Everything has a price; you earn C-Bills based off success in battles (C-Bills earned for doing damage, successful kills, etc. game play based stuff). C-Bills are accrued at a fairly slow rate, but can be purchased by players. You can do anything with C-Bills and no part of the game is blocked off or requires money.
‘Mechs can be customized, but it costs a lot more than buying a new, regular ‘mech. This encourages players to use canonical ‘mechs, while allowing for the possibility of modification which also is canonical but rare. This also causes Omni-Mechs to be useful, because after buying them (EDIT)players(/EDIT) could switch between variants for free, rather than having to pay for modifications.
...and one thing it dosn't need, but would be awesome: Objectives.
I would like to see strategic targets for the Successor States to capture. At this point, all I have in mind is factories, but here’s how it would work in short: the FedCom controlls the planet Kathil (or whatever “province” Kathil is in) giving that faction the General Motors factory there. This factory builds Marauder battlemechs, jump jets, fusion engines, communications systems, and AC/5s, whichlowers the cost of these items.
Now, let’s say the Capellans capture that planet: in addition to a nice XP boon for the participants in the battle (for capturing an important objective), the Capellans get the GM factory there. They now get access to cheaper Marauders, and lower costs for jump jets, fusion engines, communications systems and AC/5s and by extension new Battlemechs that use that equipment.
So, what do you folks think?
Edited by hayden, 07 November 2011 - 03:43 PM.