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Before Battle Prep Time


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Poll: Before Battle Prep Time (168 member(s) have cast votes)

5-Min Prep Time before each match

  1. Yes (67 votes [35.08%])

    Percentage of vote: 35.08%

  2. No (12 votes [6.28%])

    Percentage of vote: 6.28%

  3. More Time (10 votes [5.24%])

    Percentage of vote: 5.24%

  4. Less Time (65 votes [34.03%])

    Percentage of vote: 34.03%

  5. Lets start already! (15 votes [7.85%])

    Percentage of vote: 7.85%

  6. Other (9 votes [4.71%])

    Percentage of vote: 4.71%

  7. Two minute prep time (13 votes [6.81%])

    Percentage of vote: 6.81%

Would you listen to people inside the 5-min prep time, if there was one

  1. Yes (127 votes [72.57%])

    Percentage of vote: 72.57%

  2. No (17 votes [9.71%])

    Percentage of vote: 9.71%

  3. Pfffft. I'm a lone wolf! (10 votes [5.71%])

    Percentage of vote: 5.71%

  4. Other (21 votes [12.00%])

    Percentage of vote: 12.00%

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#21 Rejarial Galatan

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Posted 25 April 2012 - 08:37 PM

Let me put this another way: Take your troll and play World Of Tanks Under that bridge behind you. Im gonna sit back, wait for open beta, till then, lets all just shut TFU and find a new thing to do. And success is dependant on more than 2% compliance from a pug. a game like this, should take at least 98% compliance for a team to win.

also, this thread seems heavy on the derailed department. should we call in NTSB?

#22 Claw55

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Posted 25 April 2012 - 08:46 PM

I agree with this notion entirely, but 5 minutes may be a little excruciating for those who just want to have a good time. If you're a part of a larger group, like I am, you have your prep time before the match starts, with only a few changes before the beginning. But, unfortunately, you won't always be playing as part of a team, and when that happens, you don't want to cut into other people's time. As sad as it sounds, there will be people who don't care for planning or strategy, and five minutes before each round is quite a bit of time for those people, enough for them to get seriously annoying. Two minutes is more than enough for a team to make final preparations and/or pregame banter (I.E. your commander to fail at making an epic speech), without upsetting those who don't have that kind of time.

#23 Zylo

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Posted 25 April 2012 - 08:49 PM

View PostRejarial Galatan, on 25 April 2012 - 08:37 PM, said:

Let me put this another way: Take your troll and play World Of Tanks Under that bridge behind you. Im gonna sit back, wait for open beta, till then, lets all just shut TFU and find a new thing to do. And success is dependant on more than 2% compliance from a pug. a game like this, should take at least 98% compliance for a team to win.

also, this thread seems heavy on the derailed department. should we call in NTSB?

If hearing about other games (WoT) upsets you so much maybe you should stop reading the forums. Any time a new game is in development players will reference concepts that exist in current games even if the game type is different. There is no trolling involved here other than your hate for anything WoT related. You seem pretty angry though, it makes me think maybe you really did try WoT and weren't very good or got 1 shotted by someone in a premium tank and hate pay-to-win because of that.

That being said I don't want MWO to be like WoT. I don't like pay-to-win and I certainly don't want to see premium mechs or "gold ammo" show up here. Still there are some good concepts that would fit perfectly with MWO, especially since there won't be team voice chat at launch.

Clicking a button that lights up your icon on the map and a "Follow me!" message in chat. That would be another useful MWO feature. It's also a current WoT feature.

Edited by Zylo, 25 April 2012 - 08:55 PM.


#24 Rejarial Galatan

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Posted 25 April 2012 - 09:02 PM

im gonna just move on now. Especially if this Mechwarrior Online starts to be dragged back to World War 2.

#25 Jonas

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Posted 25 April 2012 - 09:07 PM

5 minutes is the sweet spot my net doesn't let me VIOP in most cases a few but the main ones don't seem to work right. But 5 minutes alows you to get set check and make sure you are ready and remember if your hot dropping in that would be about the right time from drop bay to ground

#26 Rejarial Galatan

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Posted 25 April 2012 - 09:09 PM

which is why we need like 5 min, if its ever an option.

#27 Monky

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Posted 25 April 2012 - 09:15 PM

Why talk about WOT? because despite the game's flaws, they do a lot right.

In WOT, you have two 'game modes'. One is PUB play, one is Group play. PUB play is hop right in, instant action, 1 minute to plan (30 seconds is more the practical reality - people take time to load in). Most plans are on the individual level because getting 15 random goons to follow any sort of cohesive plan is pretty much impossible. You size eachother up and you say 'i'll go here' or 'i'll follow this guy.' Then you roll with it and adapt as needed.

Then, you have group and clan battles. In these, you have a warm up time to get together and devise a plan. These are people who, even if you don't know them, you at least can communicate with them and work out a plan because they're invested in the outcome of the battle beyond just hopping in for some action. You could lose territory or waste a lot of time if you don't do things well, so teamwork and actual planning is key and is made possible by the time before you 'commit' to being queued or initiating the clan battle.

Generally, these systems work really well. One is great for individual 'freelance' or small squad play with a few friends, the other is great for cohesive/coordinated team play, but there is a clear need for both systems to appeal to both situations/play styles.

Edited by monky, 25 April 2012 - 09:17 PM.


#28 Zylo

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Posted 25 April 2012 - 09:17 PM

View PostJonas, on 25 April 2012 - 09:07 PM, said:

5 minutes is the sweet spot my net doesn't let me VIOP in most cases a few but the main ones don't seem to work right. But 5 minutes alows you to get set check and make sure you are ready and remember if your hot dropping in that would be about the right time from drop bay to ground

VOIP will be a mess for public games until the majority of players agree on a standard program to use. Good luck trying to get a team to all use the same voice program until some sort of standard is accepted by the community.

Now that I think about it, good luck trying to get the community to agree on a standard public game voice program.

#29 Rejarial Galatan

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Posted 25 April 2012 - 09:18 PM

as we say in LIVE ACTION ROLE PLAYING, NO NOT BOFFER LARP....

Getting any number of people to do anything as one is like herding cats.

Edited by Rejarial Galatan, 25 April 2012 - 09:18 PM.


#30 Solarflux

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Posted 25 April 2012 - 09:27 PM

A small amount of prep time, OK. Five minutes is way too long imho. A minute should be sufficient to discuss battle tactics.

#31 Rejarial Galatan

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Posted 25 April 2012 - 09:29 PM

5 minutes isnt way too long. What if your group has members from diff countries?

#32 Runz

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Posted 25 April 2012 - 09:31 PM

Quite a lot of team/objective based pvp games do this. LoL has a pre-match lobby so people can choose their champions and work out who's doing what, WoW has about 2 mins before each battleground or arena to so a general strategy can be discussed (as well as buffs, cookies and inevitable leeroy jenkins jokes).

Things that WoW has taught me;

Those 2 mins are invaluable in arena or rated battlegrounds where you have a coherent team. You never know which map you're playing til it loads, it gives time to discuss positioning, capture strategy for BGs, routes of movement, who's on flag capture and who's on support or who's going for which bases.

In any PuG game you would be far better off using those 2 mins to make a nice cup of tea, maybe watch a youtube video, or discuss the latest episode of a popular TV series of your choice in guild chat because no-one discusses strategy and no one listens to anyone who does. After 5 years of playing it still surprises me that people don't get the concept of "Fight at the damn flags".

Personally I think the LoL style lobby would be the best way ahead (and most likely way ahead) so that lances can choose their mechs/roles and some kind of strategy can be hashed out. It seems to work reasonably well in PuG games in LoL if only to identify who's support, who's AD/AP carry, who's jungling and who's tanking and which lanes everyone is taking.

So on balance yeah there should be a pre-drop lobby where teams can prep but maybe 5 mins is too long unless it's a ready button system with a default launch at 5 mins.

Edited for spelling and clarity - I'm tired :rolleyes:

Edited by Runz, 25 April 2012 - 09:43 PM.


#33 Rejarial Galatan

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Posted 25 April 2012 - 09:35 PM

If WoW PvP has taught me anything: Those with no lives and spend 100% of their time on the game, will stomp us all.

#34 The Cheese

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Posted 25 April 2012 - 09:38 PM

If you spend half as much time playing the game as you do pointlessly arguing on these forums, you'll be fine against these people "with no lives".

#35 Rejarial Galatan

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Posted 25 April 2012 - 09:57 PM

pointlessly arguing? hehe made me giggle. My concern is the schism thats going to occur between those with unlimited time and those with jobs, school and the like to deal with ya know?

#36 Aelos03

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Posted 25 April 2012 - 10:04 PM

we all know our roles but i would like to have something like 2-3 min prep time

#37 Rejarial Galatan

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Posted 25 April 2012 - 10:05 PM

i still say 5 XD

#38 Monky

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Posted 25 April 2012 - 10:05 PM

The Devs have said before that you will be able to keep pace with the 'no lifers' if you focus your efforts, or something to that effect. It's in one of the dev vidya interviews

#39 Zylo

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Posted 25 April 2012 - 10:07 PM

View PostRejarial Galatan, on 25 April 2012 - 09:57 PM, said:

pointlessly arguing? hehe made me giggle. My concern is the schism thats going to occur between those with unlimited time and those with jobs, school and the like to deal with ya know?

This would really only be an issue if it was all 1 on 1 fighting with no team play. While numbers of hardcore players may not be perfectly divided between factions the chances are pretty good that you will see these players on your team as well as the enemy team which will help balance the time advantage in most cases.

#40 The Cheese

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Posted 25 April 2012 - 10:12 PM

View PostRejarial Galatan, on 25 April 2012 - 09:57 PM, said:

pointlessly arguing? hehe made me giggle. My concern is the schism thats going to occur between those with unlimited time and those with jobs, school and the like to deal with ya know?


If that's your concern, you should make another thread about it (or better yet, revive one of the existing threads on the topic). You said yourself, this thread has gone way off topic.





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