Edited by DMT, 25 October 2012 - 10:08 PM.
XL 320 engine, quick question.
#1
Posted 25 October 2012 - 10:08 PM
#2
Posted 25 October 2012 - 10:12 PM
#3
Posted 25 October 2012 - 10:20 PM
#4
Posted 25 October 2012 - 10:23 PM
DMT, on 25 October 2012 - 10:20 PM, said:
Well, since the game is hugely based on TT and the devs are trying to follow it as much as possible, then yea it is going to get complicated when it comes to mech builds.
#5
Posted 25 October 2012 - 10:31 PM
Speed is fun.
#6
Posted 25 October 2012 - 10:40 PM
#7
Posted 25 October 2012 - 10:57 PM
#8
Posted 05 November 2012 - 08:27 PM
One thing I noticed because I wanted to do this
My AWS-9M comes with a XL-320 and I wanted to drop it into my AWS-8Q, but this can't be done. (max engine in the AWS-8Q is XL-290)
Looking at the max engine I can mount in my AWS-9M, I get XL-385
Is there are reason for this I am oblivious too? Or if I want a fast Awesome I must use the 9M, just because.
#9
Posted 05 November 2012 - 08:31 PM
#10
Posted 05 November 2012 - 08:40 PM
If a variant comes with a better engine than normal, its max engine size will be better too. Take the Raven, for example. The old Ravens can only go up to 111 km/h but the new one can go up to 136.5 km/h because its stock engine is stronger.
#11
Posted 06 November 2012 - 06:41 AM
De La Fresniere, on 05 November 2012 - 08:40 PM, said:
If a variant comes with a better engine than normal, its max engine size will be better too. Take the Raven, for example. The old Ravens can only go up to 111 km/h but the new one can go up to 136.5 km/h because its stock engine is stronger.
Got it, thanks for the explanation.
#12
Posted 14 November 2012 - 11:50 PM
Devs: what is the rationale for this weird decision? Why can't an Atlas load up with an 400 engine and lumber at an incredible 64kp/h? Why can a Jenner load a larger engine?
#13
Posted 14 November 2012 - 11:55 PM
#14
Posted 14 November 2012 - 11:59 PM
Jonathan Paine, on 14 November 2012 - 11:50 PM, said:
Devs: what is the rationale for this weird decision? Why can't an Atlas load up with an 400 engine and lumber at an incredible 64kp/h? Why can a Jenner load a larger engine?
You must not remember the 200 Km/H commandos (or the 264 Km/H ones). They were impossible to hit due to netcode being much more broken then, than it is now. Even then, Netcode still has issues with my 300 XL jenner+ speed tweak.
Mechs were latterly teleporting from one base to another in a matter of seconds and were impossible to kill, even with knockdowns. As for fast assaults, well, they were just nasty. I had an Awesome moving at 90 Km/h, max armor and had 7 MLs and could fire them all constantly. It was completely broken. Once it got into range, it was not possible to get out of its range.
As things stand now, it still is possible to get a 64Km/H Atlas, just takes speed tweak.
#15
Posted 15 November 2012 - 12:00 AM
Jonathan Paine, on 14 November 2012 - 11:50 PM, said:
Devs: what is the rationale for this weird decision? Why can't an Atlas load up with an 400 engine and lumber at an incredible 64kp/h? Why can a Jenner load a larger engine?
Must be new around here. The restrictions were put in place to keep mechs in their more expected roles. Hunchbacks going almost as fast as Jenners when they are supposed to be a slow medium just felt wrong to many people and diminished the desirability of lights.
#16
Posted 15 November 2012 - 12:02 AM
Edited by Minsc, 15 November 2012 - 12:02 AM.
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