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Structure Slots Becoming Permanent Before 'mech Is Full.

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#1 Raeven

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Posted 13 November 2012 - 11:27 AM

Dynamic Structure (white) slots from Endo Steel are becoming permanent Structure slots (orange) even though there are still Empty spaces in the 'Mech (head and leg respectively).

For whatever reason, the slots become permanent in such a way to prevent a the placement of a 3 slot double heatsink. These permanent slots shift around from arm to side torsoes, depending on the sequence of placement of equipment and weapons.

#2 XvDraxvX

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Posted 13 November 2012 - 01:06 PM

I have had this same issue its annoying as heck when your trying to throw a few more things in a mech. I wish they would let you manually move them around if you need to.

#3 EGG

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Posted 13 November 2012 - 04:15 PM

I had this happen also, was rather annoying as it then cost 2.5M to get ES into the right slots so I could fit in an LRM15.

#4 Zyllos

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Posted 13 November 2012 - 04:24 PM

Could you post a screenshot of the configuration of each location?

I tried to test this out several times and I could always build the list I wanted. Never had Dynamic Slots lock into locations I did not want them to.

#5 Raeven

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Posted 13 November 2012 - 06:09 PM

I was mistaken. This is not an error. It is actually working as intended.


I just remembered I only had two slots empty. There was no room for a three slot item, so the structure darkened to prevent the placement of one.

#6 Hayashi

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Posted 13 November 2012 - 11:56 PM

Bear in mind that the number of dynamic slots, while fixed, is repeated in every single possible location.
In other words, it may look like you have 2 free slots in the centre torso, each leg, and one in the head, when in reality you only actually have 2 free slots total. To be sure of how many slots you actually have you'll need to look at your torsos or arms - if there's enough space there for at least 3 slots. If the torso/arm displays one permanent 2 dynamic, then you actually only have 2 free slots left, and a DHS requires 3.

#7 EGG

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Posted 14 November 2012 - 03:11 AM

You've lost me I'm afraid. I read the patch-notes, but ..............

My problem was that all the ES piled into my LT and none that I tried could be moved. There were ~5 slots still free, but in the arms where I didn't need/want them.

Eventually I had to pull the ES out, strip the armour down by 15 tonnes, install the LRM15, then install ES.

Edited by EGG, 14 November 2012 - 03:13 AM.


#8 Hayashi

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Posted 14 November 2012 - 03:23 AM

You couldn't drop the LRM15 directly onto the 'dynamic internal slots' in the LT? It would move the ES into the arms if you did that. You can't click the dynamic slots and drag them to another place - when you want to use them, just drop armament/ammo/whatever into the dynamic white slots themselves. You only can't do that when the colour is orange - if my memory serves me correctly, it's also renamed permanent internal slot, when that happens. In that case, the number of white slots remaining is the total number of slots left. So if it had 1 white slot in the RA, LA, RT and LT you actually only have one slot left in the whole Mech to use.

#9 EGG

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Posted 14 November 2012 - 05:59 AM

Ah ok. No I'd never seen the White Dynamic slots until 5 minutes ago when I added ES to a different mech.

I added ES to an Atlas last week, but they went straight to Orange, although there were free slots in the Arm. I tried moving them around at the time by dragging, but no go (had no idea how they worked then).

I kind of prefer the more intuitive MW2 method, where you get a dump of ES/FF and put them where you want.

Edited by EGG, 14 November 2012 - 06:01 AM.


#10 Hayashi

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Posted 14 November 2012 - 06:11 AM

If they all go straight to orange, you had exactly 14 critical slots at the point of implementation.

The dynamic system is probably easier to use for most users since we don't have to drag anymore, but it can be a bit confusing if you're used to the earlier implementations of MechWarrior.

But I don't think there's currently a bug in this interface at the moment. Just not very clear documentation on how to use it. =P

#11 Mawai

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Posted 14 November 2012 - 07:06 AM

The ONLY free slots on a mech are the ones labelled "EMPTY" ... the number of "Dynamic" or white criticals are exactly equal to the number of EMPTY slots since these are the locations where the dynamic ones can be moved. Once you are out of "EMPTY" slots ... there will be no white "Dynamic" ones ... they will all be orange since there is no place to move them.

In addition, each location will have criticals used by items already installed there. Thus, if the LT has two double heat sinks and a medium laser it will only have 5 possible slots left. If 3 of these are orange structure and 2 white dynamic structure ... this means that on the entire mech there are only 2 "EMPTY" slots available for the dynamic structure to be moved to.

You will run into this issue most on large mechs with upgrades since the weapons and ammo will take up a lot of critical slots.

Edited by Mawai, 14 November 2012 - 07:08 AM.


#12 Raeven

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Posted 14 November 2012 - 12:40 PM

Yep. My lack of basic arithmatic made me think it was a bug.

Good job PGI!

#13 IntruderAlert

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Posted 14 November 2012 - 12:49 PM

No...I have seen this also...
I had a mech that i could not place a new engine in that had endo-steel.
I had enough slots available, but it would not let me place ANY new engine in the mech, even after
removing all weapons, ammo, and heatsinks to free up more space. I had to remove the endo-steel
upgrade..(which cost more c-bills), then place the engine and all other items, then add the endo-steel
back (which cost even more c-bills). It seems structure slots migrate to the center torso slots by default.
But no matter what I did I couldn't add any engine..even the one just removed if endo-steel was already
on my mech.
This was on a Catapult. I had more than enough c-bills and all slots were white/empty or structure.
I did not have ferrous-fiber on the mech.

I now wait until I have my mechs competely fitted out to decide wether or not to add endo steel. After adding I can use the extra free'd tonnage to add more ammo or heat sinks which was the main purpose of adding endo for me anyway.

-IA

Edited by IntruderAlert, 14 November 2012 - 12:58 PM.


#14 Hayashi

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Posted 14 November 2012 - 01:15 PM

Just dragging the engine onto the white 'dynamic internal slots' in the centre torso and releasing it didn't work? I cannot replicate the error you described - when I click on the engine, the white slots for dynamic armor (on the Jenner) and the white slots for dynamic internals (on the Catapult) both allowed me to drag and drop the engine on the dynamic slots. When the engine is clicked, all those slots go green, indicating they are allowed criticals. This works for me regardless of whether I'm trying an XL or a Standard Engine, regardless of whether I'm using the Jenner or the Catapult, and regardless of whether the slot is empty, dynamic internal or dynamic armour.

Did you actually try to drop the engine on the dynamic slots (and get an error when you tried), or did you just give up upon seeing the slots are already filled by dynamic armor/internal slots? The dynamic slots are literally dynamic - they are pushed aside to wherever else has space the moment you try to drop something on them.





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