Dagger906, on 14 November 2012 - 06:41 PM, said:
It's actually is hard to see. For that matter, the whole hud is hard to see. Yellow-brown lines on brown background. Why can't we have the neon green/red hud of past Mechwarrior games?
Fair point, the HUD colors are pretty crap, they blend into the terrain quite nicely on Caustic Valley. I'm fairly sure there was a dev comment somewhere saying that eventually all HUD elements will be able to have their colors changed in the options, probably a long way off though.
Multitallented, on 14 November 2012 - 06:39 PM, said:
I am a Jenner pilot and I steer by my minimap as well. Thing is, for my friends these 2 things aren't graphically intuitive. If they see a 3-D representation of their mech, they will understand.
Once I let my friend play a game in a K2 gauss-a-pult. She began twisting her torso violently trying to turn her mech which was running into a building. I pointed to the minimap and explained, which helped a little. She went into the cave on Frozen City and began running into walls again as an enemy Centurion ran up to her. She was taking damage and unable to move or aim properly. The Centurion just stood there and fired. I asked to take over for a sec, calmly aimed, and killed the Cent in one hit to the cockpit. I had a very hard time getting my friend to take the controls again.
Okay that's pretty funny, but then that's basically like panic steering in a car when it slides for the first time. That isn't something that is correctable by a different style of indicator, it's just something that time a practice will sort out, preferably without someone firing at you
In part it's your fault for just handing over the controls without explaining how they work, basically like sticking someone behind the wheel of a car without them first knowing what the pedals, wheel and gearstick do.