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3Rd Person :: Its Coming

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#1541 Lokust Davion

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Posted 14 November 2012 - 05:31 PM

I think I know what's happening here. IGP must have pushed PGI to add 3rd person just as they pushed PGI to release Open Beta early. Therefore, this is not PGI's fault, so don't blame PGI.

#1542 CeeKay Boques

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Posted 14 November 2012 - 05:31 PM

View PostGimpy Warpig, on 14 November 2012 - 05:23 PM, said:


I've enjoyed both gametypes for years now, and probably prefer 3rd person as the competition level in those games are EXTREMELY MORE COMPETETIVE than most of the noobrushing 1st person games. Though to be honest, competetive games can be had in the upper echelons of team play regardless of view - its just a simple fact that the better players prefer 3rd person.




Noobrushing vs Stand Still engineless Poptarting if we want to get our stereotypes correct.

Competitive? There is/was no 3rd person Planetary league. FFP is a bid option in most ladders.

#1543 SirLANsalot

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Posted 14 November 2012 - 05:33 PM

View PostEndersGame, on 14 November 2012 - 05:24 PM, said:

Just enable Third Person view for the trial mechs only if they want to help the new players get used to mech twisting.


This.....could fix everything. As it only would exist on trials, add in a noob only (trail) match maker and it makes everyone happy.

#1544 Frakk Zarah

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Posted 14 November 2012 - 05:33 PM

We are Mech Warriors. We pilot Mechs. We are inside the cockpit, we want to see what we would see if we were really there, feel like pilots, see our windows crack and our controls explode when we take damage (as you have promised that we will see in a patch or two or three), see the PPC and the missiles coming our way.

We are not remote controlling them like a drone with a camera hovering on their backs to see where they are going. This might be a computer game, but the difference between playing a game and living the game is very big.

3rd person view will mean the end of immersion in the game.

#1545 White Bear 84

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Posted 14 November 2012 - 05:33 PM

The thought of playing MWO third person made me want to quit my job, dump my girlfriend, disown my family and take a long walk off a short pier. Life as i know it would be over. True story.

In one word...

NO.

#1546 Woky

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Posted 14 November 2012 - 05:34 PM

I would be okay with 3rd person if it had massive drawbacks. Say no aiming reticle and a several second long transition from 3rd to 1st person view (maybe 5-10). I mean, we do even if its added have the option to not use it, in reality with a separate queue for 3rd person view my biggest worry is that instead of a crazy long queue with only 5 players in 3rd person view it will in fact be the other way around.

I wish we had no option for it at all, ever, with the exception of a spectator view, but I really think that if it comes, even with the option to not use it, most people will use it as much as possible. Even those who cried loudly against it will still use 3rd person, I honestly foresee a stream of threads where people who play force 1st person view games will be called out as "bads" or what ever the nerd word of the week is, likely by people in this very thread.

That makes me sad.

#1547 Zeus X

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Posted 14 November 2012 - 05:34 PM

Why is this still being discussed?

PGI, the right thing to do is leave this alone and do not add 3rd person, if you do, you have done nothing but cater to a fraction of the community.

Lock this thread, say your sorry for even suggesting it, and never bring it up again.

n00bs need to learn how to torso twist like we all did, hell I did this on a keyboard ONLY back in Mech2/Kali days against others during house operations.

This is nothing more than excuse and a poor one for 3rd person.

Don't turn this into another MW4.

#1548 AceTimberwolf

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Posted 14 November 2012 - 05:34 PM

You could almost say the Forums are bitterly divided on this subject but the overall consensus says otherwise. You just gotta learn how to play the game like everyone else. Like On the pod cast. You don't expect everyone to be #1 from the get go. In CB I was near 100 deaths before I figured out how to be effective in MWO. After that I quickly reached 1000 kills before the first wipe in my 4SP and 1N. Yea I've played other Mechwarrior games but still its just a learning curve everything has a learning curve. Thats why People who play COD don't like Battlefield 3 too much. It is too much of a disjointed juncture that they are unable to deal with so they settle back to COD. You guys know I'm in the Gaming business and i see this time after time. It just takes one developer to hunker down and take a stand (Xcom Developers) to Bring people what they didn't think they wanted and truly change the gaming landscape for the better. If that takes forcing FPV then thats what it takes.

#1549 LethalMezzle

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Posted 14 November 2012 - 05:36 PM

Yeah I'm with everyone else here. That's a bit fat no.

Reason #1 - Kills the immersion
Reason #2 - Massively increases people's FOV, meaning that situational awareness is far less important. It's also pretty hard to sneak up on someone who can see pretty much all around him.
Reason #3 - MWO just doesn't need it. It's development time that could be spent doing other things. It's not like there is a lack of features to be working on.

I am also not convinced that adding third-person to the game would add anything meaningful to the game.

Edited by LethalMezzle, 14 November 2012 - 05:41 PM.


#1550 Soy

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Posted 14 November 2012 - 05:36 PM

View PostZylo, on 14 November 2012 - 05:25 PM, said:

Mechwarrior Online currently has forced first person view so why are YOU in favor of changing it?

It's players like you who ruin good games because you can't accept a game in it's current state or maybe the current state is just too difficult for you.


Lol? I accept the game in its current state as being unfinished, and I certainly have no trouble playing the game with success. Rather than try and push people down and undermine the credibility of their opinions to validate your own, how about you re-read your own statement when you said you are currently forced to play FPS right now. Giving someone an option to play from a different perspective at times is an option, you aren't being forced to do anything. You aren't even being forced to change to "stay cutting edge". You're forced to join groups and develop chemistry and team play and mature your meta knowledge as the game is tweaked and balanced and patched continuously. Please, son.

#1551 ThePhil

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Posted 14 November 2012 - 05:36 PM

Absolutely not.

I'm thinking about life after MWO just hearing that 3rd person is a possibility.

I could understand using it for all of 30 seconds while a disembodied voice states in a training video, "This is your mech. Note how the torso is able to twist independently of the legs."

<Enable split screen, retaining 3rd person in the first half, with 1st person in the second half>
<Rotate mech upper torso>
<Move forward and backward>
<Move while rotating torso>
<Move forward, turn left/right while rotating torso>
<Shoot something while doing the above>
<End Training>

Beyond that 3rd person would completely destroy the feel of combat.

I'm a Legendary Founder. You already have my money. I've already spent more in addition to that. I will want ALL of those funds returned to me if a game-changing mechanic such as this is implemented as it changes the nature of the game at a very FUNDAMENTAL level.

Edited by ThePhil, 14 November 2012 - 05:41 PM.


#1552 Duffanichta

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Posted 14 November 2012 - 05:36 PM

3RD Person ... please not.. may be on a small monitor inside the cockpit

#1553 Culler

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Posted 14 November 2012 - 05:37 PM

I am strongly against a 3rd-person view.

#1554 Aegis Kleais

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Posted 14 November 2012 - 05:37 PM

View PostSunoiki, on 14 November 2012 - 04:51 PM, said:


So if I'm understanding you correctly, you want a newbie coming around a corner and have a mech magically appear in a place where there was no mech before. Is this supposed to help new players or get them slaughtered?

So if I'm understanding you correctly, you want to support the ability to view your mech from some magical entity that exists behind your pilot and provides an omni-directional sightline? Is this supposed to waste time or just be more pointless forum sarcasm?

#1555 BDU Drakzen

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Posted 14 November 2012 - 05:38 PM

This would absolutely be the worse thing you could put in this game and goes against everything you have said over the year about immersion within the game. The game was made to be played inside the cockpit and is suppose to take skill, skill that is learned over time, not play it a day and master the game mechanics because you can see 360 and around corners over the top of hills etc. I have played this game from the earliest of days and refused to play 3rd person when it was available in prior releases though it put me at a disadvantage and I cannot believe you are even considering this after all the times you have said no way. It is a F2P game, if they can't learn it by the rules and mechanics you have put in place they would not even be here 6 months after the you put it in the game for them to use, they do not have the interest in the game to be imeersed within the enviroment. Please do not consider this as a viable option to draw more interest in this game as it will split your resources that you already have that are driving the interest in the game away.

I do not want to see this game turn into nothing more than a bunch of mindless D.A.V.E's from Backyard Monsters running around all day, it would be such a dissapointment after waiting 10 years for the project to start up again and it goes against what I put my belief in when I supported this game as a legendary founder.

Edit - I have listened to the podcast twice now and though I know what they are saying in regards to bringing in more people and limited the view to help people that have never played this type of game I am a little less "Hell NO" but I am a advocate against any 3rd person but if it is limited to help a learning curve I can deal wiith it but if it becomes a game advantage I believe it will degrade this game faster than anything else that could be done.

Edited by BDU Drakzen, 14 November 2012 - 07:54 PM.


#1556 Gimpy Warpig

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Posted 14 November 2012 - 05:38 PM

View PostNoth, on 14 November 2012 - 05:25 PM, said:


What? The most successful competitive games are isometric currently. Before that I can't think of a single 3rd person game that topped FPS games in competitiveness. I suggest you actually do your researh before speaking up.


I was referring to Mechwarrior team/league play specifically, earlier versions of mecha gaming on the net. Sorry for not being clear about that. You're certainly correct in the bigger picture of gaming.

#1557 Kamatayan

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Posted 14 November 2012 - 05:38 PM

View PostLokust Davion, on 14 November 2012 - 05:31 PM, said:

I think I know what's happening here. IGP must have pushed PGI to add 3rd person just as they pushed PGI to release Open Beta early. Therefore, this is not PGI's fault, so don't blame PGI.



So true Lokust. How many games have been ruined because of bean counters and marketing people.

#1558 nitra

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Posted 14 November 2012 - 05:38 PM

Posted Image



#1559 Pht

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Posted 14 November 2012 - 05:40 PM

Hey, if you really want to throw a moneky wrench into the calculation of a profit-motive thing like adding 3pv ...

While the vocal community likely may not be the majority of the community, they probably ARE the people who will keep playing the game, who know the genre.... and why does this matter? Simple - their friends who know them who will want to know if a MWO is a good 'mech game will value their opinion very highly.

Who knows how many possible 'mech players each voice on this forum represents ...

Ah, the joys of trying to calculate things for profit.

#1560 VictoryRoad

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Posted 14 November 2012 - 05:40 PM

PLEASE NO.

If a new player needs to learn then give them a taining area. I agree with all the "no"s out there, This is not 3rd person shooter. Might as well add 'No heat' or make it 'unlimited amo'.

Edited by VictoryRoad, 14 November 2012 - 05:59 PM.






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