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3Rd Person :: Its Coming

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#1161 Orzorn

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Posted 14 November 2012 - 02:27 PM

View PostBluten, on 14 November 2012 - 02:24 PM, said:


Well my idea was to just put it on spectator mode for dead viewers. It wouldn't offer hardly any advantage at all to people trying to warn allies with the vision. Shouting out "He's behind you!" on vent really isn't going to turn the tide of a battle. I'd rather get a better seat of the action instead of being locked in the view of a cockpit of a Mech I'm not even in. You could lock it from 1 angle, straight forward from behind the Mech, and that would still be really cool.(And you'd not be able to see behind the pilot in this case)

It just seems to me that so much of this is unnecessary. If they had a proper tutorial and practice games, we could teach new players properly. Hell, throw third person into the tutorial and practice games also, if you want, so new players can get an idea of the spatial nature of their mech.

Just don't split the whole community based on a feature that would change the fundamental nature of how we play the game.

#1162 Ghost_19Hz

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Posted 14 November 2012 - 02:27 PM

View PostSalient, on 14 November 2012 - 02:16 PM, said:

1100 no votes, if this gets ignored... any faith i had in PGI will be exhausted.


If it gets ignored then we will all know to stop wasting our time giving feedback at least.

#1163 Nauht

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Posted 14 November 2012 - 02:27 PM

View PostTruePoindexter, on 14 November 2012 - 02:20 PM, said:

Forums are not representative of the player base.

At least it's something as well as the overwhelming feedback in this thread.
Why don't you bring anything, anything at all, to support your argument.

/crickets.

I'll put it politely cos the mods are looking - excuse me for not taking your word at face value.

3PV will break the game for me. Not only because of 3PV but that's an indication of where the game is heading.

#1164 WarLoki

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Posted 14 November 2012 - 02:28 PM

I am utterly opposed to a 3rd person view being implemented...

#1165 Watchit

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Posted 14 November 2012 - 02:29 PM

I'd rather have trial only matches instead of 3rd person view added to the game. This game was meant for first person view only :)

#1166 Vultre9

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Posted 14 November 2012 - 02:29 PM

Are you all seriously ******* ******? You have to make a post in order to find out that we dont want this??? Its blatently obvious and scares me that this even crossed the developers thoughts.

#1167 Dartangan

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Posted 14 November 2012 - 02:29 PM

BAD idea.

#1168 SendMyRegards

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Posted 14 November 2012 - 02:29 PM

View PostTruePoindexter, on 14 November 2012 - 02:20 PM, said:

Forums are not representative of the player base.


Then why do we even have them? And then why are you posting in them?

Keep fighting the good fight buddy.

#1169 Msyrin

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Posted 14 November 2012 - 02:29 PM

Third person view? I would say the only way I would care to see it implemented is in spectator mode. While we are at it I think we should make it so that people who are dead/spectating cannot communicate with people still playing in the match. Food for thought.

#1170 Rowsdower

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Posted 14 November 2012 - 02:29 PM

third person is a bad bad idea.

Edited by Rowsdower, 14 November 2012 - 02:32 PM.


#1171 xxx WreckinBallRaj xxx

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Posted 14 November 2012 - 02:29 PM

View PostOrzorn, on 14 November 2012 - 02:27 PM, said:

It just seems to me that so much of this is unnecessary. If they had a proper tutorial and practice games, we could teach new players properly. Hell, throw third person into the tutorial and practice games also, if you want, so new players can get an idea of the spatial nature of their mech.

Just don't split the whole community based on a feature that would change the fundamental nature of how we play the game.


You are right that spectator is probably best kept out of PvP based matches. Also, a training/tutorial mode is something I've really been pressuring them for. I may not need it myself but new players are coming every day... and probably leaving just as fast, because the beginner's trap and learning curve is undeniably stupid.

#1172 Quxudica

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Posted 14 November 2012 - 02:30 PM

View PostPythonCPT, on 14 November 2012 - 02:27 PM, said:


If it gets ignored then we will all know to stop wasting our time giving feedback at least.


It all depends on what kind of internal office culture has fostered for the Devs. It's entirely possible they are so insulated in a bubble that they would just dismiss it as a small portion of the over all community - the way some defenders in this thread have tried to. The pole size is pretty small to be statistically relevant, though only PGI knows how big a portion of active players 1,100 is. Still, I think it's a safe bet you could extrapolate the general feeling the average MWO player has on this subject due to it's sheer unpopularity here.

#1173 RAM

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Posted 14 November 2012 - 02:30 PM

First, I would much rather have sensors properly implemented canonically since that would remove much of the need for 3PV. Regardless, I am not overly opposed to its inclusion given the current set of sensor and gameplay limitations. Of course the ability to decide and limit which types of games we play certainly helps.

That said, the implementation will be most interesting. Will 3PV be fully combat capable or will it be limited somehow? Will it have better FOV and/or see things you cannot in FPV?

I guess the biggest thing I would like to know is whether this means we can get a cockpit-less view for FPV? Thanks!


RAM
ELH

#1174 Skwisgaar Skwigelf

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Posted 14 November 2012 - 02:31 PM

To quote one of my fellow Shieldwallers: You don't drive your car in 3rd person view.

#1175 employee24601

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Posted 14 November 2012 - 02:31 PM

View Postquasihuman, on 14 November 2012 - 10:51 AM, said:

No, please don't. Give new players a training mode that is separate from the main game instead so they can learn to play without getting killed.


This, one thousand millions times!

I'm disappointed in PGI. Are the reasons why they didn't want to put third person in in the first place no longer valid? Of course not. I voted on that poll linked on page 1 too. Still over 90% of voting players don't want it.

Funny thing is, I would actually like to see my mech from the outside and be able to rotate around it etc. But not in game, and not if it gives ANY advantage over what you can see/do from the cockpit.

#1176 TruePoindexter

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Posted 14 November 2012 - 02:31 PM

View PostDeathofSelf, on 14 November 2012 - 02:23 PM, said:


Number one. I was reacting to your comments about the control system being too difficult to understand.
Number two. I never implied alienation or exclusion in any of my comments.
Number three. 3rd person view has no effect on the controls, all of our comments up to this point have been about your thoughts on the control system. As pretty much everyone has stated, 3rd person will allow people to see around corners and over hills. This is an unfair advantage to anyone not using 3rd person. Also, 3rd person will break the feel of the game, this is a sim, not an arcade style game.


I did not say that it was too difficult to understand - I said it was complex and not necessarily intuitive.

You did though condone alienation and exclusion. Here's what you said: "...what makes me uncomfortable is the apparent lack of effort and problem solving on your and your friends...If you want a thoughtless point and shoot game, this is not for you." It's pretty clear to me that your view is that if not everyone understands the game like we do they shouldn't be allowed to play.

The thing I don't get is that it will still be a simulator just with the camera moved in some cases. It already does this when you get knocked down which is decidedly un-simulator so how is this a problem? Aegis Kleais makes a great point about how this can be implemented without letting you see around corners.

#1177 Allekatrase

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Posted 14 November 2012 - 02:31 PM

View PostQuxudica, on 14 November 2012 - 02:30 PM, said:


It all depends on what kind of internal office culture has fostered for the Devs. It's entirely possible they are so insulated in a bubble that they would just dismiss it as a small portion of the over all community - the way some defenders in this thread have tried to. The pole size is pretty small to be statistically relevant, though only PGI knows how big a portion of active players 1,100 is. Still, I think it's a safe bet you could extrapolate the general feeling the average MWO player has on this subject due to it's sheer unpopularity here.

http://mwomercs.com/...lure-to-launch/

Some data on user accounts. Not necessarily reflective of active players but definitely an upper limit on players to put things in some kind of perspective.

Edited by Allekatrase, 14 November 2012 - 02:32 PM.


#1178 Soy

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Posted 14 November 2012 - 02:32 PM

RAMs first paragraph is excellent and thought provoking.

#1179 AceTimberwolf

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Posted 14 November 2012 - 02:32 PM

If new players are having trouble with torso twist and what not the point is for them to learn instead of giving them a crutch. I am ashamed and appalled。I am with everyone else . The moment 3rd Person is implemented i will stop playing. You can keep the MC I never used.

#1180 Comguard

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Posted 14 November 2012 - 02:32 PM

Oh, and some of you were wondering:

"Are the numbers really that bad that PGI makes this move?"

You can still observe the new registrations by observing the overall number of accounts.

On the 30th November we had 386256 Users.

Right now we have 399,688.

Look at the numbers for the day with most active forum users (I guess you can at least indirectly relate those numbers to the players), it was back in September with numbers four times as high as now.

Edit: Allekatrase reminded me to give zmeul the credit for his idea to track the numbers.

Edited by Comguard, 14 November 2012 - 02:34 PM.






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