Jump to content

Machine Gun Catapult?


19 replies to this topic

#1 Bjerhof

    Rookie

  • 9 posts
  • LocationVanløse, Denmark

Posted 14 November 2012 - 05:34 AM

So, complete newbie here, just bought myself my first Mech, a Catapult C-1.
Very happy with it, but then during a match when I got killed and went spectator, I saw a mech of some kind with machine guns and that right there was love at first sight/sound...really hooked on getting a mech with machine guns now.

My question is though: Would it be possible to throw such weapons on a K-2? and would it even be a build that would be somewhat viable?

Just wanna check before I throw more money after it.

#2 Aquilus

    Member

  • PipPipPip
  • 92 posts

Posted 14 November 2012 - 05:36 AM

View PostSafetyTurtle, on 14 November 2012 - 05:34 AM, said:

So, complete newbie here, just bought myself my first Mech, a Catapult C-1.
Very happy with it, but then during a match when I got killed and went spectator, I saw a mech of some kind with machine guns and that right there was love at first sight/sound...really hooked on getting a mech with machine guns now.

My question is though: Would it be possible to throw such weapons on a K-2? and would it even be a build that would be somewhat viable?

Just wanna check before I throw more money after it.


No mech is viable with machine guns. They're by far the least efficient weapon in the game, with a meager 0.08 DPS.

#3 Bjerhof

    Rookie

  • 9 posts
  • LocationVanløse, Denmark

Posted 14 November 2012 - 05:42 AM

Hmm well that was pretty much a buzzkill :-/
Thanks for the quick reply though.

#4 Ragor

    Member

  • PipPipPipPipPipPipPip
  • 852 posts
  • LocationGermany

Posted 14 November 2012 - 05:46 AM

You can mount two AC/2 autocannons on a K2 and use them in chainfire.
-> 4 shots per second.

And they are really devastating when in the right hands. :)

#5 RFMarine

    Member

  • PipPipPipPipPipPip
  • 202 posts
  • LocationPhilippines

Posted 14 November 2012 - 05:47 AM

in this game, machine guns are pretty useless right now

#6 Bjerhof

    Rookie

  • 9 posts
  • LocationVanløse, Denmark

Posted 14 November 2012 - 05:48 AM

Hmm may be an option...just see alot about the gauspult (currently researching what it's all about) but in more or less all online games I wanna do things different from what most people are doing.
And like I said, the machine guns just sound awsome..but if they aren't viable at all, ACs may be the way to go.

#7 SippySips

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 146 posts

Posted 14 November 2012 - 05:52 AM

A clear demonstration of the weakness of machine guns:



Basically, their purpose (as with flame throwers) is anti-infantry which is not useful in this game.

If you would like to have them as an option for your own enjoyment I recommend a K2 build with ppcs / lasers. Placing two tons aside for machine guns and one block for ammunition you can spray for your own amusement.

When an enemy is close, you can spray their body with machine rounds whilst focus firing one area with your heavy weapons, this may hide your target from your opponent preventing them from taking evasive action.

In all reality though you would probably want to use the extra two tons on heat sinks.

The k2 comes with machine guns as standard, try using the stock model for a bit and see what you think.

#8 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 14 November 2012 - 05:53 AM

Unfortunately the machine guns aren't viable. Just about everyone would like them to be, because they do sound really cool. If you have the free tons and the hardpoint you can use them. Just out them in a group and hold down the button whenever an enemy is even close to in front of them. But as an earlier post said, an AC/2 takes up the same space, and is so much better.

#9 Bjerhof

    Rookie

  • 9 posts
  • LocationVanløse, Denmark

Posted 14 November 2012 - 05:58 AM

Well, guess it's the AC2's then and guess fingers crossed for MGs being "buffed" a bit in the future.

#10 DivineEvil

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 903 posts
  • LocationRussian Federation, Moscow

Posted 14 November 2012 - 06:00 AM

MachineGuns and Flamers are naturally anti-personel weapons, which barely work against mech of any kind. Each MG has damage-per-bullet equal to 0.04 units, which means u need to shoot 25 bullets to make 1 unit of damage, or 80 potential damage for 2000 per-ton ammo capacity. PGI really should consider to:
- Implement Heavy Machine Gun for double damage instead, or
- Make it so, that you can manually shoot down missiles with them likely to AMS
- Incorporate a game mode where you need these to fight off the conventional infantry.
- Make MG's critical hits somehow more noticeable.
As for now, MGs are playing just estetic role and nothing more.

Other than that, you might get Cicada with 4x MachineGuns, which still might work only against Lights with 0.16 Damage bulletstorm. Surprisingly, rate of fire on these weapons is just pathetic compared to today's Vulcan battery, which would eat an entire ton of our MG's ammo (2000 rounds) in 12 seconds.

#11 Bjerhof

    Rookie

  • 9 posts
  • LocationVanløse, Denmark

Posted 14 November 2012 - 06:03 AM

Just seems weird they would throw in an anti-inf only weapon in a game with only mechs.

#12 DivineEvil

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 903 posts
  • LocationRussian Federation, Moscow

Posted 14 November 2012 - 06:36 AM

Just as good as a Flamer, 1 ton energy weapon that produces nothing but lags.

#13 Golden Sentinel

    Member

  • PipPip
  • 40 posts

Posted 14 November 2012 - 07:47 AM

View PostRagor, on 14 November 2012 - 05:46 AM, said:

You can mount two AC/2 autocannons on a K2 and use them in chainfire.
-> 4 shots per second.

And they are really devastating when in the right hands. :)


The dual AC/2 loadout can be pretty nasty, I agree. Assuming you can keep them landing and hit the target, it's one of the higher DPS ballistic weapons. It's more of a DOT-based DPS vs the front-end oomph of say an AC/20 or a Gauss. It also has impressive range as well.

And pretty much gives the target a nice simulation of a seizure.

I ran my K2 with that for a while. Now I run mine more as a backstabber and stalker with an AC/20. I sneak up on targets of opportunity and nail them with that. I do have a machine gun in the 2nd slot though as more of a novelty.

#14 Bjerhof

    Rookie

  • 9 posts
  • LocationVanløse, Denmark

Posted 14 November 2012 - 07:55 AM

So, after taking peoples advice to heart, I've dropped the MG idea and gone for the AC...though I got the AC5, so will be downsizing to a AC2.
One thing I know for use is I'm not going with the gauss which seems to be what every other Cata pilot is going with.

#15 CrazyPenguin

    Member

  • PipPip
  • 49 posts

Posted 14 November 2012 - 10:12 PM

PGI really should bring the machine gun damage more in line with their tabletop counterparts. Tabletop MGs dealt 2 damage versus a small laser's 3, so I don't understand why the MGs in MWO deal so little.

#16 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 14 November 2012 - 10:20 PM

i want heavy machine guns array please :D

#17 Asatruer

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 235 posts
  • LocationSeattle

Posted 14 November 2012 - 10:50 PM

View PostShortcircuit42, on 14 November 2012 - 05:52 AM, said:

Basically, their purpose (as with flame throwers) is anti-infantry which is not useful in this game.

View PostDivineEvil, on 14 November 2012 - 06:00 AM, said:

MachineGuns and Flamers are naturally anti-personel weapons, which barely work against mech of any kind.

BattleTech included Machine Guns before it ever included infantry, so trying to say that FASA intended for Machine Guns to be ineffective vs Mechs is pretty ridiculous. FASA even made some of the canon Solaris VII mechs that were meant for only mech vs. mech arena gladiatorial combat boat 6-12 MGs. As it is in MWO right now, it is pretty much completely useless against mechs, and considering that there will never be infantry, the MG needs a buff.


View PostAquilus, on 14 November 2012 - 05:36 AM, said:

No mech is viable with machine guns. They're by far the least efficient weapon in the game, with a meager 0.08 DPS.


In TT they did 0.2 DPS (2 damage every 10 second turn), which was the same as the AC/2, but I do not think MWO's MGs should be buffed to the same DPS 4 of the current AC/2s, nor really should the AC/2s be doing that much...
Since in TT they were Small Laser with ammo and 2/3rds damage for no heat they should be doing 2/3rds of the SL's DPS here, which would be put it at around 0.66 DPS. Though the argument could be made that it should do more DPS to counter balance the slower ballistic qualities of the bullets compared to the laser beam, and that the MG's "beam duration" is longer than the SL's making it more likely that the damage will shatter across more locations on the target.

#18 nuttycide

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 74 posts

Posted 14 November 2012 - 11:02 PM

In the right hands, MGs are nasty. Believe me I've gotten quite a few kills with them. If you use a K2 with 2 large pulse lasers, 2 meduim pluse or regular lasers, and two MG you can end up making people run from you. It's true that the machine gun is pretty much useless but if you use it after the enemies armor is gone, you can end up taking a good kill. Simply put though, save the machine guns rounds unless your like me, spray and pray for lols.

#19 Sasuga

    Member

  • PipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 127 posts

Posted 26 January 2013 - 03:21 AM

Proof That Machine guns Are Overpowered! LoL



#20 Vechs

    Member

  • PipPipPipPipPipPipPip
  • 807 posts

Posted 26 January 2013 - 03:26 AM

I run a K2 with:

XL 315
2 Large Laser - arms
2 Med. Pulse - torsos
2 Machine Guns - torso

It's fast, does great constant damage, and I love it. ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users