Like a Sir, on 15 November 2012 - 01:54 PM, said:
So people who will have the "slight" advantage of seeing exactly where they are getting hit from, or seeing that light behind them, or seeing what's just over that hill, around that corner or in their blind spots to the left or right, also can see if their arm mounted weapons will hit or not, don't effect us how?
Developers spending a month or 2 implementing all this, for the "silent Majority", instead of fixing the net code, client crashes, adding game modes and content, does not effect us how?
Way more accurate in first person? Only if they code it to where your weapons sway around while you breathe maybe... Oh and yeah, other mechwarrior games had 3pv, they also had single player where it was perfectly fine to use it... Strap a single player campaign to MWO and throw a 3pv at that, no problem.
If this was in the game to begin with, a lot of us wouldn't be here, sounds crazy I know, but it's dead honest truth. There is nothing wrong with being a hipster and standing up for your opinion, but if you are going to scream; people just hate change, even if that change does not effect them. Please back it up with some good arguments.
It is a slight advantage. I don't know about you, but I don't consider myself more than an average player, and unless the guy shooting me is far away, if I'm getting shot and they're not in my immidiate view, I have a pretty good idea of where they're coming from. They're probably (Shocking I know) in an area that I cannot see. Third person doesn't see that far behind you, unless the guy is right on your ***, you don't have much of an advantage. The HUD shows the direction you're getting hit in anyway.
I'm not sure how much you played the old games with third person (So all of them), but the "seeing around corners" claim isn't a substantive one. So what? What are you going to see in the less than clear view in the corner of your screen that you couldn't deduce before?
Please tell me where you're getting this "spending 2 months or more coding these". Are you implying they spent their entire work for 2 months doing that? I hope not because that's ludicrous. If you think it was a major issue, you're likely wrong about that as well. The technology to do this is already in the game, the work probably didn't take very long, and even if you're "2 month" claim is true (Which it's most likely not), those 2 months of work would be one guy, spending 15 minutes on his coffee break coding it. This was not a difficult addition, and that argument is straw man. You're pre suposing you're claim is true to fit your arguement with includes justifying that. That's pretty ridiculous.
It is way more accurate in first person. In third person you're further back, it's not as pinpoint, larger area for your target to move around. First person is more accurate, and the only thing you could make an arguement for is it's easier to see where you're going, but any player who's mediocre and above know's you can do that just as well with the map.
You're simply making a claim that's highly unlikely. Why wouldn't you play a game with something so minor? Did people not play the other Mechwarriors? Are you new to the series and just being an elitist who thinks something different ruins your expereince even if you wouldn't be able to tell someone else is using it? I call ********, if it was in the game to begin with (Which I bet the basis for it was), most pouring their eyes out wouldn't bat an eyelash.
I love how you call me out for "not having any arguements" when really I'm the only one who has them. Good ones anyway. I guess you could say it "abstractly ruins your experience in a incorporeal manner that those who disagree cannot hope to understand", but personally, I don't think that's very good, not sure about you. Also enjoy how you resort to ad hominem, resorting to strawman instead of actually responding.
People are overreacting, of all the things to complain about, the netcode, the unbalanced variants, whatever, that's fine, there's some real problems, but to pounce on this instead, and make it seem far more of an issue than it is. People here make it sound gamebreaking, it's not. I can understand if you think it's an issue, but it's not as bad as people are making it sound. Trying to guilt them into removing it isn't going work, I think the gaming industry learnt that with another major sci-fi game relaesed this year.