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Awesome Bug

v1.0.142

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#21 BR0WN_H0RN3T

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Posted 14 November 2012 - 03:36 PM

The main bug with rhe Awesome is its footwork. It shuffles along the ground and cant step over small obstacles like other mechs e.g. pipeline on Caustic Valley

#22 machinech

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Posted 14 November 2012 - 03:41 PM

View PostDueliest, on 14 November 2012 - 07:28 AM, said:


You assume I am referring to the size of its chest. You assume I don't know how to shield my damaged parts and you assume I don't know the size of the hit boxes....You assume much. On the note of guarding areas, "if" this is in fact an issue and I did still protect that area, how would I be able to compare damage actually being taken to that area if I'm protecting it?


after many constructive answers to your question, followed with continued snarky responses by you, we can also ASSUME that someone is rather buthurt.

Edited by machinech, 14 November 2012 - 03:42 PM.


#23 Star Colonel Mustard Kerensky

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Posted 14 November 2012 - 03:46 PM

View PostFrenchtoastman, on 14 November 2012 - 03:31 PM, said:

some weapons will hit/damage internals THROUGH your armor (you'll see damaged internals as soon as you get hit sometimes, it's NOT the paperdoll bug, and it has been happening at least since October).

People keep throwing this out occasionaly but I've never seen it happen.

Additionaly the catapult's head partialy shields the CT as it's hitbox is located on the "nose" instead of the cockpit.

#24 Frenchtoastman

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Posted 14 November 2012 - 04:45 PM

View PostAstroniomix, on 14 November 2012 - 03:46 PM, said:

People keep throwing this out occasionaly but I've never seen it happen.

Additionaly the catapult's head partialy shields the CT as it's hitbox is located on the "nose" instead of the cockpit.

I only parrot it because I've experienced both AND from both sides. I've seen my own internals hit before my armor was even scratched and seen it happen to enemies targeted with R. I've been cored oddly early from a small amount of fire in a mech I've played often enough to know it doesn't usually happen this way from so little enemy fire. I've two-shot an untouched atlas that was fully repaired, and I know my damage output usually takes more than two shots just to breach an Atlas's internals.

#25 Dueliest

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Posted 14 November 2012 - 06:12 PM

View Postmachinech, on 14 November 2012 - 03:41 PM, said:


after many constructive answers to your question, followed with continued snarky responses by you, we can also ASSUME that someone is rather buthurt.


lol yeah that must be the case. You know I was merely sharing an observation. Unfortunately it required I put my "but" on the line. I was exspecting people to give the obvious excuses, and more allot of people to be skeptic, not to be rude. I am OK with being wrong.

At least I was honest in what I shared, in the midst of my peers. Instead of watering it down to appease.


View PostFrenchtoastman, on 14 November 2012 - 03:31 PM, said:

In addition to having a large center target.

There is a chance to get crit in the engine which will kill you before you are red on internals (it's been a bit overzealous), AND some weapons will hit/damage internals THROUGH your armor (you'll see damaged internals as soon as you get hit sometimes, it's NOT the paperdoll bug, and it has been happening at least since October). These combine so that it is completely possible to get one-shot out of bad luck.

I don't know if you've seen your paperdoll wear down all the way, and it looked to be happening too fast, but if that's not the case, this odd critting might be happening to you.


Ty frenchtoastman, that's actually helpful information.

Edited by Dueliest, 14 November 2012 - 06:19 PM.


#26 auston

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Posted 03 December 2012 - 11:42 PM

I am an awesome pilot and a hunchback pilot and I will say I feel 3 times more durable while I am in my hunchback. I do not believe this is a bug but I do believe it is a balance issue do to the fact of how fast most awesome's die while trying to brawl. Just claiming that this is just the way the mech looks can not be and excuse for how dumbly fast a supposed assault mech dies from people hardly aiming at it. Yes I do agree any mech with a medium to far range arsenal can figure things out to be awesome against any unorganized enemy, but we can't let the be a hard fact for balance issues needing to be fixed.

#27 Chameleon Silk

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Posted 04 December 2012 - 03:19 AM

while i do not pilot an awesome, i can tell you that i feel much more durable in my centurion then i do in my CTF-4X, and it has nothing to do with armor levels but all to do with how fast/slow the mech is, the centurion has exceptional agility and firepower.

maybe your "im dying to fast to blasts" are because people are hitting you that much easier, its much harder to hit a smaller, faster moving CT then a slow lumbering CT that's huge.

i know this is not rocket science but in a world where i have to train average joes at work as to which is the elevator door close button versus the open button (there is only 3 damned buttons on the freight elevator call, open, close) i have absolutely no faith left in the human race.

Edited by Chameleon Silk, 04 December 2012 - 03:19 AM.


#28 Talinthis

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Posted 04 December 2012 - 05:57 AM

I came into this thread expecting something amazing, but left disappointed =(

#29 ICEFANG13

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Posted 04 December 2012 - 06:27 AM

Positioning is really important if you are slower. You will die very quickly to focus fire when caught in the open. The Awesome, in my experience, is only a bad-moderate brawler, it really has to do fire support and add DPS to heavier/tankier units.

I do not believe there is a glitch, but sometimes you just die all strangely, sometimes things get crit'ed.

#30 Ogresan

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Posted 04 December 2012 - 07:37 AM

The stock Awesomes come with a 60/40 front/rear armour split on the CT. I always change that to 75/25 because fire support shouldn't be getting shot in the back. I will probably push that to 80/20 now that 8mans are back. (sure hope I didn't just jinx that! =-o)

Edit: Engine crits currently do not destroy the engine or disable the mech. They only make repairs more expensive. They will be fixing this "soon". The only way to destroy a mech currently is to destroy the section with the engine in it.

Edited by Ogresan, 04 December 2012 - 07:42 AM.


#31 Stoindrae

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Posted 04 December 2012 - 07:56 AM

I have been experiencing a weird bug with the 9M ....

Every once in a while the armor gets reset to default values... dropping FOUR TONS of armor off the mech, (from all 3 torso, arms and legs) ...

I have no idea what causes it.. but I will drop a few rounds and die really fast... then realize I am missing all that armor (again)... and have to PAY 40k c-bills to put it back on.

#32 Goldhawk

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Posted 04 December 2012 - 09:33 AM

I have piloted many of the chassis on the game and many new people that run the Awesome see missiles coming down and think, "I'm in an Assault mech. These missiles can't..... zzzzssssstttt!" Sorry, the Awesome looks almost exactly like the broad side of a barn, and many people CAN hit it. And now when people boat missiles, they boat SERIOUS missiles and everyone else with LRMS joins in.
gosh, reminds me of a time in my Commando when I looked up and I saw the sky literally turn orange with incoming missiles, so I ducked around a mountain and just hit there and waited for 9 seconds as they bombarded my mountain.





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