Impossibru !!
#1
Posted 27 April 2012 - 11:05 AM
Some of the cannon mechs are impossible, critically speaking.
What I mean is, look at the AWS-9M Awesome, he simply does not have the critical space to fit 10 double heat sinks
the same is true with the:
MDG-1A Rakshasa
BZR-A3 Berserker
T-IT-N10M Grand Ttian
BL9-KNT Black Knight (clanbuster version)
and others
Usually this has to do with FF armour and Endosteel when mixed with multiple double heat sinks. In a few cases It seems the just "leave out" 2 DHS on the crit chart.
Did I miss something? or were the designers of these mechs just not paying attention? And if they are "cheating", what is you opinion on this?
#2
Posted 27 April 2012 - 11:12 AM
#3
Posted 27 April 2012 - 11:25 AM
#4
Posted 27 April 2012 - 11:26 AM
Besides the MDG-1A is missing like 5 HS not just 2 (15 crit worth)
#5
Posted 27 April 2012 - 11:30 AM
#6
Posted 27 April 2012 - 11:32 AM
#7
Posted 27 April 2012 - 11:35 AM
Mistwolf, on 27 April 2012 - 11:26 AM, said:
Besides the MDG-1A is missing like 5 HS not just 2 (15 crit worth)
The way it works is the larger the engine is the more heat sinks it will fit into it. Taking the regular awesome an example for a second here. The stock awesome has an standard fusion engine rated at 240 with eighteen single heat sinks. With a 240 engine eight of those heat sinks are stored with the engine leaving nine to be distributed through out the mech. Now upgrade that same engine to a 320 standard fusion engine and you have 12 of those heat sinks stored in the engine with six to distribute through out the mech. The problem is a larger engine is heavier, so there is less tonnage for weapons.
#8
Posted 27 April 2012 - 11:37 AM
As I said, I may have missed something and if so, please tell me where, but please don't just assume that it just "must work" because it has never been pointed out before.
#9
Posted 27 April 2012 - 11:38 AM
A caveat to this is OmniMechs - if the base configuration has 10 heat sinks in the engine, and an alternate configuration adds heat sinks, even if the reactor can fit more heat sinks they have to be assigned critical locations.
#10
Posted 27 April 2012 - 11:46 AM
Mistwolf, on 27 April 2012 - 11:37 AM, said:
As I said, I may have missed something and if so, please tell me where, but please don't just assume that it just "must work" because it has never been pointed out before.
Battletech TechManual, page 53
A mech has a number of "critical-free" heat sinks. To get that number, divide the engine rating by 25 and round down. Those heat sinks are part of the engine.
Edit: The math for the Awesome 9M: Engine rating 320 divided by 25 = 12,8, rounded down = 12 crit-free heat sinks.
Edited by RedDragon, 27 April 2012 - 11:47 AM.
#11
Posted 27 April 2012 - 11:48 AM
RedDragon, on 27 April 2012 - 11:46 AM, said:
A mech has a number of "critical-free" heat sinks. To get that number, divide the engine rating by 25 and round down. Those heat sinks are part of the engine.
Edit: The math for the Awesome 9M: Engine rating 320 divided by 25 = 12,8, rounded down = 12 crit-free heat sinks.
Damn. Beat me to it.
#12
Posted 27 April 2012 - 11:52 AM
RedDragon, on 27 April 2012 - 11:46 AM, said:
A mech has a number of "critical-free" heat sinks. To get that number, divide the engine rating by 25 and round down. Those heat sinks are part of the engine.
Edit: The math for the Awesome 9M: Engine rating 320 divided by 25 = 12,8, rounded down = 12 crit-free heat sinks.
Which edition?
Admittedly I was using older stuff (the 3rd edition book and the Battletech Compendium: The Rules of Warfare) and neither said anything like that. could that have been changed in a later edition?
#13
Posted 27 April 2012 - 11:55 AM
#14
Posted 27 April 2012 - 11:58 AM
RedDragon, on 27 April 2012 - 11:55 AM, said:
Ah there we go. It's new. Mine is from 1992 and 1994. This was even before the "unseen" were... well the Unseen. That makes sense now. They likely updated the rules. Not that I'm complaining, more space is pretty sweet.
#15
Posted 27 April 2012 - 11:59 AM
#16
Posted 27 April 2012 - 12:02 PM
ie. 75 tonnes x 4 walk = 300 rating
Edited by Mistwolf, 27 April 2012 - 12:05 PM.
#17
Posted 27 April 2012 - 12:08 PM
Mistwolf, on 27 April 2012 - 12:02 PM, said:
ie. 75 tonnes x 4 walk = 300 rating
That and the engine rating determines the weight of the engine itself. In the case of our Awesome, that would be 11,5 tons for a XL-engine (22,5 for a standard one).
#18
Posted 27 April 2012 - 01:13 PM
You can check it out here if you want; http://remlab.source...mlab30/mech.lab
It took me a while to grasp why heatsinks where so wonky on this mechbuilder, but that's the reason. Engine size is hax.
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