RAM, on 14 November 2012 - 05:00 PM, said:
The simple fact of the matter is that if there truly was ‘no reason’ there would not be threads like this. In addition all the ‘I hate cappers’ threads clearly indicate that people are not properly defending.
Now I will be the first to concede that ideally it should be fast movers RTB to prevent caps, but time and time again it simply does not happen – and this is before considering that not all teams are going to have mechs capable of responding adequately to begin with.
There are also other tasks that can carried out at the same time as defending: Direct & Indirect support being good examples as well as Commanding.
Finally, you should always have a reserve and this function can be fulfilled by the defender.
RAM
ELH
I think it is a natural instinct for people to think this is a good strategy but
OVERALL it is
not optimal.
So I disagree, and say...
Generally no...it works out well sometimes if the rest of your team otherwise fails to respond quickly like they should, but it is not optimal to have one or more of your mechs out of the fight when the other team will very likely have all of their mechs in the fight.
You're basically building a strategy around expecting the rest of your team to fail....so whether or not a base guard is a good idea tends to depend on how likely it is your team will fail. In Pug matches where many go rambo, or the team divides and tries to implement 2 different plans of attack at the same time without coordination and people are more likely to pass the buck and think it is someone else's job to go back...it can save you, but usually won't.
One possible exception is if for whatever reason your team chooses to, or is forced to fight really far away from your base....especially if that location isn't between the enemy and your base...like it is off to the side of the map. (This also tends to be a bad plan unless it is part of a coordinated feint maneuver)
Example:
I see a lot of times a drop commander or who ever is kinda leading on frozen city (when starting on the low side of the map in the city area with tunnel entrance to your right) will drag their team all the way out into the ice fields instead of fighting at the drop ship, or around D4....when they do that they make it extremely easy for a scout or someone to entirely bypass the main conflict and go straight to their base, also if to many of them are that far out they can't get back to the cap in time to stop it, or have the time to get the necessary amount of force there to defend the cap before the 1 or 2 that did make it back get killed by a larger force.
I've seen this strategy fail for these reasons over and over...and there is basically no reason to drag the fight out there when you could just fight at dropship and/or D4 while watching the side tunnel and be close enough to get back to your base in time. When it works it is only because the other team was significantly less skilled then yours...or you just get lucky.
It is everyone's responsibility to either go back to base if they are closest/fastest or at least get on coms/chat and find out who is going so they know it is taken care of. When this fails and the force that does reach your base isn't very large/skilled/or already significantly damaged a base defender can pull your butt out of the fire...but you should have avoided needing him there in the first place. That is best accomplished by having him/her fighting with you to ensure numerical/fire superiority at every turn.
Base defense is best accomplished by not needing to defend your base...that is best accomplished by having everyone fighting effectively...a base defender is a sign you expect to fail at this, and probably will....and usually they fail too.
Another possible exception is if you are focused on simply trying to out cap to win and not actually out fighting the enemy team...then a base defender can hold up the cap, and probably sacrifice themselves to help ensure the rest of you have time to cap. This only tends to be consistently effective though when you can get everyone on board with the plan and bypass engaging the enemy team on a large scale for the most part, or else it tends to fail because they out number you...and then overwhelm your base defender later....It is also a really not fun way to play IMO
Edited by Onyx Rain, 14 November 2012 - 05:52 PM.