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Death From Above (Dfa) Ideas


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#1 Vance Avalon

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Posted 14 November 2012 - 11:00 AM

When/if charging, punching, kicking, and death from above (DFA) are ever implemented (and I sure hope they are). Being able to do DFA will be insanely difficult.

For those of you that don't know, DFA is using jump-jets or terrain to "jump" your mech on top of another mech to damage the target's head or torso. As it stands, landing on someone is very, very, very difficult with the first person view (which I think should be kept and no 3rd person view implemented).

I think that a "jump camera" should be implemented that overlays your map when you are jumping or in the air. This camera would show the view below you for that time you are "air-borne" allowing you to guide your mech a bit for its target.

Any other ideas?





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