

Stupid Strategies And Bad Ideas
#1
Posted 13 November 2012 - 11:40 AM
Recently ive been seeing and playing against the huge wave of jenners, with almost no commandos and ravens. ive recently been playing a raven with an Lbx10 and 2 small laser. The lbx10 is awesome from close range and can give those masssive crits to kill off mechs.
Matchmaking works based on weight? if so could you have 8 atlai on a team, with four of them only running a few small lasers and full armor. The 'light' atlai stay in bas and prevent cap while the others roflstomp to the enemy base.
Ideas like this are fun, the game is fun, balance arguing makes me sad.
the worse the idea the better, pics are encouraged
#2
Posted 13 November 2012 - 11:52 AM
Unfortunately, seeing the made up term atlai ruined it all and gave me a headache.
#3
Posted 13 November 2012 - 11:55 AM
Noogai's should keep those 'ideas' to themselves.
#4
Posted 13 November 2012 - 11:56 AM
I still have no idea if that was a stupid idea or not.
#5
Posted 13 November 2012 - 11:59 AM
#6
Posted 13 November 2012 - 11:59 AM

#7
Posted 13 November 2012 - 12:00 PM
#8
Posted 13 November 2012 - 12:02 PM
#9
Posted 13 November 2012 - 12:04 PM
Tichorius Davion, on 13 November 2012 - 11:55 AM, said:
Noogai's should keep those 'ideas' to themselves.
this makes sense because every genius idea came from those who ignored new ideas and were stuck in their ways. New eyes see new strategies, especially since this is a new and dynamically changing game. try posting something of value, show your intelligence with a good idea
#10
Posted 13 November 2012 - 12:05 PM
Rathe, on 13 November 2012 - 11:59 AM, said:

Base rusher!!!
But seriously, we have been accused of base rushing with a pair of Atlas's, err Atlases, err Atlai.

#11
Posted 13 November 2012 - 12:08 PM
The "Lewis and Clark"? Bonus points for the title there. I've only tried it in the opposite direction though!
-k
#12
Posted 13 November 2012 - 12:09 PM
Edited by Kobold, 13 November 2012 - 12:28 PM.
#13
Posted 13 November 2012 - 12:13 PM
This can't fail.
#14
Posted 13 November 2012 - 12:12 PM
Kdogg788, on 13 November 2012 - 12:08 PM, said:
The "Lewis and Clark"? Bonus points for the title there. I've only tried it in the opposite direction though!
-k
Heh, ditto on the "Lewis and Clark." I've only ever seen it work from the high side of the map. Times teams have tried it from the low side, the opposing team can see them coming, line up around the hills on their beach side and fire with impunity.

From the high side, because so many "low side" teams swing far right (guilty) it can be difficult to catch the river rush in time, though the little creek with the culverts is a good spot to wait for them to pass and then swing in behind them. Just don't get jammed in there by enemy lights or fast strikers. Easy to die there if things go south.
#15
Posted 13 November 2012 - 12:15 PM
Bagheera, on 13 November 2012 - 12:12 PM, said:
Heh, ditto on the "Lewis and Clark." I've only ever seen it work from the high side of the map. Times teams have tried it from the low side, the opposing team can see them coming, line up around the hills on their beach side and fire with impunity.

From the high side, because so many "low side" teams swing far right (guilty) it can be difficult to catch the river rush in time, though the little creek with the culverts is a good spot to wait for them to pass and then swing in behind them. Just don't get jammed in there by enemy lights or fast strikers. Easy to die there if things go south.
The trick is, there's that little 'roof' deal next to the large building. You run out like you were all going G line, and then run underneath that roof to block enemy line of sight. If you do it right you'll pop out at the halfway point totally unseen with a straight run to the cap.
#16
Posted 13 November 2012 - 12:16 PM
18 Inches of Hard Steel, on 13 November 2012 - 12:04 PM, said:
this makes sense because every genius idea came from those who ignored new ideas and were stuck in their ways. New eyes see new strategies, especially since this is a new and dynamically changing game. try posting something of value, show your intelligence with a good idea
Listen I am up for all the bad ideas. Our team combo of 5 guys rushing waters on forest was bad. But convincing 2 others and another to ditch our fight and let 4 of us die was not. Especially when we were winning and killed one. This guy was in a semi cheeseback with SRMs that he didn't even fire once.
#17
Posted 13 November 2012 - 12:16 PM
Rathe, on 13 November 2012 - 12:15 PM, said:
The trick is, there's that little 'roof' deal next to the large building. You run out like you were all going G line, and then run underneath that roof to block enemy line of sight. If you do it right you'll pop out at the halfway point totally unseen with a straight run to the cap.
Wait, where now? Is this for coming from low side or high side?
#18
Posted 13 November 2012 - 12:18 PM
#19
Posted 13 November 2012 - 12:20 PM
Maxed out his armor, but in the smallest possible engine, and mounted 4 ac/2's with a shitload of ammo and HS. It was slow, it wasn't the toughest thing, but it sounded crazy and was one hell of deterrence to capping our base. 4 ac's set to chain fire is beautiful thing.
#20
Posted 13 November 2012 - 12:20 PM
It sucks in every other situation but close quarters like the city area on river city.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users