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Not so much a Suggestion as A Question (SRMS?)


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Poll: SRMs, Locked. or Lacking? (38 member(s) have cast votes)

Should SRMS lock on? and how?

  1. Y U Make Complicate? (just like LRMs) (13 votes [34.21%])

    Percentage of vote: 34.21%

  2. ummmmm wut? (dumbfire) <useewatididther?> (19 votes [50.00%])

    Percentage of vote: 50.00%

  3. Streaking? Here on these forums? ewwww..... (like SSRMs, instant-lock) (6 votes [15.79%])

    Percentage of vote: 15.79%

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#21 Dihm

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Posted 26 April 2012 - 10:28 AM

View PostMaddMaxx, on 26 April 2012 - 10:22 AM, said:


Dihm, I forsee another /facedesk in your immediate future. :D lol

Indeed, I appear to be gushing blood.

Shredhead, where did you get your influence from on SRMs being unguided rockets? Was it MW4?

#22 Ramien

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Posted 26 April 2012 - 10:28 AM

The ballistic missile is a different creature alltogether. Those remain under control and guidance until their propulsion cuts out, which is why they are still missiles - they are capable of course correction after launch, while rockets aren't.

#23 Aegis Kleais

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Posted 26 April 2012 - 10:41 AM

View PostMaddMaxx, on 26 April 2012 - 10:24 AM, said:


I like to get a Poll on as much as the next guy right? but...

lol.

This happened in the Skyrim forums. It seemed the longer a community was kept in perpetual darkness on a game's release date/content there were more and more polls (with, how shall I put it.... 'less useful' topics)

I can't fault the community; I'm gnawing-off-my-arms-bored too, but it doesn't diminish the level of anticipation.

#24 Shredhead

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Posted 26 April 2012 - 10:43 AM

View PostDihm, on 26 April 2012 - 10:28 AM, said:

Indeed, I appear to be gushing blood.

Shredhead, where did you get your influence from on SRMs being unguided rockets? Was it MW4?


I'm trying to figure out, but I did start with Crescent Hawk and the books, so I think it was the books...
And I don't say they are rockets, but flying straight (with a slight ballistic curve) after firing.

#25 Dihm

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Posted 26 April 2012 - 10:44 AM

Well, a fast flying missile can only turn so much due to physics. Doesn't mean they're unguided/dumb-fire rockets.

#26 Shredhead

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Posted 26 April 2012 - 10:51 AM

Ok, now I've got it. Just played a fast round of MW3 and tried it. I'm sorry.

#27 Dihm

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Posted 26 April 2012 - 10:52 AM

Yay! We've reached understanding!

Let's hope PGI understands as well.

#28 Shredhead

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Posted 26 April 2012 - 11:01 AM

I hope your desk survived... I simply had it wrong in my memory and/or was influenced by too much book lore.

#29 Dihm

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Posted 26 April 2012 - 11:07 AM

I was actually going to do a search through all the books to check for references to SRMs later to see what it had to say. :blink:

Desk is fine, no actual flipping or facesmashing occurred. :D

#30 Solis Obscuri

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Posted 26 April 2012 - 11:54 AM

There were unguided SRMs, however, they were a short-lived alternate-ammunition science experiment by the DCMS: http://www.sarna.net...d-Fire_Missiles

If the devs decide to give us alternate ammunition types, I'm fine with people choosing damage over accuracy; however, I'd like standard SRMs to function correctly again (MW3 style), instead of being unguided rockets like in MW2/MW4.

I'd also like LRMs to follow reasonable limited-guidance on a ballistic fight path, instead of having crazy target tracking high-G turning abilities.

#31 Atlai

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Posted 26 April 2012 - 12:14 PM

Dont worry! every weapon will auto lock and home in on the nearest enemy just like MechAssault!

#32 Felicitatem Parco

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Posted 26 April 2012 - 12:15 PM

So, unlike what's presented in MW:4, there should be an actual distinction between Rockets and SRMs? that would be nice, but the gameplay trailer footage made the SRM's seem like dumbfires... I will look closer...

#33 zorak ramone

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Posted 26 April 2012 - 12:47 PM

One of the big problems with SRMs in MW4 was that, because they were dumb-fired, they were really hard to use with the other, harder hitting close range weapons (i.e LBX10/20) ... so they just weren't used at all. From what we've seen from MWO so far, I don't see short range combat being much different than MW4.

I'd go with the streaking system, although perhaps with imperfect accuracy (a-la BF2142) or at least locking like LRMs.

#34 Atlai

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Posted 26 April 2012 - 12:57 PM

View PostAegis Kleais™, on 26 April 2012 - 10:41 AM, said:

I'm gnawing-off-my-arms-bored too, but it doesn't diminish the level of anticipation.

No but it might diminish your level of playing what with no arms

#35 Felicitatem Parco

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Posted 26 April 2012 - 01:02 PM

I looked carefully at the Gameplay Trailer 2012, and the SRMs that are launched throughout the trailer seem very dumbfire. The SRMs fired by the Atlas at exactly 1:00 appear to fly in a perfectly straight line and miss their intended target without making any attempt to correct their course.

#36 Zakatak

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Posted 26 April 2012 - 01:36 PM

High velocity, little fuel, big warheads, armored against AMS, no tracking.

#37 KuruptU4Fun

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Posted 26 April 2012 - 01:59 PM

I don't really remember how it worked out between MW3 and MW4. But I think the logical solution is this, in order for SRM's to retain maximum accuacy the target must stay within a relative distance from the launcher when fired. This is due to the SRM locking mechanism using a laser to correctly establish distance from the selected target. This would differentitate it from LRM systems, in terms of a target lock.

#38 RedDragon

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Posted 30 April 2012 - 05:26 AM

While the rulebooks mostly remain silent when it comes to whether SRMs are guided or not, there are a few hints that make it plausible they are in fact guided:
  • There's a general paragraph concerning missiles that reads in short "Today's missile launchers are used to deliver clusters of self-propelled - and usually self-guided - munitions." (TechManual, p. 229)
  • The way Streak SRMs work: They are not described as having a (better) guidance system, rather they where implemented to save ammunition. They only fire when "all tubes achieve a "hard lock" on their target". (ibd. p. 230)
  • Rocket launchers and MRMs are explicitely mentioned to be "dead-fired", SRMs aren't. (ibd. p. 229)
So it seems only logical that SRMs and Streak SRMs are both guided (the latter maybe having an improved system, after all it needs special ammunition) but normal SRMs may be fired without a lock on the target or with only some of the tubes having achieved a lock. Maybe they are even fired dumb and try "on the fly" to lock onto their target, but only some of them achieve that lock. That would be in line with the TT- way of doing it (determine by luck how many missiles actually hit). Streaks on the other hand are fired only when all of them have a lock BEFORE firing.




Translated to MWO that could be implemented in different ways:
  • Firing SRMs without a lock and they try to lock on in mid-flight (hits are determined randomly, maybe affected by how long you kept your crosshairs over the target before firing).
  • You need a lock before firing SRMs, but that only means that SOME of them locked onto the target. How many actually hit can be determined by luck or again by how long you kept the target in your sights beforehand.
Either way, SRMs should definitely be guided in some way, but they shouldn't hit all the time. Maybe the number of hitting missiles can be increased through the skills we will be able to unlock.



Edit: Added references.

Edited by RedDragon, 30 April 2012 - 05:31 AM.


#39 Infine

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Posted 30 April 2012 - 07:10 AM

I suggest SRMs being laser-guided. That is, follow your crossshair. So you have to keep it on target to hit.

#40 Victor Morson

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Posted 30 April 2012 - 09:56 AM

God I hate 4chan memes, in particular when they are in polls.





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