elite skilling).
Yea thanks for the advice. I am running something very similar to your build right now. Idk why, but for some reason I thought the Hardpoint systems was some type of Weapon Class/LvL restriction, not just number of weapons allowed.....The More You Know
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