It hurts the game to not have it, but it hurt it worse to have that kind of silliness happening.
Hopefully they are fixing it. To do so properly, in my opinion, they need the following;
1) Mechs should only be knocked over when impacted at a certain minimal speed. The greater size advantage the rammer has over the rammed, the less speed necessary. And light mechs should also be able to knock down heavier mechs as long as they are going fast enough (speed relative to the ramming target), or hit them high enough.
2) Mechs should not jump around the screen when being knocked over; they should get up from where they were knocked down. That doesn't mean that a mech may not be pushed a bit by the impact; it should. But once it comes to rest on the ground, that is where it needs to remain until it gets up again.
3) There needs to be damage for ramming as well (more for the rammed than for the rammer; just like real physics).
I love this game, and I have faith that the devs want to see it perfected as well. We just need patience.
And of course, Death-From-Above should also exist, and knock both mechs involved to the ground.
Edited by Landeraxe, 13 November 2012 - 01:29 PM.